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Sky in the Deep Sneak Peek
Adrienne Young - 2018
BREATHE FIRE.Raised to be a warrior, seventeen-year-old Eelyn fights alongside her Aska clansmen in an ancient, rivalry against the Riki clan. Her life is brutal but simple: fight and survive. Until the day she sees the impossible on the battlefield—her brother, fighting with the enemy—the brother she watched die five years ago.Faced with her brother's betrayal, she must survive the winter in the mountains with the Riki, in a village where every neighbor is an enemy, every battle scar possibly one she delivered. But when the Riki village is raided by a ruthless clan thought to be a legend, Eelyn is even more desperate to get back to her beloved family.She is given no choice but to trust Fiske, her brother’s friend, who sees her as a threat. They must do the impossible: unite the clans to fight together, or risk being slaughtered one by one. Driven by a love for her clan and her growing love for Fiske, Eelyn must confront her own definition of loyalty and family while daring to put her faith in the people she’s spent her life hating.
From the Heart
Kym Marsh - 2010
By the time she was 21, she was a single mum with two very young children, David and Emily, and it was a real struggle to make ends meet.But Kym had always dreamt of performing and even though the odds were stacked against her, she was determined to make her dream a reality. One day she auditioned for a new TV show called Popstars and her life changed forever.Kym now stars in the nation's favourite soap, Coronation Street. But her life off-screen hasn't been easy. She reflects on her marriage to Jack Ryder and how hard she tried to make it work. Kym found new love with Hollyoaks star Jamie Lomas and after tragically losing their first baby Archie in 2009, the couple were over the moon to welcome little Polly Lomas into the world earlier this year.Entertaining, funny and incredibly honest, From the Heart is a fantastic read all about how sometimes the best things happen in life when you refuse to give up hope.
Doris Day: The Untold Story of the Girl Next Door
David Kaufman - 2008
While Day symbolized virtuous America to the rest of the world--especially in her heyday, the 1950s and early 1960s--both she and that era are still perceived as being far more innocent and carefree than they really were. Indeed, what makes Day's story so richly fascinating is the fact that she was in many ways the opposite of her image as "the girl next door." She was also a real-life Cinderella who regretted having gone to the ball and who found a series of princes who proved far less than charming. Thanks to Kaufman's dogged diligence in tracking down countless colleagues and intimates, he gives readers scintillating tales of fame, beauty, money, tragedy, sexual ambiguity, and sexual conquests. He also has collected fascinating anecdotes about a vast array of major subsidiary players in Day's life, including Ronald Reagan, Frank Sinatra, Alfred Hitchcock, Jimmy Stewart, Cary Grant, Charles Manson, Mickey Mantle, Candice Bergen, and Rock Hudson. Kaufman reveals Day's demons while emphasizing the extraordinary credit she deserves as an artist. In the tradition of great biographies, Kaufman's detailed work not only reveals the surprising story of one of America's most beloved icons, but also compels us to rush back and see her best films--including "The Man Who Knew Too Much," "Pillow Talk," and "Love Me or Leave Me"--and to listen to her unforgettable songs--"Sentimental Journey," "Secret Love," and "Que Sera, Sera." Though she made more than 550 recordings and starred in 39 movies--not to mention her own TV show for five years--the epic story of Doris Day's life has never been told, until now.
The Guild: The Official Companion
Felicia Day - 2013
Created, written by and starring Felicia Day, it follows the story of a Guild of online gamers who finally meet in real life. Here at last is the official companion to the show that fans have been waiting for, featuring an Intro from Felicia, in-depth interviews and scores of photos.
Chess 101: Everything a New Chess Player Needs to Know!
Dave Schloss - 2009
Endorsed by Chess.com. What chess experts are saying about Chess 101: "The moment I opened Chess 101, I knew Dave had accomplished something great: a truly simple guide to learning and enjoying the game. Many attempt this feat, but few beginner chess manuals really succeed in keeping things simple while highlighting the best parts of the game of chess!" DANIEL RENSCH International Master and Vice-President of Chess.com and ChessKid.com . . . . . . . . . . "Whether you want to know anything from setting up the board and moving the pieces, to the rules and etiquette of the game, to competing in your first tournament, you'll find it all and much more in Chess 101. Dave has given us a delightful introduction to the royal game. Enjoy and learn!" BRUCE PANDOLFINI Chess author and teacher who was portrayed by Ben Kingsley in the film Searching for Bobby Fischer . . . . . . . . . . "Chess 101 stands alone among chess books for beginners because of its clarity and organization. In Chess 101, Dave Schloss moves seamlessly from the board setup and piece description, to the moves and relative values of the pieces, to chess notation, and then on to elements of chess strategy. This work fills a void as the beginner's book of choice, for chess students grade four or older, through adult, who want authoritative information. The reader will also learn all about how to get started in chess tournaments and how to get more involved in the fascinating game of chess." MICHAEL ROHDE Grandmaster and former U.S. High School Champion, U.S. Junior Champion and U.S. Open Champion . . . . . . . . . . "It doesn't seem possible with all of the chess books available today, that a small brief beginner's guide could fill any unmet need, yet this little book is worth a beginner's attention - whether adult or child - either on one's own or in a beginner's class." GEORGIA CHESS MAGAZINE
Go! More Than a Game
Peter Shotwell - 2003
In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.
Poker Nation: A High-Stakes, Low-Life Adventure into the Heart of a Gambling Country
Andy Bellin - 2002
Entertaining and accessible.” —USA TodayJournalist and poker fanatic Andy Bellin takes readers on a raucous journey into the shut-up-and-deal world of professional poker. From basement games to the World Series of Poker in Las Vegas, you'll look over his shoulder as he learns to count cards, read a legendary player's body language, hang in there when the chips are down, and take his beatings like a man. Even if you don't know the difference between a flop and a river card, Bellin keeps you in the game with his portraits of the colorful players, dreamers, hustlers, and eccentrics who populate this strange subculture. Along with learning what goes on behind the scenes in illegal poker clubs, you'll get great advice on how to play Texas Hold'em, today's game of choice for big-money players.
Four Iron in the Soul
Lawrence Donegan - 1997
Thisis the inside story of the geniuses,the cheats, the gurus and the hangers-on that make up the golf scene. "A joy to read. Not since Bill Bryson plotted a random route through small-town America has such a breezy idea for a book had a happier or funnier result" - Lynne Truss, The Times "Funny, beautifully observed and it tells you things about sport in general and golf in particular that nobody else had thought to pass on" - Patrick Collins, Mail on Sunday
The Horus Heresy: Limited Edition Audio Boxset
Dan Abnett - 2011
The triumphant Emperor has nominated his primarch son Horus as Warmaster, tasked with continuing the Great Crusade which will reconquer the galaxy in the name of the Imperium. But dark forces move within the shadows - several of Horus's brothers remain jealous of his favour, and others still have turned to serve new masters. A war is coming that will decide the fate of the galaxy, and Horus is the key. If he falls, Chaos will reign unchallenged across the stars...The opening trilogy of the New York Times bestselling Horus Heresy series comes to life in these action-packed audiobooks: Horus Rising, False Gods, and Galaxy in Flames. The story continues with Dan Abnett's exclusive short audiobook "Little Horus," which is only available on CD in this limited edition boxed set.
The Houndsman
J. Pal - 2021
Grow the Pack. Save the Realm.After serving two terms in the Iron Army's Building Division, Flint Woodson is done with it all. With his four-legged friend at his side, he wants nothing more than to find a remote settlement, work as a guard or a builder, and find a wife.He doesn't care about filling his remaining nodes with Skill Stones or wasting his life looking for a Class. Wyldbloods like him aren't destined for greatness.But the realm is at war. The Fae are sick of humankind violating their treaties, their Wyld armies taking to the fields.And Flint's plans go out the window when the Diskverse sends him a Life Quest.Reawaken the Sleeping Fort.Protect the village of Lea's Slumber.Give the Champion of Equilibrium time to grow.Saying "no" isn't an option when the quest involves the word 'Champion'. Not if Flint wants to save the realm and have somewhere left to one day to live out his dream.Have you been dreaming of a LitRPG with kingdom-building, flashy skills, and evolving dogs? Well, you just found it. The next series from the hit author of They Called Me Mad is here! Grab your copy today.
Football for Dummies
Howie Long - 1998
This new edition has been revised to reflect today's game, giving football fans up-to-the-minute information on all the rules and regulations, positions, plays, and penalties. Featuring coverage of the newest stadium technologies, revised greatest players and legends, and pro-football must-do experiences, it also includes expert advice on training and gearing up for those who play the game. Fans will discover the best ways to enjoy football-at home or at the stadium.
Gentleman's Wars: The Rules of Engagement
Andrew Karevik - 2021
But when his family members die in the strangest of circumstances, leaving him sole in charge of the estate, the young man has to accept the harsh reality: someone is after them, and he’s next on the chopping block.Richard has no choice. The only way for him to protect his life and that of his younger sister is to enter the Great Game, that of the Gentleman’s Wars. But in doing so, he’s putting all his territories, his title as well as his very name in jeopardy.In a world where war has been abolished, gentries, duchies and baronies face each other on the battlefield not with armies made of wizards and warriors, but with gigantic proxies of metal and stone. Mighty automatons called Golems, which duke it out for sport but also for conquest.If that bold move might temporarily safeguard Richard against the mysterious assassin, it also throws him at the mercy of any would-be invader. The rules of the game are simple, yet ruthless: under the watchful eye of a Judge, the attacker must reach your Mana Sphere and destroy it to get his hands on your lands. Your job, as the defender, is to put up enough hurdles in the enemy’s way to slay his golems and prevent them from achieving their mission.The only problem is that Richard only has enough resources to buy a few units and erect the most basic of towers. He will need to use his strategic mind to make up for his lack of funds and repel anyone willing to come knocking on his door. As he’ll quickly learn, this is not a game for the faint of heart, and many a Gentleman might take interest in the territories of a weak new player like himself…
Tour de Lovecraft - The Tales
Kenneth Hite - 2008
This book is pretty much what that title conveys, a tour through all fifty-one of H.P. Lovecraft's mature works of prose fiction. We're skipping the poetry, the collaborations and ghost-writing and revisions (except for Through the Gates of the Silver Key), the travel writing, the artistic and literary criticism and all the other things Lovecraft wrote instead of horror stories. It is my contention that the tale's the thing, and al- though some of Lovecraft's other works are interesting or fun or valuable, they're not what any of us really signed up for. Like most tours, we'll stay a little longer at the good spots, and try our best to hustle past the weedy, overgrown patches. Hopefully I can point out one or two scenic overlooks along the way, letting you perhaps see some familiar landscape from an angle you hadn't noticed before. .
This Gaming Life: Travels in Three Cities
Jim Rossignol - 2008
Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist.Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives.Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences.“We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.”—Chris Baker, Wired“This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.”—Raph Koster, game designer and author of
A Theory of Fun for Game Design
“Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’”—Joshua Davis, author of The Underdog“This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.”—John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Inventiondigitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.