A Tolkien Bestiary


David Day - 1978
    All of the imaginary beasts, monsters, fauna, and flora of J.R.R. Tolkien's lush fantasy worlds of the Middle-Earth and the Undying Lands are presented in more that 100 black-and-white illustrations and 36 full color paintings. A Chronology of all the historical ages, a general index, genealogies of the races of men, maps, and a special index referring to Tolkien's original works are also included.

The Atlas of Middle-Earth


Karen Wynn Fonstad - 1981
    Here is the definitive guide to the geography of Middle-earth, from its founding in the Elder Days through the Third Age, including the journeys of Bilbo, Frodo, and the Fellowship of the Ring. Authentic and updated -- nearly one third of the maps are new, and the text is fully revised -- the atlas illuminates the enchanted world created in THE SILMARILLION, THE HOBBIT, and THE LORD OF THE RINGS.Hundreds of two-color maps and diagrams survey the journeys of the principal characters day by day -- including all the battles and key locations of the First, Second, and Third Ages. Plans and descriptions of castles, buildings, and distinctive landforms are given, along with thematic maps describing the climate, vegetation, languages, and population distribution of Middle-earth throughout its history. An extensive appendix and an index help readers correlate the maps with Tolkien's novels.

The Worm Ouroboros


E.R. Eddison - 1922
    When The Lord of the Rings first appeared, the critics inevitably compared it to this 1922 landmark work. Tolkien himself frankly acknowledged its influence, with warm praise for its imaginative appeal. The story of a remote planet’s great war between two kingdoms, it ranks as the Iliad of heroic fantasy.In the best traditions of Homeric epics, Norse sagas, and Arthurian myths, author E. R. Eddison weaves a compelling adventure, with a majestic, Shakespearean narrative style. His sweeping tale recounts battles between warriors and witches on fog-shrouded mountaintops and in the ocean’s depths—along with romantic interludes, backroom intrigues, and episodes of direst treachery. Generations of readers have joyfully lost themselves in the timeless worlds of The Worm Ouroboros.[This new edition is illustrated with the classic original images.]

The Complete Guide to Middle-Earth


Robert Foster - 1974
    Now in a gorgeous new hardcover format with a four-color map of Middle-earth, this is the completely revised guide to every creature, place, and event from the great fantasy epic.

The Great Book of Amber


Roger Zelazny - 1999
    Now, here are all ten novels, together in one magnificent omnibus volume. Witness the titanic battle for supremacy waged on Earth, in the Courts of Chaos, and on a magical world of mystery, adventure and romance.--back cover

The Earthsea Quartet


Ursula K. Le Guin - 1993
    A natural magician, Ged becomes an Archmage and helps the High Priestess Tenar escape from the labyrinth of darkness. But as the years pass, true magic and ancient ways are forced to submit to the powers of evil and death.

The World of Robert Jordan's the Wheel of Time


Robert Jordan - 1997
    Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.In this series companion book, over fourscore full color paintings include stunning new maps of the world, portraits of the central characters, landscapes, objects of Power, and national flags. The reader will learn about the exotic beasts used by the Seanchan and read of the rise and fall of Artur Hawking, peruse the deeper story of the War of the Shadow. Here is the tale of the founding of the White Tower, and the creation of the Ajahs.The inner workings of the closed country, Shara, are revealed, as is the existence of a hitherto unknown continent called The Land of the Madmen. This stunning volume also includes double-page spreads of the seven book jackets by Darrell Sweet so that the art can be enjoyed without type, and all the known maps of the world, including maps of the Seanchan Empire, the nations of the Covenant of the Ten Nations, and the nations as they were when Artur Paendrag Tanreall began his rise to legend.Every Robert Jordan fan needs this book.The Wheel of Time(R)New Spring: The Novel#1 The Eye of the World#2 The Great Hunt#3 The Dragon Reborn#4 The Shadow Rising#5 The Fires of Heaven#6 Lord of Chaos#7 A Crown of Swords#8 The Path of Daggers#9 Winter's Heart#10 Crossroads of Twilight#11 Knife of DreamsBy Robert Jordan and Brandon Sanderson#12 The Gathering Storm#13 Towers of Midnight#14 A Memory of LightBy Robert Jordan and Teresa PattersonThe World of Robert Jordan's The Wheel of TimeBy Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria SimonsThe Wheel of Time CompanionBy Robert Jordan and Amy RomanczukPatterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time

The Sword of Shannara


Terry Brooks - 1977
    Then the giant, forbidding Allanon revealed that the supposedly dead Warlock Lord was plotting to destroy the world. The sole weapon against this Power of Darkness was the Sword of Shannara, which could only be used by a true heir of Shannara--Shea being the last of the bloodline, upon whom all hope rested. Soon a Skull Bearer, dread minion of Evil, flew into the Vale, seeking to destroy Shea. To save the Vale, Shea fled, drawing the Skull Bearer after him....

The Gormenghast Novels


Mervyn Peake - 1959
    At the center of it all is the seventy-seventh Earl, Titus Groan, who stands to inherit the miles of rambling stone and mortar that form Gormenghast Castle and its kingdom, unless the conniving Steerpike, who is determined to rise above his menial position and control the House of Groan, has his way.In these extraordinary novels, Peake has created a world where all is like a dream - lush, fantastical, and vivid. Accompanying the text are Peake's own drawings, illustrating the whole assembly of strange and marvelous creatures that inhabit Gormenghast.Also featuring:Introductory essays by Anthony Burgess and Quentin CrispTwelve critical essays, curated by Peake scholar Peter G. WinningtonFragment of the unpublished novel, Titus Awakes

The Hitch Hiker's Guide to the Galaxy: A Trilogy in Five Parts


Douglas Adams - 1979
    and expert at seeing the cosmos on 30 Altairian dollars a day. Ford lives by the Guide's seminal bit of advice: Don't Panic. Which comes in handy when their first ride--on the very same vessel that demolished Earth to make way for a hyperspacial freeway--ends disastrously (they are booted out of an airlock). with 30 seconds of air in their lungs and the odd of being picked up by another ship 2^276,709 to 1 against, the pair are scooped up by the only ship in the universe powered by the Infinite Improbability Drive.But this (and the idea that Bogart movies and McDonald's hamburgers now exist only in his mind) is just the beginning of the weird things Arthur will have to get used to. For, on his travels, he'll encounter Zaphod Beeblebrox, the two-headed, three-armed ex-President of the Galaxy; Trillian, a sexy spacecadet he once tried to pick up at a cocktail party, now Zaphod's girlfriend; Marvin, a chronically depressed robot; and Slartibartfast, the award-winning engineer who built the Earth and travels in a spaceship disguised as a bistro.Arthur's crazed wanderings will take him from the restaurant at the end of the Universe (where the main dish of the day introduces itself and the floor show is doomsday), to the planet Krikkit (locked in Slo-Time to punish its inhabitants for trying to end the Universe), to Earth (huh? wait! wasn't it destroyed?!) to the very offices of The Hitchhiker's Guide itself as he and his friends quest for the answer to the Question of Life, the Universe and Everything ... and search for a really good cup of tea.Ready or not, Arthur Dent is in for one hell of a ride!

Chronicles of the Black Company


Glen Cook - 1986
    They bury their doubts with their dead.Then comes the prophecy: The White Rose has been reborn, somewhere, to embody good once more…This omnibus edition comprises The Black Company, Shadows Linger, and The White Rose―the first three novels in Glen Cook's bestselling fantasy series.

The Runelords


David Farland - 1998
    The pair races to warn the king of the impending danger and realizes that more than the royal family is at risk--the very fate of the Earth is in jeopardy.

The Color of Magic


Terry Pratchett - 1983
    This is where it all begins -- with the tourist Twoflower and his wizard guide, Rincewind.On a world supported on the back of a giant turtle (sex unknown), a gleeful, explosive, wickedly eccentric expedition sets out. There's an avaricious but inept wizard, a naive tourist whose luggage moves on hundreds of dear little legs, dragons who only exist if you believe in them, and of course THE EDGE of the planet...

Tolkien's World: Paintings of Middle-Earth


J.R.R. TolkienTed Nasmith - 1992
    Tolkien, whose timeless fantasy classics have literally taken readers to another place.And what a place it is! The Middle-earth so graphically depicted in The Hobbit, The Rings Trilogy, and The Silmarillion is a breathtaking world of misty valleys and craggy tors, placid lakes and raging rivers, steamy bogs and glad green glades -- a magical kingdom inhabited by such unforgettable characters as the Great Goblin, Smaug the dragon, and the great wizard Gandolf. Small wonder this wonderland has provided such a rich source of inspiration for artists!In this book nine talented painters contribute powerful interpretations of Middle-earth, each one accompanied by the text that inspired it. Artists include Inger Edelfeldt, Tony Galuidi, Roger Garland, Robert Goldsmith, Michael Hague, John Howe, Alan Lee, Ted Nasmith, and Carol Emery Phenix.

A Song of Ice and Fire


George R.R. Martin - 2000
    An immersive entertainment experience unlike any other, A Song of Ice and Fire has earned George R. R. Martin--dubbed "the American Tolkien" by "Time" magazine--international acclaim and millions of loyal readers. Now here is the entire monumental cycle: A GAME OF THRONESA CLASH OF KINGSA STORM OF SWORDSA FEAST OF CROWSA DANCE WITH DRAGONS Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King's Landing. There Eddard Stark of Winterfell rules in Robert's name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse--unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen's brothers Jaime and Tyrion of the powerful and wealthy House Lannister--the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki--whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys."