To Green Angel Tower, Part 1


Tad Williams - 1993
    Replete with war, deception, adventure, sorcery, and romance, To Green Angel Tower brings to a stunning and surprising conclusion Tad Williams' monumental tale of a magical conflict which fractures the very fabric of time and space, turning both humans and Sithi against those of their own blood.As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries and King Elias is drawn ever deeper into their nightmarish, spell-spun world, the loyal allies of Prince Josua desperately struggle to rally their forces at The Stone of Farewell. And with time running out, the remaining members of the now-devastated League of the Scroll have also gathered there to unravel mysteries from the forgotten past. For if the League can reclaim these age-old secrets of magic long-buried beneath the dusts of time, they may be able to reveal to Josua and his army the only means of striking down the unslayable foe.But whether or not the League is successful in its quest, the call of battle will lead the valiant followers of Josua Lackhand across storm tossed seas brimming with bloodthirsty kilpa...through forests swarming with those both mind- and soul-lost... through ancient caverns built by legendary Dwarrows...to the haunted halls of Asu'a itself—the Sithi's greatest stronghold!

The Phoenix Guards


Steven Brust - 1991
    For those who would be heroes, it is a delightful time to be alive--and an easy place to die.Khaavren of the House of Tiassa is a son of landless nobility, possessor of a good sword and "tolerably well acquainted with its use." Along with three loyal friends, he enthusiastically seeks out danger and excitement. But in a realm renowned for repartee and betrayals, where power is as mutable as magic, a young man like Khaavren, newly come from the countryside, had best be wary. His life depends on it. And so does the future of Dragaera.When swordplay beckons, it's all for one--and one for...The Phoenix Guards.

The Skull


Philip K. Dick - 1952
    He wasn't concerned about getting the wrong man. He knew what the man looked like. There was no way he could make a mistake about his target's identity -- he had the man's skull under his shoulder.

Empire


Orson Scott Card - 2006
    The war of words between Right and Left has collapsed into a shooting war, though most people just want to be left alone. The battle rages between the high-technology weapons on one side, and militia foot-soldiers on the other, devastating the cities, and overrunning the countryside. But the vast majority, who only want the killing to stop and the nation to return to more peaceful days, have technology, weapons and strategic geniuses of their own. When the American dream shatters into violence, who can hold the people and the government together? And which side will you be on?Orson Scott Card is a master storyteller, who has earned millions of fans and reams of praise for his previous science fiction and fantasy novels. Now he steps a little closer to the present day with this chilling look at a near future scenario of a new American Civil War.

Time's Eye


Arthur C. Clarke - 2003
    Suddenly the planet and every living thing on it no longer exist in a single timeline. Instead, the world becomes a patchwork of eras, from prehistory to 2037, each with its own indigenous inhabitants.Scattered across the planet are floating silver orbs impervious to all weapons and impossible to communicate with. Are these technologically advanced devices responsible for creating and sustaining the rifts in time? Are they cameras through which inscrutable alien eyes are watching? Or are they something stranger and more terrifying still?The answer may lie in the ancient city of Babylon, where two groups of refugees from 2037: three cosmonauts returning to Earth from the International Space Station, and three United Nations peacekeepers on a mission in Afghanistan have detected radio signals: the only such signals on the planet, apart from their own. The peacekeepers find allies in nineteenth-century British troops and in the armies of Alexander the Great. The astronauts, crash-landed in the steppes of Asia, join forces with the Mongol horde led by Genghis Khan. The two sides set out for Babylon, each determined to win the race for knowledge . . . and the power that lies within.Yet the real power is beyond human control, perhaps even human understanding. As two great armies face off before the gates of Babylon, it watches, waiting. . . .

There Will Be Dragons


John Ringo - 2003
    The world is a paradise - and then, in a moment, it ends. The council that controls the Net falls out and goes to war. Everywhere people who have never known a moment of want or pain are left wondering how to survive.

The Gap Into Conflict: The Real Story


Stephen R. Donaldson - 1990
    Donaldson returns with this exciting and long-awaited new series that takes us into a stunningly imagined future to tell a timeless story of adventure and the implacable conflict of good and evil within each of us.Angus Thermopyle was an ore pirate and a murderer; even the most disreputable asteroid pilots of Delta Sector stayed locked out of his way.  Those who didn't ended up in the lockup--or dead.  But when Thermopyle arrived at Mallory's Bar & Sleep with a gorgeous woman by his side the regulars had to take notice.  Her name was Morn Hyland, and she had been a police officer--until she met up with Thermopyle.But one person in Mallory's Bar wasn't intimidated.  Nick Succorso had his own reputation as a bold pirate and he had a sleek frigate fitted for deep space.  Everyone knew that Thermopyle and Succorso were on a collision course.  What nobody expected was how quickly it would be over--or how devastating victory would be.  It was common enough example of rivalry and revenge--or so everyone thought.  The REAL story was something entirely different.In The Real Story, Stephen R. Donaldson takes us to a remarkably detailed world of faster-than-light travel, politics, betrayal, and a shadowy presence just outside our view to tell the fiercest, most profound story he has ever written.

Roadmarks


Roger Zelazny - 1979
    Why the Dragons of Bel'kwinith made the Road--or who they are--no one knows. But the Road has always been there and for those who know how to find it, it always will be!

The Silver Spike


Glen Cook - 1989
    Defeated by the Lady and cast from this world, all that was left of him was a foul trace of lingering evil. But the graveyard that was once the Barrowland contains more secrets than dead. All who would possess the power of the Dominator are drawn to the spike. A foolhardy band of thieves is the first to reach it, and a rapacious and malign spirit is unleashed on an unwary world. The forces gather, sides are drawn, and mortal men can only die as the Dark Lords battle for domination.

Landscape of the Imagination


Mercedes Lackey - 2010
    When their only way out was into the magic-infested chaos of the Pelagir Hills, Tarma was worried, but then Kethry's enchanted sword Need led them to their new employer, and things got truly strange.From Crossroads & Other Tales of Valdemar.

The Dragon and the George


Gordon R. Dickson - 1976
    He hadn't planned it that way, but that's what happened when he set out to rescue his betrothed. Following her through an erratic astral-projection machine, Jim suddenly found himself in a cockeyed world - locked in the body of a talking dragon named Gorbash.That wouldn't have been so bad if his beloved Angie were also a dragon. But in this magical land, that was not the case. Angie had somehow remained a very female human - or a george, as the dragons called any human. And Jim, no matter what anyone called him, was a dragon.To make matters worse, Angie had been taken prisoner by an evil dragon and was held captive in the impenetrable Loathly Tower. So in this land where georges were edible and beasts were magical - where spells worked and logic didn't - Jim Eckert had a problem.And he needed help, by george!

Oath of Swords


David Weber - 1995
    He's no knight in shining armor. He's a hradani, a race known for their uncontrollable rages, bloodthirsty tendencies, and inability to maintain civilized conduct. None of the other Five Races of man like the hradani. Besides his ethnic burden, Bahzell has problems of his own to deal with: a violated hostage bond, a vengeful prince, a price on his head. He doesn't want to mess with anybody else's problems, let alone a god's. Let alone the War God's! So how does he end up a thousand leagues from home, neck-deep in political intrigue, assassins, demons, psionicists, evil sorcery, white sorcery, dark gods, good gods, bad poets, greedy landlords, and most of Bortalik Bay? Well, it's all the War God's fault.

Grantville Gazette, Volume I


Eric FlintRick Boatright - 2004
    A religious conference has been called in nearby Rudolstadt which will determine doctrine for all the Lutherans in the nation. The hard-fought principle of religious freedom is at stake, threatened alike by intransigent theologians and students rioting in the streets.As if that weren't bad enough:* the up-time American Lutherans are themselves divided;* a rambunctious old folk singer is cheerfully pouring gasoline on the flames;* and a Calvinist "facilitator" from Geneva is maneuvering to get the U.S. involved with the developing revolutionary movement in Naples.Stories include:* Portraits by Eric Flint* Anna's Story by Loren Jones* Curio and Relic by Tom Van Natta* The Sewing Circle by Gorg Huff* The Rudolstadt Colloquy by Virginia DeMarce* Radio in the 1632 Universe by Rick Boatright* They've Got Bread Mold, So Why Can't They Make Penicillin? by Robert Gottlieb* Horse Power by Karen Bergstralh

Seven Forges


James A. Moore - 2013
    And it would appear that they were expecting him. As he returns home, bringing an entourage of strangers with him, he starts to wonder whether his discovery has been such a good thing. For the gods of this lost race are the gods of war, and their memories of that far-off cataclysm have not faded.The people of Fellein have lived with legends for many centuries. To their far north, the Blasted Lands, a legacy of an ancient time of cataclysm, are vast, desolate and impassable, but that doesn't stop the occasional expedition into their fringes in search of any trace of the ancients who had once lived there... and oft-rumored riches.

Weaveworld


Clive Barker - 1987
    With its volatile mix of the fantastical and the contemporary, the everyday and the otherworldly, Weaveworld is an epic work of dark fantasy and horror -- a tour de force from one of today's most forceful and imaginative artists.Barker turns from his usual horror to epic-length fantasy for this account of the Fugue, a magical land inhabited by descendants of supernatural beings who once shared the earth with humans. The Fugue has been woven into a carpet for protection against those who would destroy it; the death of its guardian occasions a battle between good and particularly repulsive evil forces for control of the Fugue. Weaveworld is rich with memorable characters, exciting situations, and pockets of Barker's trademark horror.