Book picks similar to
The Derelict Duty: A Space Adventure by James Haddock
science-fiction
sci-fi
sf
readsome-didntgetinto
The Last Dance
Martin L. Shoemaker - 2019
The alleged mutineer is Captain Nicolau Aames, whose command of the massive Earth-Mars vessel Aldrin has come under fire. The vast System Initiative says he disobeyed orders, but his crew swears he’s in the right.En route to Mars, Park gathers testimony from the Aldrin’s diverse crew, painting a complex picture of Aames’s character: his heroism, his failures, even his personal passions. As the investigation unfolds, Park finds herself in the thrall of powerful interests, each pushing and pulling her in a fiery cosmic dance.Corruption, conflicting loyalties, and clashing accounts make it nearly impossible to see the truth in fifty million miles of darkness, and Park faces danger from every direction. All eyes are on her: one way or another, her findings will have astronomical implications for the Aldrin and the future of space travel.
Matthew and the Stone
Bob Blanton - 2019
He is exceptionally bright and advanced in school so must deal with being over a year younger than the other students in his junior class. He tries to figure out how to fit in with the ultra-wealthy friends he makes during a class trip to France. Then he discovers a stone with strange powers one day while practicing his martial arts forms. He has to figure out how to use those powers and to what purpose. This is the first book of a new series that follows Matthew as he becomes entangled in a number of cases that he helps to solve.
Crafter's Passion
Kris Schnee - 2018
The richest and luckiest players of the video game "Thousand Tales" get their minds uploaded to its virtual paradise world, while Stan can barely buy a handheld console. Instead of sulking he plays, and grows, becoming a skilled craftsman and seafaring explorer. The game's ruling AI, Ludo, helps him find the hope and inspiration missing from his real life. When the AI starts asking for favors and having him reach out between the real and digital worlds, Stan has a chance to turn his life into an actual adventure. But first he needs to earn the most valuable prize of all: his freedom. "Crafter's Passion" is part of the emerging "LitRPG" or "GameLit" genre, combining science fiction with the world of gaming. ----- On Island East-2 stood Stan, in the dungeon, with the rickety raft. He dragged it out to the beach, scavenged more wood and some interesting shells, and paddled his way back west. The raft disintegrated just as he got within sight of East-1. He held onto a chunk of wood to help him float but couldn't carry the rest in his pack. All he could do was start swimming! A scary fish swerved into his path but he managed to detour until it lost interest. Finally he sprawled onto the beach with a bunch of stat penalties for being wet and tired. Belatedly he realized, "I probably ruined everything in my backpack." A note said, [Nearly everything you're carrying is safe, like coins and a sealed bottle, but that can be a problem with other items. There are several ways to get waterproofing.] That sounded reasonable. He'd assumed that jumping into the water with a load of items was harmless, but that was his own fault. "Fine." He headed west to Central Island across the bridge. So far he just had that crude backpack full of loot, and he couldn't carry much more without a better pack. He looked over the junky resources he'd scavenged, then the items he'd looted off his party members' bodies. None of the equipment was listed as magical, and the item descriptions were starting to give him more serious labels like [Crude Wooden Bow] for Alaya's weapon. Even he could probably make something better with a little practice. He could make something better! That could be fun. Besides, he'd swiped this gear from people he'd agreed to help, so maybe he could replace or upgrade the stuff by way of apology. Stan headed over to the Crown & Tail's workbench to give it a try. Along the way he jumped around for the fun of bounding up the sunny shore. He tapped the bench of tools and tried to fix up some items, but it buzzed at him. [Equipment repairs require access to improved crafting stations.] The bartender directed him to the "maker workshop" a ways inland from the beach. It looked like an old fort, a squat wooden cabin surrounded by a spiky wall of logs. Why not a giant golden palace? Probably it had been built by the players using the game's own physics. That was pretty neat. He walked right in through the open gate. Inside was a craftsman's playground. Saws, drills and other tools covered some of the tables. A whole corner was devoted to colorful glassware and bubbling fluids. A green-robed figure was busy at that alchemy station, pouring beakers one into another and making puffs of steam. The only other person here was a smith in a leather apron and goggles, making a pleasant rhythmic ringing of metal. Behind him loomed a forge where slabs of metal were glowing cherry-red. Stan looked around and asked, "Is this stuff open to the community?" The alchemist turned around.
Legionnaire
Jason Anspach - 2017
And most days I don’t know if the legionnaires are putting out the flames, or fanning them into an inferno. A hostile force ambushes Victory Company during a reconnaissance-in-force deep inside enemy territory. Stranded behind enemy lines, a sergeant must lead a band of survivors against merciless insurgents on a deadly alien world somewhere along the galaxy’s edge. With no room for error, the Republic’s elite fighting force must struggle to survive under siege while waiting on a rescue that might never come. When you think you’ve surrounded the Legion... you’ve just made your last mistake.
Altered Carbon
Richard K. Morgan - 2002
The colonies are linked together by the occasional sublight colony ship voyages and hyperspatial data-casting. Human consciousness is digitally freighted between the stars and downloaded into bodies as a matter of course.But some things never change. So when ex-envoy, now-convict Takeshi Kovacs has his consciousness and skills downloaded into the body of a nicotine-addicted ex-thug and presented with a catch-22 offer, he really shouldn't be surprised. Contracted by a billionaire to discover who murdered his last body, Kovacs is drawn into a terrifying conspiracy that stretches across known space and to the very top of society.
Qualify
Vera Nazarian - 2014
You die, or you Qualify.
The year is 2047. An extinction-level asteroid is hurtling toward Earth, and the descendents of ancient Atlantis have returned from the stars in their silver ships to offer humanity help.But there’s a catch.They can only take a tiny percent of the Earth’s population back to the colony planet Atlantis. And in order to be chosen, you must be a teen, you must be bright, talented, and athletic, and you must Qualify.Sixteen-year-old Gwenevere Lark is determined not only to Qualify but to rescue her entire family.Because there’s a loophole.If you are good enough to Qualify, you are eligible to compete in the brutal games of the Atlantis Grail, which grants all winners the laurels, high tech luxuries, and full privileges of Atlantis Citizenship. And if you are in the Top Ten, then all your wildest wishes are granted… Such as curing your mother’s cancer.There is only one problem.Gwen Lark is known as a klutz and a nerd. While she’s a hotshot in classics, history, science, and languages, the closest she’s come to sports is a backyard pool and a skateboard.This time she is in over her head, and in for a fight of her life, against impossible odds and world-class competition—including Logan Sangre, the most amazing guy in her class, the one she’s been crushing on, and who doesn’t seem to know she exists.Because every other teen on Earth has the same idea.
You Qualify or you die.
* * *EXCERPT!Now you can read
Chapter One
in its entirety (click here)!* * *
Old Man's War
John Scalzi - 2005
First he visited his wife's grave. Then he joined the army.The good news is that humanity finally made it into interstellar space. The bad news is that planets fit to live on are scarce-- and alien races willing to fight us for them are common. So: we fight. To defend Earth, and to stake our own claim to planetary real estate. Far from Earth, the war has been going on for decades: brutal, bloody, unyielding.Earth itself is a backwater. The bulk of humanity's resources are in the hands of the Colonial Defense Force. Everybody knows that when you reach retirement age, you can join the CDF. They don't want young people; they want people who carry the knowledge and skills of decades of living. You'll be taken off Earth and never allowed to return. You'll serve two years at the front. And if you survive, you'll be given a generous homestead stake of your own, on one of our hard-won colony planets.John Perry is taking that deal. He has only the vaguest idea what to expect. Because the actual fight, light-years from home, is far, far harder than he can imagine--and what he will become is far stranger.
The Quantum Thief
Hannu Rajaniemi - 2010
Just another day in the Dilemma Prison. Rescued by the mysterious Mieli and her flirtatious spacecraft, Jean is taken to the Oubliette, the Moving City of Mars, where time is a currency, memories are treasures, and a moon-turned-singularity lights the night. Meanwhile, investigator Isidore Beautrelet, called in to investigate the murder of a chocolatier, finds himself on the trail of an arch-criminal, a man named le Flambeur...Indeed, in his many lives, the entity called Jean le Flambeur has been a thief, a confidence artist, a posthuman mind-burgler, and more. His origins are shrouded in mystery, but his deeds are known throughout the Heterarchy, from breaking into the vast Zeusbrains of the Inner System to stealing rare Earth antiques from the aristocrats of Mars. In his last exploit, he managed the supreme feat of hiding the truth about himself from the one person in the solar system hardest to hide from: himself. Now he has the chance to regain himself in all his power—in exchange for finishing the one heist he never quite managed.The Quantum Thief is a breathtaking joyride through the solar system several centuries hence, a world of marching cities, ubiquitous public-key encryption, people who communicate via shared memory, and a race of hyper-advanced humans who originated as an MMORPG guild. But for all its wonders, The Quantum Thief is also a story powered by very human motives of betrayal, jealousy, and revenge.
Alien: Out of the Shadows
Tim Lebbon - 2013
But in deep space, he found only darkness and isolation. Then on planet LV178, he and his fellow miners discovered a storm-scoured, sand-blasted hell - and trimonite, the hardest material known to man.When a shuttle crashed into the mining ship Marion, the miners learn that there was more than trimonite deep in the caverns. There was evil, hibernating - and waiting for suitable prey.Hoop and his associates uncover a nest of Xenomorphs, and hell takes on new meaning. Quickly they discover that their only hope lies with the unlikeliest of saviors...Ellen Ripley, the last human survivor of the salvage ship Nostromo.
Mortal Engines
Philip Reeve - 2001
But now, the sinister plans of Lord Mayor Mangus Crome can finally unfold.Thaddeus Valentine, London's Head Historian and adored famous archaeologist, and his lovely daughter, Katherine, are down in The Gut when the young assassin with the black scarf strikes toward his heart, saved by the quick intervention of Tom, a lowly third-class apprentice. Racing after the fleeing girl, Tom suddenly glimpses her hideous face: scarred from forehead to jaw, nose a smashed stump, a single eye glaring back at him. "Look at what your Valentine did to me!" she screams. "Ask him! Ask him what he did to Hester Shaw!" And with that she jumps down the waste chute to her death. Minutes later Tom finds himself tumbling down the same chute and stranded in the Out-Country, a sea of mud scored by the huge caterpillar tracks of cities like the one now steaming off over the horizon.In a stunning literary debut, Philip Reeve has created a painful dangerous unforgettable adventure story of surprises, set in a dark and utterly original world fueled by Municipal Darwinism -- and betrayal.
The Fleet
John M. Davis - 2014
After a plague surges out of control, the infected begin to overrun humanity's cities one by one. Forcing those who survive to take orbit. Commander Dalton James has walked many paths. Most of them in search of whiskey. As the fleet discovers a brand new race and its horrible secret, however, Dalton may just be the right man for the job. A rugged brown coat to his back and revolver hanging from his side, Dalton James is in no mood for games. He's always had a distaste for the undead and it just so happens that Dalton is wearing his shit-kicking boots. It's about to be on as high-tech weaponry clashes with the zestful tongue of a man who's had enough.
Dark Wizard's Case
Kirill Klevanski - 2019
At first, everyone thought it was just a new game, however... Alexander Dumsky, or Alex Doom, was a dark wizard. At the age of seventeen, he was convicted of a litany of crimes so long that even the seasoned investigators, judges, and prosecutors involved in the case could only shudder. Not a single attorney could be found to defend him in court. But four years later, Alex was released from prison to become the Professor of Dark Magic. They'd thrown him into the deepest hole they could find, one built for the sole purpose of holding wizards, and then they let him back out again... Why him? Why then?
Leviathan Wakes
James S.A. Corey - 2011
When he and his crew stumble upon a derelict ship, the Scopuli, they find themselves in possession of a secret they never wanted. A secret that someone is willing to kill for—and kill on a scale unfathomable to Jim and his crew. War is brewing in the system unless he can find out who left the ship and why.Detective Miller is looking for a girl. One girl in a system of billions, but her parents have money and money talks. When the trail leads him to the Scopuli and rebel sympathizer Holden, he realizes that this girl may be the key to everything.Holden and Miller must thread the needle between the Earth government, the Outer Planet revolutionaries, and secretive corporations—and the odds are against them. But out in the Belt, the rules are different, and one small ship can change the fate of the universe.
For the Win
Cory Doctorow - 2010
Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation
Mutineer
Mike Shepherd - 2004
Her father is the Prime Minister of her home planet. Her mother the consummate politician's wife. She's been raised only to be beautiful and marry well. But the heritage of the military Longknifes courses through Kris's blood-and, against her parents' objections, she enlists in the marines.