The 100-Yard War: Inside the 100-Year-Old Michigan-Ohio State Football Rivalry


Greg Emmanuel - 2004
    It transcends the years, the standings, and all other distractions. And thanks to the countless remarkable football games between Michigan and Ohio State--and hundreds of thousands of devoted alumni and followers--the rivalry is now an enormous cultural event.

Walk Like a Man: Coming of Age with the Music of Bruce Springsteen


Robert J. Wiersema - 2011
    He's a genuine voice of the people, the bastard child of Woody Guthrie and James Brown, and an elder statesman who has inspired generations of bands. He's won twenty Grammy Awards, an Oscar, two Golden Globes, and is a member of two Halls of Fame.There are dozens of books about Springsteen. What's left to say? Nothing objective, perhaps. But when it comes to music, objectivity is highly overrated. Robert Wiersema has been a Springsteen fan since he was a teenager, following tours to see multiple shows in a row, watching set lists develop in real time via the Internet, ordering bootlegs from shady vendors in Italy. His attachment is deeper than fandom, though: he's grown up with Springsteen's songs as the soundtrack to his life, beginning with his youth in rural British Columbia and continuing on through dreams of escape, falling in love, and becoming a father.Walk Like a Man is the liner notes for a mix tape, a blend of biography, music criticism, and memoir. Like the best mix tapes, it balances joy and sorrow, laughter seasoning the dark-night-of-the-soul questions that haunt us all. Wiersema's book is the story of a man becoming a man (despite getting a little lost along the way), and of Springsteen's songs and life that have accompanied him on his journey.

The Lost Wolves of Japan


Brett L. Walker - 2000
    By 1905 they had disappeared from the country. In this spirited and absorbing narrative, Brett Walker takes a deep look at the scientific, cultural, and environmental dimensions of wolf extinction in Japan and tracks changing attitudes toward nature through Japan's long history.Grain farmers once worshiped wolves at shrines and left food offerings near their dens, beseeching the elusive canine to protect their crops from the sharp hooves and voracious appetites of wild boars and deer. Talismans and charms adorned with images of wolves protected against fire, disease, and other calamities and brought fertility to agrarian communities and to couples hoping to have children. The Ainu people believed that they were born from the union of a wolflike creature and a goddess.In the eighteenth century, wolves were seen as rabid man-killers in many parts of Japan. Highly ritualized wolf hunts were instigated to cleanse the landscape of what many considered as demons. By the nineteenth century, however, the destruction of wolves had become decidedly unceremonious, as seen on the island of Hokkaido. Through poisoning, hired hunters, and a bounty system, one of the archipelago's largest carnivores was systematically erased.The story of wolf extinction exposes the underside of Japan's modernization. Certain wolf scientists still camp out in Japan to listen for any trace of the elusive canines. The quiet they experience reminds us of the profound silence that awaits all humanity when, as the Japanese priest Kenko taught almost seven centuries ago, we "look on fellow sentient creatures without feeling compassion."

Seven-Card Stud for Advanced Players


David Sklansky - 1989
    Deciding on exactly the right strategy in any particular situation can be very difficult. Perhaps this is why very few authors have attempted to analyze this game even though it is widely played. In 1989, the first edition of this text appeared. Many ideas, which were only known to a small, select group of players, were now made available to anyone who was striving to become an expert, and a major gap in the poker literature was closed. It is now a new century, and the authors have again moved the state of the art forward by adding over 100 pages of new material, including an extensive section on "loose games." Anyone who studies this text, is well disciplined, and gets the proper experience should become a significant winner. Some of the other ideas discussed in this 21st century edition include the cards that are out, the number of players in the pot, ante stealing, playing big pairs, playing little and medium pairs, playing three-flushes, playing three-straights, randomizing your play, fourth street, pairing your door card on fourth street, proper play on fifth, sixth, and seventh streets, defending against a possible ante steal, playing against a paired door card, scare card strategy, and buying a free card.

Metallica


Ross Halfin - 1996
    Packed from cover to cover with stunning color photographs.

The Soul of Anime: Collaborative Creativity and Japan's Media Success Story


Ian Condry - 2013
    Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.

Understanding Manga and Anime


Robin E. Brenner - 2007
    Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections.In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.

No Holds Barred: Ultimate Fighting and the Martial Arts Revolution


Clyde Gentry - 2002
    They fought one-against-one in an octagonal cage where they could punch, kick, knee, elbow, head butt and choke. "There are no rules!" proclaimed the organizers. The Ultimate Fighting Championship was born-and the mystique of traditional martial arts had died.For thousands of years, the fighting arts had been shrouded in mystery and deceit. Secrets were jealously guarded, while blood-curdling claims were made of lethal techniques and even supernatural powers. Each style or system asserted that it was the best, its masters unbeatable.By matching experts in different arts against each other, the Ultimate Fighting Championship exploded many of these myths. Black belts and flashy moves proved no match for the skill and technique of a new breed of athletic warrior.In just over a decade, no-holds-barred fighting-otherwise known as mixed martial arts-has gone from a novelty spectacle to a worldwide sport. It has produced its own superstars like the Gracie family, Ken and Frank Shamrock, Maurice Smith and Randy Couture. It has also attracted massive condemnation from the media and run the gauntlet of police raids and banning orders. Its critics labeled it "human cockfighting." It was pursued from state to state, excoriated by campaigners and banned by politicians. Through it all, the sport has continued to thrive, spreading across the globe.Author and journalist Clyde Gentry has interviewed more than 100 key figures to produce the definitive account of the world's most controversial and misunderstood sport and of the fighting men who dare to enter the octagon.

Don't Call Me Coach


Tagenar - 2015
    But the only job he’s found in that time is as gym coach at a high school, and his bench press got him there, not his education. Angry, but still determined to do his best, Garth throws himself into his new role as weight coach.But one of his students, a Doberman senior named Evan Silvers, takes Garth by surprise. Evan is aggressive, alluring, and exactly Garth's type. For the sake of his future, Garth resists. But as time goes by, the school pushes more and more on Garth, and his frustration ramps up. Will Garth be able to resist Evan’s advances, find a way to make a difference, and break out of his cage?

Christgau's Consumer Guide: Albums of the '90s


Robert Christgau - 2000
    It was a fertile era for new genres, from alt-rock to Afropop, hip hop to techno. Rock critic Robert Christgau's obsessive ear and authoritative pen have covered it all-over 3,800 albums graded and classified, from A+s to his celebrated turkeys and duds. A rich appendix section ensures that nothing's been left out-from "subjects for further research" to "everything rocks but nothing ever dies." Christgau's Consumer Guide is essential reading and reference for any dedicated listener.

The Wrestlecrap Book of Lists!


R.D. Reynolds - 2007
    The gloves are off as best-selling author RD Reynolds and his co-author Blade Braxton pull no punches in looking at some of wrestling’s biggest mistakes, most comical mishaps and most egotistical performers. Among the lists included in this cornucopia of wrestling nonsense are: • Sights Wrestling Fans Should Never Be Forced To See Again! • The Greatest Mullets in the History of the Game! • Porn Stars Who Moonlighted in Wrestling! • The Proof that DX is really, REALLY Gay! • The Greatest Mugshots — Featuring Your Favourite Wrestlers! • The Pieces of Definitive Evidence that WCW May Have Been Run By Nazis! • Pro Wrestling’s Stupidest Hometowns! • The Things That Vince McMahon Always Wants to Talk About (Half of Which Involve His Genitalia)! Of course, we’d be remiss if we didn’t mention the book’s craptastic main event: the 25 Worst Gimmicks of All Time. Irreverent, off-kilter, and certain to be offensive to all, The WrestleCrap Book of Lists! is pro wrestling’s very worst of the worst!

The Art of Inuyasha


Rumiko Takahashi - 2003
    Showcasing the excellent artwork and beautiful characters of the immensely popular time-traveling horror/action series, this book offers fans page after page of full-color designs, plus character profiles, watercolors from the manga covers, character profiles and 66 pages of colored manga pages, and much more!

Freedom Struggle


Bipan Chandra - 1972
    

The Anime Machine: A Media Theory of Animation


Thomas Lamarre - 2009
    Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically "animetic" effects-the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation-through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP's manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology.Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the "animetic machine" encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.

Baseball When the Grass Was Real: Baseball from the Twenties to the Forties, Told by the Men Who Played It


Donald Honig - 1975
    They shared their memories with him and the result is a book packed with nostalgia, statistics, action, revelations—an extraordinary oral history of baseball in the halcyon days beween the two world wars. Babe Ruth, Lefty Grove, Ted Williams, Bob Feller, Dizzy Dean, Jackie Robinson, Lou Gehrig, and many others are brought to life through the recollections of Wes Ferrell, Charlie Gehringer, Elbie Fletcher, Bucky Waters, Billy Herman, Cool Papa Bell, Spud Chandler, Pete Reiser, and a host of others. Those were the days when the grass was real, salaries were modest, Bob Feller was America's most famous seventeen-year-old, and idealism was in full swing. "Baseball builds your pride," said pitcher Wes Ferrell, who played it in order "to be a better guy."