Book picks similar to
Comic Book History of Comics by Fred Van Lente
comics
graphic-novels
non-fiction
nonfiction
Flying Couch: A Graphic Memoir
Amy Kurzweil - 2016
Amy weaves her own coming-of-age as a young Jewish artist into the narrative of her mother, a psychologist, and Bubbe, her grandmother, a World War II survivor who escaped from the Warsaw Ghetto by disguising herself as a gentile. Captivated by Bubbe’s story, Amy turns to her sketchbooks, teaching herself to draw as a way to cope with what she discovers. Entwining the voices and histories of these three wise, hilarious, and very different women, Amy creates a portrait not only of what it means to be part of a family, but also of how each generation bears the imprint of the past. Flying Couch uses Bubbe’s real testimony and her playful, idiosyncratic sensibility to investigate the legacy of trauma, the power of family stories, and the meaning of home. The result is this bold illustrated memoir, both an original story of self-discovery and an important entry into the literature of the Holocaust.“Flying Couch is perfect. It’s perceptive, emotionally on point, surprising and funny in its details, told in an intuitive way that’s completely direct, and about something that matters. This is an important book.” —Liana Finck, author of The Bintel Brief“Flying Couch is a moving, intricate story of identity and family history.”—Ariel Schrag, author of Likewise and Awkward and Definition“I read Flying Couch in one sitting, without moving, literally laughed and literally cried.” —Rachel Fershleiser, co-editor of the New York Times bestseller Not Quite What I Was Planning"Amy Kurzweil's moving debut is a story of trauma and survival, and a search for identity and belonging. Fluctuating, in words and images, from the bubbly to the intense, this graphic memoir exposes the complicated and powerful ways we are shaped by the histories and relationships that anchor us."—Tahneer Oksman, author of How Come Boys Get to Keep Their Noses?
Louis Riel: A Comic-Strip Biography
Chester Brown - 2003
Brown coolly documents with dramatic subtlety the violent rebellion on the Canadian prairie led by Riel, who some regard a martyr who died in the name of freedom, while others consider him a treacherous murderer.
Manifest Destiny, Vol. 1: Flora & Fauna
Chris Dingess - 2014
This is the story of the monsters they discovered lurking in the wilds...Collects MANIFEST DESTINY #1-6.
Batman/Teenage Mutant Ninja Turtles
James Tynion IV - 2016
The Teenage Mutant Ninja Turtles face the battle of a lifetime, fighting both the fearsome Foot Clan and their leader, the Shredder, and the alien forces of General Krang...which is exactly Krang's plan. Now a single dimensional warp can rid him of both of his greatest rivals at once.GOTHAM CITY. From the Penguin to Killer Croc to Ra's al Ghul and beyond, the caped crime-fighter called Batman already has his hands full protecting his city. Suddenly, a new enemy emerges--the Shredder and his ninja followers, transported to Gotham and unleashed upon an unsuspecting world. Now they're on the hunt for the technology that will help them return home...and conquer Gotham City in the process, with the help of Batman's deadliest rogues. But heroes come in all shapes, and the Dark Knight does not fight alone.As the Caped Crusader joins forces with Leonardo, Donatello, Michelangelo, Raphael and Master Splinter, can the Bat, the Rat and the Turtles take down the most vicious villains from two dimensions?DC Comics and IDW Publishing proudly present BATMAN/TEENAGE MUTANT NINJA TURTLES! This deluxe edition collects issues#1-6 and DIRECTOR'S CUT #1, featuring bonus material including all retailer variants, full scripts to each issue, character concept drawings by Freddie Williams III and pencils to issue #1.
Watching the Watchmen: The Definitive Companion to the Ultimate Graphic Novel
Dave Gibbons - 2008
Featuring the breathtaking design of Chip Kidd and Mike Essl, WATCHING THE WATCHMEN is both a major art book in its own right, and the definitive companion to the graphic novel that changed an industry.Voted among Time magazine's 100 Best Novels from 1923 to the present, a perennial bestseller over the past twenty years and widely considered the greatest graphic novel of all time, WATCHMEN is a gripping, labyrinthine piece of comic art, which has earned an acclaimed place in modern literary history."I've had a great time, re-visiting the very beginnings of Watchmen and unearthing material I haven't set eyes on for many years. As a fan myself, this is the kind of stuff I eat up and I'm sure the many devotees of the graphic novel will do the same!" says Gibbons.© DC Comics 2008. All Rights Reserved.
Rise of the Dungeon Master: Gary Gygax and the Creation of D&D
David Kushner - 2017
Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
Northlanders, Vol. 1: Sven the Returned
Brian Wood - 2008
See why Entertainment Weekly calls it "a well-reserched, richly realized world that illuminates politics and culture without getting bogged down in history-book stuff."
The Boxer: The True Story of Holocaust Survivor Harry Haft
Reinhard Kleist - 2011
Sixteen-year-old Harry Haft is sent to Auschwitz. When he is forced to fight against other inmates for the amusement of the SS officers, Haft shows extraordinary strength and courage, and a determination to survive. As the Soviet Army advances in April 1945, he makes a daring escape from the Nazis. After negotiating the turmoil of postwar Poland, Haft immigrates to the United States and establishes himself as a professional prizefighter, remaining undefeated until he faces heavyweight champion Rocky Marciano in 1949. In The Boxer, Reinhard Kleist reveals another side to the steely Harry Haft: a man struggling to escape the memories of the fiancée he left behind in Poland. This is a powerful and moving graphic novel about love and the will to survive.
Kabuki, Vol. 1: Circle of Blood
David W. Mack - 2001
It also includes in-depth notes and story analysis about the subtext of the story. Circle of Blood recounts the origins of the government operative known as Kabuki who works in Japan's near future, It's an exploration of the relationship between Japan's government and organized crime on a truly epic scale!
World War Hulk
Greg Pak - 2008
Now, the Hulk returns to Earth to wreak his terrible vengeance on Iron Man, Reed Richards, Doctor Strange and Black Bolt - and anyone else who gets in the way. Stronger than ever, accompanied by his monstrous Warbound gladiator allies and possessed by the fiercest and purest rage imaginable, the Hulk may just tear this stupid planet in half! Then in AFTERSMASH, heroes and monsters rise and fall as the events of "World War Hulk" reverberate through the blasted ruins of New York City with goliath impact. It's a massive story featuring the Warbound, the Renegades, Heroes for Hire, Iron Man, Tom Foster, and Damage Control.Collects: World War Hulk 1-5, World War Hulk: Aftersmash, Marvel Spotlight: World War Hulk and Planet Hulk Saga.
Will You Still Love Me If I Wet the Bed?
Liz Prince - 2005
Described as a mix between Jeffrey Brown and James Kochalka, Liz's comic is made up of short vignettes that capture all the cute, gross, and endearing aspects of relationships.
Algeria Is Beautiful Like America
Olivia Burton - 2015
After her grandmother’s death, Olivia found some of her grandmother’s journals and letters describing her homeland. Now, ten years later, she resolves to travel to Algeria and experience the country for herself; she arrives alone, with her grandmother’s postcards and letters in tow, and with but a single phone number in her pocket, of an Algerian Djaffar, who will act as her guide. Olivia’s quest to understand her origins will bring her to face questions about heritage, history, shame, friendship, memory, nostalgia, fantasy, the nature of exile, and our unending quest to understand who we are and where we come from.
Logicomix: An Epic Search for Truth
Apostolos Doxiadis - 2009
This graphic novel recounts the spiritual odyssey of philosopher Bertrand Russell. In his agonized search for absolute truth, he crosses paths with thinkers like Gottlob Frege, David Hilbert & Kurt Gödel, & finds a passionate student in Ludwig Wittgenstein. But his most ambitious goal—to establish unshakable logical foundations of mathematics—continues to loom before him. Thru love & hate, peace & war, he persists in the mission threatening to claim both his career & happiness, finally driving him to the brink of insanity. This story is at the same time a historical novel & an accessible explication of some of the biggest ideas of mathematics & modern philosophy. With rich characterizations & atmospheric artwork, it spins the pursuit of such ideas into a satisfying tale. Probing, layered, the book throws light on Russell’s inner struggles while setting them in the context of the timeless questions he tried to answer. At its heart, Logicomix is a story about the conflict between ideal rationality & the flawed fabric of reality.
Deep Dark Fears
Fran Krause - 2015
Based on the wildly popular eponymous Tumblr, Deep Dark Fears explores our odd, creepy, and hilariously singular fears. Animator, illustrator, and cartoonist Fran Krause brings these fears to life in vividly illustrated comics based on real fears submitted by readers (plus a few of his own). These "deep dark fears" run the gamut from unlikely but plausible to completely ridiculous, highlighting both our deeply human similarities and our peculiar uniquenesses.
Rumble, Vol. 1: What Color of Darkness
John Arcudi - 2015
A Scarecrow Warrior God walks into a bar...and proceeds to drag a modern American city into a ten-thousand-year-old grudge-match! A bizarre new adventure—complete with boozehound shamans, monster queens, and a football-fetching hydra! Featuring an extended sketchbook section and a few surprises!Collects RUMBLE #1-5