Irrelevant Jack


Prax Venter - 2018
    When the people of Blackmoor Cove begin to ask about his combat role, Jack discovers his odd Hero Class and finds that parts of his game interface are riddled with exposed coding errors. He quickly learns that the only way the town can grow and push back the unknown substance threatening to consume it is if brave Heroes venture into an infinitely high, ever-changing tower, kill bizarre monsters for their valuable equipment drops, and then deposit those items into a special chest. As Jack struggles to level up and help save the people he has grown to care for, he learns the true nature of this simulated world and his destiny... But can he overcome his reckless nature and become the leader this strange world needs? This “Crunchy” GameLIT/LitRPG story contains: Item-Based game mechanics, town building, countless unique monsters, boss fights, and cheaty special abilities.

Patch 17


G. Akella - 2015
    With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone--Demon Grounds. Playing, or rather living as his character Krian, it's not just about survival for Roman. He longs to exact revenge for his banishment to the virtual world where the sensation of pain has reached one hundred percent...

The Magitech Chronicles Quadrilogy: Books 1 - 4 of the Magitech Chronicles


Chris Fox - 2019
    Their worlds burn. The Godswar has come again. Tech Mage (book 1) Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own. Caught between survival and loyalty Aran must choose. If he flees he will live, but the Krox will burn the galaxy. Stopping them requires a price Aran may be unable to pay: Learning to trust the very people who enslaved him. Void Wyrm (book 2) A Suicidal Quest Into the Umbral Depths Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god Marid intended her to find. Aran faces a choice. Halt his war mage training, and in the process give up clues to his past, or abandon Voria. Aran sacrifices everything to follow Voria on a suicidal quest into the one place where even gods fear to tread. On a bleak world in the deepest darkness lays an object of enormous power, one that could turn the tide of the war against Krox. But Voria isn't the only one seeking the weapon. Spellship (book 3) Voria, Aran, and Nara survived their trip into the Umbral Depths. They retrieved the Talon, and are now searching for the First Spellship, the key to victory in their war against the Krox. Their search leads them to Virkonna, the home of the Last Dragonflight, a world where Dragons still rule. The world where Aran was born. War Mage (book 4) The Krox have finally reached their end game, and the sector will never be the same. Their relentless fleet darkens the skies of New Texas, home of the fabled Ternus shipyards. Their only hope lies with their sworn allies, the Shayans. But the Shayans refuse to help. Only Aran and his company can keep their leadership alive long enough for Voria to bring reinforcements and the fabled Spellship. If they fail, the entire world burns, and Ternus morale will collapse with it. The Magitech Chronicles is already five books deep, and book six will be released soon. Our pen and paper roleplaying game is in development, so if you enjoy Dungeons & Dragons, Spelljammer, Starfinder, or any other roleplaying game, then you are going to love this series. You can find artwork, character sheets, lore, maps and more at Magitechchronicles dot com. “If you grew up playing D&D, Rifts, Spelljammer, or Starcraft, and want to see magic in space done right, then get ready to lose the next forty hours of your life.” — The Author’s Totally Biased Friend

Omnia Online


Christopher Booth - 2016
    The people of Earth being to primitive to to be useful members of the Imperium. Now a new member of the Department of Cultural Development has a new idea to bring the people of Earth into the Imperium... "Let’s ask them to play a game…” I would like to invite you on an adventure with me, as we explore the potential of a Fully Immersive Virtual Reality Massive Multi-Player Online Roleplaying Game (FIVR-MMORPG) to change lives. Not just a game, but also as a tool for physical and mental development. Omnia Online is soon to be released, the first ever of it’s kind in Kevin’s world. Join Kevin, as he experiences just how big and complex his universe really is. Warning: This book contains adult content and language…

Dungeon Bringer 1


Nick Harrow - 2019
    Summon your monster girls. Slaughter your foes. When the Inkolana Cartel's experimental computer network comes under attack, they give white-hat hacker Clay Knight two hours to fix the problem.If he succeeds, he'll be rich beyond his wildest dreams.If he fails, he's a dead man.But when Clay hacks the hackers, he stumbles into an ancient ritual that summons him to the dusty, forgotten world of Soketra. In this strange new land, Clay finds dungeons, monsters, and a fierce pride of beautiful cat women who believe he is the reincarnation of the ancient Dungeon Lord Rathokhetra. With a band of bloodthirsty dungeon raiders on his doorstep, Clay must master his new abilities and gather guardians for his territory to save himself and his army of warrior women from a fate darker than death.