The Complete Minecraft Book Series


Grassroot Books - 2014
     - They do not need to be read in order! - These books are perfect for almost all Minecraft fans, starting from children ages 8 and up! The following books are included in this Minecraft Boxed Set: Trapped in Minecraft: Spud’s Thrilling Adventure in the Overworld Trapped in Minecraft starts with Spud, a perfectly normal kid, who gets home and plays his Minecraft game. Like most nights, he plays for as long as he can. But this time, he soon finds himself trapped inside the Minecraft game, fighting for his survival. Will Spud escape or become another victim to Minecraft? Stories from the Skylands This story starts with our main characters, Rozzie & Greyson, tricking their parents into letting them hunt for secret treasure on Shell Mountain. Once they reach the mountain, however, they are transported to a strange, dangerous world – the Skylands! Filled with floating islands, weird creatures and dangerous obstacles, the Skylands make Rozzie and Greyson wish they were back at home under the covers! Escape from Minecraft: Buck Descends into the Caves Buck was having another normal night, playing Minecraft in hopes that his mom would stop bothering him. The longer he plays, however, the more he realizes he is being transported into the game! Soon he is in the caves, battling angry creepers and scary zombies. Will Buck be able to lead his group through the spooky Minecraft caves and get back to the real world? Herobrine Invades the Overworld The Overworld has been swarmed and civilization destroyed by massive hordes of attacking Creepers. Someone is behind it – and some say it’s Herobrine. Our three heroes, Tone Dead, Fumbles, and Moose, form a deadly team and fight their way through horde after horde. Finally, they encounter the legendary Herobrine. But Herobrine wasn’t exactly who they thought… Click “Add to Cart” To Get This 4-in-1 Boxed Set Deal & Save BIG!

The Genealogy Do-Over Workbook


Thomas MacEntee - 2015
    Done. Finished. Game over. Have you ever said to yourself, “That’s it! I’ve had it and it just isn’t worth it anymore!” Well, have you? Sort of like the character Howard Beale in the movie Network when he says, live on air, “I’m mad as hell and I’m not going to take it anymore!” By the end of 2014, after more than 25 years of researching my own family history, that is how I felt. My Past Genealogy Research Frustrates Me! While many who read my post thought that I was leaving the genealogy community or closing down my genealogy business, I had to clarify what I meant by “leaving:” Starting in 2015, I planned on setting my 20+ years of genealogy research aside and starting over. From scratch. Seriously. How many times have you thought about doing the same thing? Did you start your research the same way I did, by just collecting names, grabbing stuff from other online trees, or pasting text into your genealogy software? Lately, has the prospect of going back and citing sources or proving facts and evidence brought you down and ruined your genealogy buzz? Do you throw up your hands and say, “I give up!” only to return to the same review and edit process days or weeks later? If you are like me, you need a genealogy makeover. Better yet, a Genealogy Do-Over. That is what I decided to call the journey upon which I embarked in early 2015. Now I want you to come along. Genealogy Do-Over: A New Journey of Genealogical Discovery Here is the short summary of The Genealogy Do-Over: I set aside everything* related to my genealogy research including notebooks, papers, and even digitized files and my genealogy database files and START OVER. I’m hitting the reset button. I’m allowing myself to have a do-over! (* certain items such as vital records ordered and paid for or research gathered on long-distance trips can be retained). Since I started my initial research, much has changed in the areas of genealogy research methodology and education. I now realize the need to collect facts and track them properly, including the use of source citations. I now understand the process of analyzing evidence and proving facts to reach a conclusion. In essence, I know a lot more about the “process” of genealogical research and I want to put it to use. This is not to say that I have not been following proven guidelines when it comes to finding family history. For my research clients (mostly pro bono), I actually employ all the methods advocated by many in the genealogy community. However, when it comes to my own research from years ago, I am not walking the walk . . . I have just been talking the talk. It is not always easy to “walk backwards” and review every bit of information gathered over the years. Instead, I wanted to do more than re-walk a trodden path: I wanted to head out from the same starting point and see where the journey took me. I knew I would have access to better tools, better knowledge and be better equipped for each twist and turn. Now, I encourage you to join me on this journey. The Genealogy Do-Over journey is constructed of 12 mileposts or journey markers that are laid out over one year. You can choose to pace yourself differently. You can even decide to drop some of the less important tasks and add your own. Do whatever it takes to ensure that you are on a firm footing to finding your ancestors.

Fast Sketching Techniques


David Rankin - 2000
    A telling gesture. A unique posture. When you're struck by am image or impression you want to use in your art, you must record it - quickly! - before it's gone.But what's an artist to do when there's no time for a carefully rendered drawing or even a good photo? Some quick field sketching, that's what!This book will revolutionize the way you sketch. David Rankin reveals the simple secrets to creating quick, impressionistic field sketches from life - and how to work with them once you're back in the studio. With the tools and methods described here, you'll be surprised how easy it is to draw rapid visuals of landscapes, animals, figures, crowds, any subject.So the next time you're taken by a sudden, fleeting inspiration, you can capture it. And make the most of it in your art.

The Ultimate Guide to Modern Calligraphy & Hand Lettering for Beginners: Learn to Letter: A Hand Lettering Workbook with Tips, Techniques, Practice Pages, and Projects


June & Lucy - 2019
    

Drawing Dragons: Learn How to Create Fantastic Fire-Breathing Dragons


Sandra Staple - 2008
    You’ll discover how to draw all types of dragons using nothing but a pencil. Drawing Dragons shows how to bring to life fierce warriors and bearded ancients as well as baby hatchlings and protective mothers. It also features a special section on adding claws, scales, horns, jewels and other unique details to your dragons.Learn to draw:• Ferocious, attacking dragons•Graceful sea dragons•Fire-breathing flying dragons•Wise, thoughtful dragons

Slayer 66 2/3: The Jeff & Dave Years. A Metal Band Biography.


D.X. FerrisEster Segarra - 2013
    This full-length, exhaustively researched account of the thrash kings' career recaps and reevaluates the years guitar hero Jeff Hanneman and drum legend Dave Lombardo were in the group. Over the course of 59 chapters, 400 footnotes and three appendices, it profiles the members and presents dramatic scenes from 32 years in the Abyss: A fresh look at the group's early days. Reign in Blood tours. A European invasion. The Palladium riot. The seat cushion chaos concert. Newly unearthed details from Lombardo's turbulent history with the band. Historical artwork and photos never seen in public before. The entire diabolical discography. Hanneman’s hard times. The Big Four’s big year. Lombardo’s final exit. The top 11 Hanneman tributes. The mosh memorial service. Untold stories. Updates. And relevant digressions, including a contrasting look at other contemporaries and cutting-edge extreme bands. Over decades, Slayer experience triumph and loss, but never defeat, whether it's at the hands of rivals, peers, America's most infamous church, or the United States government itself. In addition to extensive archival material, this book features original content from the band, key affiliates, and firsthand witnesses, including Metal Blade CEO Brian Slagel, former tour manager Doug Goodman, engineer Bill Metoyer, former Metal Blade exec William "DJ Will" Howell, and cover artist Albert Cuellar (who went on to work with Tim Burton, Sublime, and Sir Mix-A-Lot). It also includes Jeff Hanneman's original diagram for the Live Undead picture disc (spoiler: it's a stick-figure sketch). Slayer fans will never see — or hear — the thrash metal champions the same way. 33 photos and 11 illustrations include lost artwork by Hell Awaits artist Albert Cuellar and stunning exclusive pictures by Harald Oimoen (of Murder in the Front Row renown). Written by D.X. Ferris, an Ohio Society of Professional Journalists Reporter of the Year and author of "Slayer's Reign in Blood," which is book no. 57 in Bloomsbury Academic's prestigious 33 1/3 series. The bargain-priced e-book edition features extensive interactive content, and can be read on any smart phone, tablet, computer, or portable communications device (with free Kindle software).

Painting People: Figure Painting Today


Charlotte Mullins - 2006
    A new generation of artists--as well as some who never abandoned figurative painting in the first place--is relishing the solitary, slow, subtle set of processes involved in not just painting, but painting people. They are choosing paint's unique ability to distill a lifetime of events rather than photography's glimpse of a frozen moment. Painting People, edited by the prominent London art historian and critic Charlotte Mullins, unites and contrasts the work of a key group of artists from around the world, and investigates their richly varied accomplishments in lucid text with detailed commentaries, accompanied by more than 150 reproductions. The list of contributing artists is stellar, ranging from photo-based painters like Luc Tuymans, Peter Doig and Marlene Dumas to Pop artists like Sigmar Polke and Alex Katz, photorealists like Chuck Close and Gerhard Richter, Neoexpressionists like Cecily Brown, and comics-inspired painters like Yoshitomo Nara, Inka Essenhigh and Takashi Murakami. There are erotic grotesques from John Currin and Lisa Yuskavage, meditations on the muse by Elizabeth Peyton and Lucian Freud, "Repro-realistic" work from Neo Rauch and of course self-portraits by Philip Akkerman and Marcel Dzama, among others.

Creating Life-Like Animals in Polymer Clay


Katherine Dewey - 2000
    With the friendly medium of polymer clay and the step-by-step instructions in this book, you can achieve the same magical results! Inside, Katherine leads you through then utterly charming projects, such as a sweet little bluebird, a basset hound and a white-tailed fawn. And that's just the start! The "Making Changes" chapter will help you create your own original animal creations by changing poses, making realistic bases, and even modeling your animals to look like bronze, fade and other materials.

Rogue Leaders: The Story of LucasArts


Rob Smith - 2008
    Twenty-five years and dozens of award-winning games later, LucasArts has earned a prestigious place in the industry and in the hearts of gamers everywhere. Rogue Leaders is the first substantive survey of a videogame companya deluxe compilation that traces its history through never-before-published interviews. In addition, more than 300 pieces of concept art, character development sketches, and storyboards have been lavishly reproduced to showcase the creative talent behind such videogame classics as The Secret of Monkey Island, Grim Fandango, and Star Wars: Knights of the Old Republic, as well as games that were never publicly released. A thrill for millions of videogame and LucasArts fans around the world.

The Skinnytaste Meal Planner: Track and Plan Your Meals, Week-by-Week


Gina Homolka - 2015
    Get on the road to your best selfA meal planner companion to the New York Times bestselling The Skinnytaste Cookbook, this 52-week journal will help you take an organized, proactive approach toward the lifestyle you want.   • PLAN MEALS: look ahead and decide to eat healthy all week; choose snacks to pack for each day    • TRACK CALORIES OR POINTS: count what you take in so that you know what you’re really eating; compare tallies to your goals in ordeer to make progress    • LOG EXERCISE: pick an activity to do each day; note the calories you burned  With 20 Skinnytaste recipes, plus inspirational quotes and tips about superfoods, The Skinnytaste Meal Planner can guide you to becoming your best self.

The Art of Assassin's Creed III


Andy McVittie - 2012
    Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet.Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.

Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)


Eric S. Nylund - 2010
    Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Fill Your Oil Paintings with Light & Color Fill Your Oil Paintings with Light & Color


Kevin Macpherson - 1997
    Follow his lead and you too, can create landscapes and still lives in a vibrant, impressionistic style.