Apes and Babes: Book One


Frank Cho - 2009
    From the award-winning creator of Liberty Meadows, Zombie King, and Jungle Girl, this 144-page, full-color collection showcases Frank Cho's past and present illustrations and reveals why he's one of the top masters of the female form and fantastic beasts.

Art of Modern Rock: The Poster Explosion


Paul Grushkin - 2004
    An art form that has grown hand-in-hand with the independent music scene, heralding small and large gigs alike, the posters have emerged from visually creative street-level notices to prized collectibles rendered in a variety of styles and media. Today's poster artists combine the expressive freedom pioneered in the poster revolution of the 1960s with the attitude and the do-it-yourself approach of the punk scene, creating an unprecedented surge of innovative poster production on an international scale. Featuring over 1,600 exemplary rock posters and flyers from over 200 international studios and artists, Art of Modern Rock is the long-anticipated sequel to coauthor Paul Grushkin's The Art of Rock. Profiles and quotes from the pioneers in the field and their emerging heirs share nearly 500 gloriously packed pages of poster after mind-blowing poster. As brash and colorful as the burgeoning scene it documents, Art of Modern Rock is the must-have book for music and poster fans and collectors.

Mirage


Boris Vallejo - 1982
    This astounding volume showcases alluring paintings of sensuous women and strong men, set against mythical, otherworldly backgrounds, and contains over 40 color and black and white illustrations, as well as 8 full pages of new, never before seen or published art work.

Dragon Age: The World of Thedas Volume 1


David Gaider - 2013
    The definitive guide!

Bloodborne Official Artworks


FromSoftware - 2017
    Bloodborne: Official Artworks collects the hair-raising artwork behind this modern action role-playing classic. Included are character concepts, creature designs, location illustrations, weapons, items, and more!

Anatomy: A Complete Guide for Artists


Joseph Sheppard - 1975
    Joseph Sheppard's concise instructions have been carefully integrated with over 250 halftone illustrations and over 180 line drawings to lead artists one step at a time through the techniques required in rendering human anatomy convincingly.The opening chapter of the book presents the special techniques involved in mastering human proportion.The chapters that follow each deal with a separate part of the body: the arm, hand, leg, foot, torso, head, and neck (with special coverage of facial features and expressions) and the complete figure.Each of these chapters follows a basic format that combines drawings of the featured body portion from many different angles, coverage of the specific bones and muscles involved, a table of muscle origins and insertions, and coverage of surface anatomy and depictions of the body part in a variety of positions.

The Art of Pixar


Amid Amidi - 2011
    From classics such as Toy Story and A Bug's Life to recent masterpieces such as Up, Toy Story 3, and Cars 2, this comprehensive collection offers a behind-the-scenes tour of every Pixar film to date. Featuring a foreword by Chief Creative Officer John Lasseter, the complete color scripts for every film published in full for the first time as well as stunning visual development art, The Art of Pixar is a treasure trove of rare artwork and an essential addition to the library of animation fans and Pixar enthusiasts.

Devils


Gilles Néret - 2003
    LUCIFER HIMSELF IS THE STAR OF THIS BOOK, WHICH CONTAINS IMAGES OF HIM THROUGHOUT THE HISTORY OF ART. ETCHINGS, WOODCUTS, PAINTINGS, ILLUSTRATIONS, DRAWINGS, PHOTOGRAPHS, AND ADVERTISEMENTS FEATURING OF THE DEVIL, BY THE LIKES OF DA VINCI, BOSCH, PIERRE ET GILLES, GIGER, AND MANY MORE, POPULATE THE PAGES OF THIS SUPREMELY "EVIL" BOOK.

Marvel Universe


Peter Sanderson - 1986
    Comics insider Peter Sanderson recounts Marvel's main story lines and delves into the lives of major characters, showing how different writers shaped their fates. The illustrations include scenes from ground-breaking stories, showcasing the best work of important Marvel artists.

Avatar The Last Airbender: The Art of the Animated Series


Michael Dante DiMartino - 2010
    Join series creators Bryan Konietzko and Michael Dante DiMartino for an unprecendented behind-the-scenes look at hundres of pieces of concept, design, and production art--most of which Nickelodeon has never before released to the public--as they take you on a guided tour through the development of this smash-hit television series. Learn how Avatar: The Last Airbender took shape, from the very first sketch to the series finale, and beyond!

Everyday Fashions of the Twenties: As Pictured in Sears and Other Catalogs


Stella Blum - 1981
    Buying clothing through the mails had become an American institution, and entire families were often dressed via the U.S. Post Office. More conservative than the up-to-the-minute fashion shops, mail-order catalogs nevertheless offered surprisingly much of the haute couture. But, above all, they accurately record what men, women, and children were actually wearing in the 1920s.Now Stella Blum (Curator of the Costume Institute at the Metropolitan Museum of Art, New York) has distilled into this volume the essence of the fashion pages of the Sears, Roebuck and other mail-order catalogs of the Twenties. Her informative text and selection of over 150 representative catalog pages — comprising over 750 illustrations with original captions — gradually trace the evolution of dress modes from the vogue of stodgy postwar fashions to the impact on costume of the crash of '29. In a year-by-year survey, Mrs. Blum's introductory texts relate the trends in fashion to the social changes of the dynamic and restless era, assessing the influence of war and technological developments on the high hemlines, flattened busts and hips, geometric patterns and "bobbed" hairstyles of the boyish flapper look. And as she notes, it was through the Sears catalogs that Parisian designers like Coco Chanel, Jeanne Lanvin, and Madeleine Vionnet made their influence felt on Midwestern farms and in urban ghettos.You'll find here a marvelous panorama of "smart," "modish," "chic," "stylish," and "ultra fashionable" apparel, as well as more traditional garments: for women and "misses" there are Middy blouses, Russian boots modeled by Gloria Swanson, "Bob" hats modeled by Clara Bow and Joan Crawford; coats, suits, dresses (including the first maternity dresses), sweaters, capes; silk and rayon stockings, corsets, chemises, camisoles, negligees; and accessories like necklaces, belts, combs, headbands, umbrellas, gloves, compacts, hand bags, wristwatches, and powderpuff cases. You'll see slower-to-change men's fashions — shirts, ties, suits, sweaters, and sports clothes — become trimmer, brighter, smarter. And you can follow the trends in children's fashions as well.For historians of costume, nostalgia buffs, and casual browsers, these pages afford a rare picture — unspoiled by recent myths about the Roaring Twenties — of how average people really dressed in the jazz age.

Intron Depot 2: Blades


Masamune Shirow - 1998
    It collects 209 fantasy-themed illustrations, paintings, and computer graphics created by Shirow between 1992 and May 1998, none of which have been published in the U.S. before. It also contains detailed commentary (in both Japanese and English) on each work, and an "info-box" that explains the techniques used to produce each piece.

Cartoon Animation


Preston Blair - 1980
    By following his lessons, you can make any character—person, animal, or object—come to life through animated movement!Animation is the process of drawing and photographing a character in successive positions to create lifelike movement. Animators bring life to their drawings, making the viewer believe that the drawings actually think and have feelings. Cartoon Animation was written by an animator to help you learn how to animate. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals. Animators must first know how to draw; good drawing is the cornerstone of their success. The animation process, however, involves much more than just good drawing. This book teaches all the other knowledge and skills animators must have. In chapter one, Preston Blair shows how to construct original cartoon characters, developing a character’s shape, personality, features, and mannerisms. The second chapter explains how to create movements such as running, walking, dancing, posing, skipping, strutting, and more. Chapter three discusses the finer points of animating a character, including creating key character poses and in-betweens. Chapter four is all about dialogue, how to create realistic mouth and body movements, and facial expressions while the character is speaking. There are helpful diagrams in this chapter that show mouth positions, along with a thorough explanation of how sounds are made using the throat, tongue, teeth, and lips. Finally, the fifth chapter has clear explanations of a variety of technical topics, including tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music. Full of expert advice from Preston Blair, as well as helpful drawings and diagrams, Cartoon Animation is a book no animation enthusiast should be without.

Shadowline: The Art of Iain McCaig


Iain Mccaig - 2007
    It is, to me, the most interesting place to hunt for stories." So begins this stunningly realized and beautifully rendered new work from master storyteller and artist Iain McCaig. McCaig is best known for his work as a principal designer on the three Star Wars prequels, including the iconic characters Queen Amidala and Darth Maul, as well as his work on many major motion pictures, television, and video games. His work can be seen in such acclaimed films as Terminator 2, Hook, Francis Ford Coppola's Dracula, Interview with a Vampire, and Harry Potter and the Goblet of Fire. Shadowline presents a stunning portfolio of more than two decades of McCaig's masterful concept designs and storyboards, cover art and illustrations, as well as his private sketchbooks and personal paintings, all woven together within the confines of an engrossing, otherworldly tale.

Comic Artist's Reference: People and Poses


Buddy Scalera - 2006
    It features six step-by-step demonstrations by well-known artists, so readers can learn firsthand from the pros.