Jack Reacher's Rules


Lee Child - 2012
      You don’t have to break the rules if you make the rules. Case in point: Jack Reacher, the two-fisted, quick-witted, “current poster-boy of American crime fiction” (Los Angeles Times). The brainchild of #1 New York Times bestselling author Lee Child, Reacher is a freelance troubleshooter with a mysterious past—and a serious passion for justice.  Now the hard-won knowledge and hard-hitting strategies of fiction’s toughest tough guy are within every thriller reader’s reach—in a rapid-fire rundown of the trade secrets, tried-and-true tricks, and time-honored tactics that separate the man in the street from the man to beat.  Rule 1. When in doubt, drink coffee.Rule 2. Never volunteer for anything.Rule 3. Don’t break the furniture.Rule 4. Only one woman at a time.Rule 5. Show them what they’re messing with.Please note: Jack Reacher’s Rules is a compilation of advice, wisdom, and facts from the Jack Reacher series of novels by #1 New York Times bestselling author Lee Child. It features an introduction by Lee Child, but is not a Jack Reacher novel.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Hacking: The Art of Exploitation


Jon Erickson - 2003
    This book explains the technical aspects of hacking, including stack based overflows, heap based overflows, string exploits, return-into-libc, shellcode, and cryptographic attacks on 802.11b.

Wool


Hugh Howey - 2011
    They've lived there so long, there are only legends about people living anywhere else. Such a life requires rules. Strict rules. There are things that must not be discussed. Like going outside. Never mention you might like going outside.Or you'll get what you wish for.

Whipping Star


Frank Herbert - 1969
    It all depended on the survival of the last of the entities known as Calebians.But the Caleban was dying - subjected to systematic torture by the richest, most wicked woman in the Galaxy. Unless she could be stopped, the end was only a few days away, or hours - or even minutes!

Central Station


Lavie Tidhar - 2016
    Cultures collide in real life and virtual reality. The city is literally a weed, its growth left unchecked. Life is cheap, and data is cheaper.When Boris Chong returns to Tel Aviv from Mars, much has changed. Boris’s ex-lover is raising a strangely familiar child who can tap into the datastream of a mind with the touch of a finger. His cousin is infatuated with a robotnik—a damaged cyborg soldier who might as well be begging for parts. His father is terminally-ill with a multigenerational mind-plague. And a hunted data-vampire has followed Boris to where she is forbidden to return.Rising above them is Central Station, the interplanetary hub between all things: the constantly shifting Tel Aviv; a powerful virtual arena, and the space colonies where humanity has gone to escape the ravages of poverty and war. Everything is connected by the Others, powerful alien entities who, through the Conversation—a shifting, flowing stream of consciousness—are just the beginning of irrevocable change.At Central Station, humans and machines continue to adapt, thrive...and even evolve.

UnStrung


Neal Shusterman - 2012
    and whose gifts are destined to end up in the hands of another. And it is this teen's heart-breaking story that inspired Lev to choose the clapper's path.Pulling elements from Neal Shusterman's critically acclaimed Unwind and giving hints about what is to come in the long-awaited sequel, UnWholly, this short story is a must for fans of the series.

The Fire Seekers


Richard Farr - 2014
    A rash of mysterious disappearances, from Bolivia to Japan. An ancient warning at the ruins of Babel. And a new spiritual leader, who claims that human history as we understand it is about to come to an end.Seventeen-year-old Daniel Calder’s world falls apart when a freak accident brings personal tragedy—and he discovers there’s a link between the accident and a wildly successful new cult, the Seraphim. Catapulted into a violent struggle for humanity’s past and future, he’s not even sure who the enemy is, or if he’s battling a phantom that doesn’t exist. But as Daniel puts his life on the line, he is forced to conclude that our very survival as a species will depend on who, and what, we choose to believe.