How to Be Your Dog's Best Friend: The Classic Manual for Dog Owners


Monks of New Skete - 1978
    This new, expanded edition, with a fresh new design and new photographs throughout, preserves the best features of the original classic while bringing the book fully up-to-date. The result: the ultimate training manual for a new generation of dog owners - and, of course, for their canine best friends. The Monks of New Skete have achieved international renown as breeders of German shepherds and as outstanding trainers of dogs of all breeds. Their unique approach to canine training, developed and refined over three decades, is based on the philosophy that "understanding is the key to communication, compassion, and communion" with your dog. The importance of honest and effective communication with your dog is underscored throughout this guide, especially in the practical training exercises: a detailed, comprehensive, fully illustrated obedience course through which the monks lead you (and your dog) step-by-step. How to Be Your Dog's Best Friend covers virtually every aspect of living with and caring for your dog, including: Selecting a dog (what breed? male? female? puppy or older dog?) to fit your lifestyle Where to get - and where not to get - a dog Reading a pedigree Training your dog or puppy - when, where, and how The proper use of praise and discipline Feeding, grooming, and ensuring your dog's physical fitness Recognizing and correcting canine behavioral problems The particular challenges of raising a dog where you live - in the city, country, or suburb The proper techniques for complete care of your pet at every stage of his or her life In this new edition, How to Be Your Dog's Best Friend has been expanded to encompass the latest equipment (e.g., retractable leashes, "invisible" fences); new trends in training and care (doggy day care, professional dog walkers, etc.); and dozens of new anecdotes and case studies, drawn from the monks' own experience, that bring to life the essential training concepts. In its scope, its clarity, and its authority, How to Be Your Dog's Best Friend remains unrivaled as a basic training guide for dog owners. Like no other book, this guide can help you understand and appreciate your dog's nature as well as his or her distinct personality - and in so doing, it can significantly enrich the life you share with your dog.

F in Exams: The Best Test Paper Blunders


Richard Benson - 2008
    Celebrating the creative side of failure in a way we can all relate to, F in Exams gathers the most hilarious and inventive test answers provided by students who, faced with a question they have no hope of getting right, decide to have a little fun instead. Whether in science (Q: What is the highest frequency noise that a human can register? A: Mariah Carey), the humanities (Q: What did Mahatma Gandhi and Genghis Khan have in common? A: Unusual names), math, or other subjects, these 250 entries prove that while everyone enjoys the spectacle of failure, it's even sweeter to see a FAIL turn into a WIN.

Minecraft: Redstone Handbook


Nick Farwell - 2013
    With builds including redstone traps and arrow launchers you never need fear creepers again!Plus, see some of the most amazing community creations from the very best redstone builders - they'll blow your mind!

Dragon Age: The World of Thedas Volume 2


Ben Gelinas - 2015
    This comprehensive book of lore features exclusive art and information, exploring every corner of this dark fantasy masterpiece!Newcomers will appreciate how this volume covers everything they need to know about the world and characters of these smash-hit games! Dedicated fans will revel in the abundance of never-before-revealed secrets, the perfect companion to Dragon Age: The World of Thedas Volume 1! From heroes to villains, to songs and food, and everything in between, this book puts the breath and depth of this inimitable fantasy at your fingertips.

Console Wars: Sega, Nintendo, and the Battle that Defined a Generation


Blake J. Harris - 2014
    Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo.The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan.Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It's the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

The Greek Myths: Stories of the Greek Gods and Heroes Vividly Retold


Robin Waterfield - 2011
    A highly readable and beautifully illustrated re-telling of the most famous stories from Greek mythology.

The Girl Who Was on Fire: Your Favorite Authors on Suzanne Collins' Hunger Games Trilogy


Leah WilsonCara Lockwood - 2011
    From the trilogy's darker themes of violence and social control to fashion and weaponry, the collection's exploration of the Hunger Games reveals exactly how rich, and how perilous, protagonist Katniss' world really is.• How does the way the Games affect the brain explain Haymitch's drinking, Annie's distraction, and Wiress' speech problems?• What does the rebellion have in common with the War on Terror?• Why isn't the answer to "Peeta or Gale?" as interesting as the question itself?• What should Panem have learned from the fates of other hedonistic societies throughout history and what can we?The Girl Who Was On Fire covers all three books in the Hunger Games trilogy.

The American Association of Patriots Presents: How to Talk to Your Cat About Gun Safety


Zachary Auburn - 2016
    Modern cats must confront satanists, online predators, the possibility of needing to survive in a post-apocalyptic wasteland, and countless other threats to their nine lives.For over four decades, the American Association of Patriots have stood at the vanguard of our country's defense by helping to prepare our nation's cat owners for the difficult conversations they dread having with their pets. Written in a simple Q&A format, How to Talk to Your Cat About Gun Safety answers crucial questions such as, “What is the right age to talk to my cat about the proper use of firearms?” and “What are the benefits of my cat living a lifestyle of abstinence?” and especially “Why does my cat need to use the internet? Can’t he just play with yarn like cats used to do?”Our country—and our cats—stand at a precipice. It will take courage, and it will take hard work, but armed with the knowledge within these pages, we can make our cats—and America—great again!

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

I Used to Know That: Stuff You Forgot from School


Caroline Taggart - 2008
    A light-hearted and informative reminder of all the things that we learnt in school but have since become relegated to the backs of our minds, I Used to Know That features hundreds of important snippets of wisdom, facts, theories, equations, phrases, rules and sayings. A practical guide to turn to when an answer is eluding you, when helping a child with homework or preparing them for the new school year, or maybe just to brush up on trivia for the pub quiz. I Used to Know That covers English Language and Literature, Mathematics, Biology, Chemistry, Physics, History, Geography and General Studies, so never again will you find yourself stumped!

Guide to the Superior Hiking Trail: Exploring the 300-Mile Footpath on Minnesota's North Shore


Superior Hiking Trail Association - 1993
    Much of the trail is on the rocky ridgeline overlooking Lake Superior with sweeping vistas of Lake Superior and inland forests, cascading waterfalls and remote lakes. Mile-by-mile descriptions lead the casual hiker or ardent backpacker through forests of birch, maple, spruce, pine and fir—a region thriving with spectacular wildflowers and diverse wildlife. Whether you have two hours or two weeks, an afternoon or a weekend, this guide will enhance your hiking experience. Provided is detailed information on trailhead parking, 90+ backcountry campsites located every five to ten miles that require no fees, permits, or reservations, and a mile-by-mile description of the trail as you hike along. The Superior Hiking Trail goes to numerous scenic spots including Ely's Peak, Hawk Ridge, Bean and Bear Lakes, Mount Trudee, Baptism High Falls, Egge Lake, Sonju Lake, Manitou River, Caribou Falls, Cross River, Carlton Peak, Britton Peak, Oberg Mountain, Cascade River, and Pincushion Mountain. The trail travels through eight Minnesota state parks: Jay Cooke, Gooseberry Falls, Split Rock Lighthouse, Tettegouche, Crosby-Manitou, Temperance River, Cascade River, and Judge Magney. Complete trail maps are included in each section. In addition, it includes a "how-to" chapter on backpacking the trail and a chart with services in the towns close to the trail. It also includes informational chapters on wildflowers, birds, geology, and area history. The trail starts south of Duluth, MN in Jay Cooke State Park, travels through Duluth for 43 miles, and then heads northeast along the North Shore for 255 miles to Canada. Backpacking opportunities with backcountry campsites start at the northern boundary of Duluth. The Guide is written so each section of 5-12 miles can be hiked separately, a longer segment can be hiked, or the entire trail can be thru-hiked.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

The Complete Handbook Of Novel Writing: Everything You Need To Know About Creating & Selling Your Work (Writers Digest)


Writer's Digest Books - 1992
    Discover techniques and strategies for generating ideas, connecting with readers emotionally, and finding inspiration you need to finish your work. This fully revised edition includes an updated marketing section for navigating the unique challenges and possibilities of the evolving literary marketplace. Inside you'll find new essays from dozens of best-selling authors and publishing professionals detailing how to:—Master the elements of fiction, from plot and character to dialogue and point of view—Develop a unique voice and sensibility in your writing—Manage the practical aspects of writing, from overcoming writer's block to revising your work—Determine the key elements for success in every genre—Find an agent, market your work, and get published—or self-publish—successfullyYou'll also find interviews with some of the world's finest and most popular writers, including David Baldacci, Lee Child, Robert Crais, Khaled Hosseini, Hugh Howey, Stephen King, Dennis Lehane, George R.R. Martin, Jojo Moyes, Anne Rice, Jane Smiley, and Garth Stein. Their insights on the craft and business of fiction will provide you with invaluable mentorship as you embark on your writing journey.The Complete Handbook of Novel Writing is your go-to guide for every aspect of creating a bestseller.

Return of the Straight Dope


Cecil Adams - 1994
    You probably thought you couldn't stand any more genius in one lifetime. Well, fasten your intellectual seat belts! Inside you'll find 100% guaranteed top quality brilliance on every page, as he winsomely and wisely answers questions like these: Can people really hear radio broadcasts through their teeth? What does Queen Elizabeth carry in that purse, anyway? So how DO porcupines mate? And many more. When you hear the answers, you'll be glad someone asked the questions.

The Mermaid Handbook: An Alluring Treasury of Literature, Lore, Art, Recipes, and Projects


Carolyn Turgeon - 2018
    From Homer’s Odyssey and Hans Christian Andersen’s fairytale The Little Mermaid to T.S. Eliot’s "The Love Song of J. Alfred Prufrock" and the Disney animated film The Little Mermaid, this sea vixen has long seduced popular imagination. Cosmetic companies have drawn inspiration for their makeup lines from mermaids, as have designers throughout fashion history, from Jean Patou to Jean Paul Gaultier and Alexander McQueen. The fishtail dress is a perennial long red-carpet staple, favored by the likes of Marion Cotillard, Sofia Vergara, and Blake Lively.Divided into four sections—Fashion and Beauty; Arts and Culture; Real Mermaids and Where to Find Them; and Food, Entertaining and Stories of the Sea—The Mermaid Handbook is a unique and sumptuous compilation filled with creative ideas for decorating and living inspired by these beauties from the deep. Learn to make a sailor’s valentine; a mermaid comb and crown; and a pearl and sequin paillette necklace. There are recipes for mermaid-themed poke bowls, aquatic-themed honey gingerbread cookies, and the official cocktail of the 1960s-era mermaid attraction Aquarama.Folklore expert Carolyn Turgeon also includes profiles of true modern mermaids, tail makers, and mermaid bars; visits mermaid attractions like Weeki Wachee Springs; and provides tips on getting beachy mermaid hair and creating an alluring eye. This collector’s item also includes an inset image on the front cover; ornate metallic blue foil patterning on the front, spine, and back; blue stained edges; a satin bookmark, and quality paper.