You Are a Millionaire (Choose Your Own Adventure, #98)


Jay Leibold - 1990
    Should the reader share it with friends or keep it all? The outcome of the story depends upon the choices the reader makes--providing a number of interesting endings.

Inca Gold (Choose Your Own Adventure, #85)


Jim Becket - 1988
    Could it be the remnants of the fabled Lost City of Gold? Or will your search be just another wild goose chase?

Search for the Mountain Gorillas (Choose Your Own Adventure, #41)


Jim Wallace - 1985
    Your job is to track the gorillas and write their story. It's no easy task. Poachers, wild buffaloes, snakes, and the Ugandan jungle itself put your life at risk. A girl from the local village goes missing and the world's eyes are on you when the BBC shows up with a film crew to document your work.

The Lost Tribe (Choose Your Own Adventure, #23)


Louise Munro Foley - 1983
    You are deep in the wilderness when suddenly you're caught in a hunting snare...

The Horror of High Ridge (Choose Your Own Adventure, #27)


Julius Goodman - 1983
    While on vacation with your friends Ricardo and Lisa, you encounter ghosts in a town with a dark past.

The Deadly Shadow (Choose Your Own Adventure, #46)


Richard Brightfield - 1985
    Now the agency is counting on you to find the deadly Dimitrius, a human time bomb who can explode with all the force of an atomic blast! But before you start your search, you'll need an undercover identity. What should you be?If you decide to pose as a professional gambler, turn to page 74. If you pretend to be an art collector, turn to page 23. Think carefully! Dimitrius is dangerous. He might shatter you into a thousand fiery pieces—unless you can outsmart him and save the world from disaster!What happens next in the story? It all depends on the choice you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

The Brilliant Dr. Wogan (Choose Your Own Adventure, #72)


R.A. Montgomery - 1987
    In the right hands, it could herald a new age of world peace. In the wrong hands, it would spell disaster. The brilliant Dr. Wogan has designed such a machine. But she has gone missing, along with the plans. As her right hand assistant, everyone looks to you to help find her. So, the intelligence official says, you know how important this job is. Without Diana Wogan, the work of the last eleven years, the hope of hundreds of millions of souls, and maybe even life as we know it on this planet, will be lost. A few days later, clues have led you to the Greek isle of Canakkale where a middle-aged man slips on a cobblestone and bumps into you. Pardon me, he murmurs, while slipping a piece of paper into your hand. If you decide to go to Bozcaada by ferry, turn to page 4. YOU choose what happens next!

Vanished! (Choose Your Own Adventure, #60)


Deborah Lerme Goodman - 1986
    You and your friends Tony and Andrea set off in search of another friend, Jill, who has vanished in the Bermuda Triangle.

Outlaws of Sherwood Forest (Choose Your Own Adventure, #47)


Ellen Kushner - 1985
    Magically transported to Sherwood Forest, the reader must come to the aid of Robin Hood after the evil Sheriff of Nottingham captures Maid Marian.

Vampire Express (Choose Your Own Adventure, #31)


Tony Koltz - 1984
    You're riding horseback toward an eerie castle when a thick fog rolls in. Suddenly you're surrounded by wolves! Your uncle races ahead- but Nina is thrown off her horse and disappears into the fog. What should you do?If you decide to stay and look for Nina, turn to page 54. If you decide to go on ahead with your uncle, turn to page 69. Beware! You might be attacked by deadly vampires, or you might find the magic jewel that will destroy their evil forever!

Escape from the Carnival of Horrors


R.L. Stine - 1995
    They're putting up rides and booths for the annual carnival. But this year things look really different. Really odd. Really scary. The place is lit up by a hundred fiery torches. And spooky music is coming from the main tent. Then you meet Big Al, the creepy carnival manager. He's invited you in to test some of the rides. Will you brave the terrifying Supersonic Space Coaster? Risk the horrors of the Reptile Petting Zoo? Slice through the oily waters of Booger Bog? Or confront the evil Snake Lady? The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super spooky endings.Readers beware—you choose the scare! GIVE YOURSELF GOOSEBUMPS

By Balloon to the Sahara (Choose Your Own Adventure, #3)


Douglas Terman - 1979
    You travel from France to Africa in a balloon, accompanied by your friends Peter and Sarah and a dog named Harry.

The Secret Seven


Enid Blyton - 1949
    It's snowing and the Seven are dressed in disguise, following a lead to a spooky old house - and a mystery.

White Fang


Jack London - 1906
    In his lonely world, he soon learns to follow the harsh law of the North--kill or be killed. But nothing in White Fang's life can prepare him for the cruel owner who turns him into a vicious killer. Will White Fang ever know the kindness of a gentle master?

George's Marvellous Medicine


Roald Dahl - 1981
    Four times a day she takes a large spoonful of medicine, but it doesn't seem to do her any good. She's always just as poisonous after she's taken it as she was before. When George is left to look after her one morning, it's just the chance he needs . . .