The Science of Interstellar


Kip S. Thorne - 2014
    Yet in The Science of Interstellar, Kip Thorne, the physicist who assisted Nolan on the scientific aspects of Interstellar, shows us that the movie’s jaw-dropping events and stunning, never-before-attempted visuals are grounded in real science. Thorne shares his experiences working as the science adviser on the film and then moves on to the science itself. In chapters on wormholes, black holes, interstellar travel, and much more, Thorne’s scientific insights—many of them triggered during the actual scripting and shooting of Interstellar—describe the physical laws that govern our universe and the truly astounding phenomena that those laws make possible.Interstellar and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. (s14).

The Art of Frozen


Charles Solomon - 2013
    Encountering Everest-like conditions, mystical trolls, and a hilarious snowman named Olaf, Anna and Kristoff battle the elements in a race to save the kingdom.Taking inspiration from Hans Christian Andersen's fairy tale "The Snow Queen" and the culture and landscape of Norway, the artists of Frozen have created a dynamic, other-worldly icy setting filled with striking background work and detailed costumes. Featuring stunning artwork from the film's creation—including sketches, storyboards, colorscripts, and much more—The Art of Frozen is the ultimate behind-the-scenes look at the research and artistry that went into the making of this wintry action-packed adventure.

The Shadowhunter's Codex


Cassandra Clare - 2013
    Since the thirteenth century, the Codex has been the young Shadowhunter’s best friend. When you’re being swarmed by demons it can be easy to forget the finer points of obscure demon languages or the fastest way to stop an attack of Raum demons. With the Codex by your side, you never have to worry. Now in its twenty-seventh edition, the Codex covers it all: the history and the laws of our world; how to identify, interact with, and if necessary, kill that world’s many colorful denizens; which end of the stele is the end you write with. No more will your attempt to fight off rogue vampires and warlocks be slowed by the need to answer endless questions from your new recruits: What is a Pyxis? Why don’t we use guns? If I can’t see a warlock’s mark, is there a polite way to ask him where it is? Where do we get all our holy water? Geography, History, Magic, and Zoology textbook all rolled into one, the Codex is here to help new Shadowhunters navigate the beautiful, often brutal world that we inhabit. Do not let it be said that the Clave is outdated or, as the younger Shadowhunters say, “uncool”: this new edition of the Codex will be available not only in the usual magically-sealed demonskin binding, but also in a smart, modern edition using all of today’s most exciting printing techniques, including such new features as a sturdy clothbound cover, a protective dust jacket, and information about title, author, publisher, and so on conveniently available right on the cover. You’ll be pleased to know that it fits neatly into most satchels, and unlike previous editions, it rarely sets off alarm wards. The old woodcuts and engravings have been replaced as well: instead, you’ll find lavish modern illustrations by some of the brightest luminaries of the fantastic. Creatures, weapons, people, and places have been carefully and accurately rendered by the likes of Rebecca Guay, Charles Vess, Jim Nelson, Theo Black, Elisabeth Alba, and Cassandra Jean. Chapters are beautifully introduced by the drawings of Michael Kaluta, and along with our condensation of the classic 2,450-page tome, A History of the Nephilim, you will find a selection of the best of the lovely illustrations of that volume by John Dollar. This edition of the Codex will be available in Institute libraries and what mundanes sometimes call “book stores” in October 2013.

The Art of Star Wars: The Force Awakens


Phil Szostak - 2015
    The Art of Star Wars: The Force Awakens will take you there, from the earliest gathering of artists and production designers at Lucasfilm headquarters in San Francisco to the fever pitch of production at Pinewood Studios to the conclusion of post-production at Industrial Light & Magic—all with unprecedented access. Exclusive interviews with the entire creative team impart fascinating insights in bringing director J.J. Abrams’s vision to life; unused “blue sky” concept art offers glimpses into roads not traveled.   Bursting with hundreds of stunning works of art, including production paintings, concept sketches, storyboards, blueprints, and matte paintings, this visual feast will delight Star Wars fans and cineastes for decades to come. The Art of Star Wars: The Force Awakens is the definitive expression of how the latest chapter in the Star Wars saga was dreamed into being.ALSO AVAILABLE FROM ABRAMS IN FALL 2016:The Making of Star Wars: The Force Awakens by Mark Cotta Vaz. Forewords by J.J. Abrams and Kathleen Kennedy. ISBN: 978-1-4197-2022-2

How to Ruin Everything: Essays


George Watsky - 2016
    The essays in How to Ruin Everything range from the absurd (how he became an international ivory smuggler) to the comical (his middle-school rap battle dominance) to the revelatory (his experiences with epilepsy), yet all are delivered with the type of linguistic dexterity and self-awareness that has won Watsky more than 765,000 YouTube subscribers. Alternately ribald and emotionally resonant, How to Ruin Everything announces a versatile writer with a promising career ahead.

Forrest Gump


Winston Groom - 1986
    After accidentally becoming the star of University of Alabama's football team, Forrest goes on to become a Vietnam War hero, a world-class Ping-Pong player, a villainous wrestler, and a business tycoon -- as he wonders with childlike wisdom at the insanity all around him. In between misadventures, he manages to compare battle scars with Lyndon Johnson, discover the truth about Richard Nixon, and survive the ups and downs of remaining true to his only love, Jenny, on an extraordinary journey through three decades of the American cultural landscape. Forrest Gump has one heck of a story to tell -- and you've got to read it to believe it...

Mythology


Edith Hamilton - 1942
    We meet the Greek gods on Olympus and Norse gods in Valhalla. We follow the drama of the Trojan War and the wanderings of Odysseus. We hear the tales of Jason and the Golden Fleece, Cupid and Psyche, and mighty King Midas. We discover the origins of the names of the constellations. And we recognize reference points for countless works of art, literature, and cultural inquiry--from Freud's Oedipus complex to Wagner's Ring Cycle of operas to Eugene O'Neill's Mourning Becomes Electra. Praised throughout the world for its authority and lucidity, Mythology is Edith Hamilton's masterpiece--the standard by which all other books on mythology are measured.

Playing the Enemy: Nelson Mandela and the Game That Made a Nation


John Carlin - 2008
    First he earned his freedom and then he won the presidency in the nation's first free election in 1994. But he knew that South Africa was still dangerously divided by almost fifty years of apartheid. If he couldn't unite his country in a visceral, emotional way--and fast--it would collapse into chaos. He would need all the charisma and strategic acumen he had honed during half a century of activism, and he'd need a cause all South Africans could share. Mandela picked one of the more farfetched causes imaginable--the national rugby team, the Springboks, who would host the sport's World Cup in 1995.Against the giants of the sport, the Springboks' chances of victory were remote. But their chances of capturing the hearts of most South Africans seemed remoter still, as they had long been the embodiment of white supremacist rule. During apartheid, the all-white Springboks and their fans had belted out racist fight songs, and blacks would come to Springbok matches to cheer for whatever team was playing against them. Yet Mandela believed that the Springboks could embody--and engage--the new South Africa. And the Springboks themselves embraced the scheme. Soon South African TV would carry images of the team singing "Nkosi Sikelele Afrika," the longtime anthem of black resistance to apartheid.As their surprising string of victories lengthened, their home-field advantage grew exponentially. South Africans of every color and political stripe found themselves falling for the team. When the Springboks took to the field for the championship match against New Zealand's heavily favored squad, Mandela sat in his presidential box wearing a Springbok jersey while sixty-two-thousand fans, mostly white, chanted "Nelson! Nelson!" Millions more gathered around their TV sets, whether in dusty black townships or leafy white suburbs, to urge their team toward victory. The Springboks won a nail-biter that day, defying the oddsmakers and capping Mandela's miraculous ten-year-long effort to bring forty-three million South Africans together in an enduring bond.John Carlin, a former South Africa bureau chief for the London Independent, offers a singular portrait of the greatest statesman of our time in action, blending the volatile cocktail of race, sport, and politics to intoxicating effect. He draws on extensive interviews with Mandela, Desmond Tutu, and dozens of other South Africans caught up in Mandela's momentous campaign, and the Springboks' unlikely triumph. As he makes stirringly clear, their championship transcended the mere thrill of victory to erase ancient hatreds and make a nation whole.