Book picks similar to
Mastering Comics: Drawing Words & Writing Pictures Continued by Jessica Abel
comics
art
non-fiction
writing
The Brilliant History of Color in Art
Victoria Finlay - 2014
And what a fascinating story they tell together: one that brims with an all-star cast of characters, eye-opening details, and unexpected detours through the annals of human civilization and scientific discovery. Enter critically acclaimed writer and popular journalist Victoria Finlay, who here takes readers across the globe and over the centuries on an unforgettable tour through the brilliant history of color in art. Written for newcomers to the subject and aspiring young artists alike, Finlay’s quest to uncover the origins and science of color will beguile readers of all ages with its warm and conversational style. Her rich narrative is illustrated in full color throughout with 166 major works of art—most from the collections of the J. Paul Getty Museum. Readers of this book will revel in a treasure trove of fun-filled facts and anecdotes. Were it not for Cleopatra, for instance, purple might not have become the royal color of the Western world. Without Napoleon, the black graphite pencil might never have found its way into the hands of Cézanne. Without mango-eating cows, the sunsets of Turner might have lost their shimmering glow. And were it not for the pigment cobalt blue, the halls of museums worldwide might still be filled with forged Vermeers. Red ocher, green earth, Indian yellow, lead white—no pigment from the artist’s broad and diverse palette escapes Finlay’s shrewd eye in this breathtaking exploration.
Alternacrafts: 20+ Hi-Style Lo-Budget Projects to Make
Jessica Vitkus - 2006
With an emphasis on recycling, making projects from scratch, and improvisation - as well as detailed, easy-to-understand instructions - this title gives crafters the skills they need to self-express, by shaping their own environments, whether they're working on their bodies, their bedrooms, their lockers at school, or their first apartments.
The Collage Workbook: How to Get Started and Stay Inspired
Randel Plowman - 2012
Offering step-by-step instruction, visual inspiration, and even a library of copyright-free images, this hands-on guide covers all the necessary materials, tools, and know-how, from adding color and transferring images, to décollage (tearing away layers). And to spark the reader's imagination, there are 52 creativity prompts, such as a collage using the letters of a single word.
Dragonart Fantasy Characters: How to Draw Fantastic Beings and Incredible Creatures
Jessica Peffer - 2007
heroes to confront... elegant elves, shrewd sorcerers and dreaded demons to battle. Following on the wings of the ferociously popular DragonArt, this book shows you how to conjure up your own fantasy realms by drawing inspiration from fairy tales, legends and (if you dare) things that go bump in the night.Breathe the life into your beings by basing them upon fundamental human anatomy--proportions, facial expressions and gender-specific characteristics.Color-coded, step-by-step demonstrations (simple enough that even the dullest of dwarves could follow along!) show you how to create a sordid cast of creatures, including goblins, orcs, sprites, angels, mermaids, centaurs, vampires, werewolves, banshees and more.Accessorize each being by tailoring them with tusks, wings, hooves, daggers, armor and various apparel, from the fine garb of nobles to peasant rags.Copy each being as-is. Or, better yet, follow your own twisted imaginings to conjure up creatures from fantastic lands.
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Chris Solarski - 2012
It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook
Creative Sparks: An Index of 150+ Concepts, Images and Exercises to Ignite Your Design Ingenuity
Jim Krause - 2003
That's because, for you, creativity is more than just a job - it's a passion. Even so, everyone needs a boost now and then.Creative Sparks shows you how to ignite your design ingenuity 24/7. Jim Krause provides the friction with 150+ mind-bending concepts, images and exercises that will help you:Maximize your professional successFind new sources of inspiration and encouragementMake your time at work more productiveUncover the secrets of creative fulfillmentBottom line: Creative Sparks will have an explosive impact on your designs - and your life.
Men of Tomorrow: Geeks, Gangsters, and the Birth of the Comic Book
Gerard Jones - 2004
"This history of the birth of superhero comics highlights three pivotal figures. The story begins early in the last century, on the Lower East Side, where Harry Donenfeld rises from the streets to become the king of the 'smooshes'-soft-core magazines with titles like French Humor and Hot Tales. Later, two high school friends in Cleveland, Joe Shuster and Jerry Siegel, become avid fans of 'scientifiction,' the new kind of literature promoted by their favorite pulp magazines. The disparate worlds of the wise guy and the geeks collide in 1938, and the result is Action Comics #1, the debut of Superman. For Donenfeld, the comics were a way to sidestep the censors. For Shuster and Siegel, they were both a calling and an eventual source of misery: the pair waged a lifelong campaign for credit and appropriate compensation." -The New Yorker
Perspective Made Easy
Ernest Norling - 1939
This easy-to-follow book — the first devoted entirely to clarifying the laws of perspective — remedies the situation. In it, the author uses over 250 simple line drawings to illustrate the concepts involved.Beginning with clear, concise, immediately applicable discussions of the horizon, vanishing point, and the crucial relationship of eye level to perspective drawing, you'll learn how to place figures and objects in a drawing, depict interiors, create shade and shadows, and achieve all the other elements necessary for a successful perspective drawing. By repeatedly stressing important points, Mr. Norling teaches you to make them second-nature. Moreover, his approach is so simple and direct that no matter how little raw talent or experience you have, you will soon be able to apply these techniques almost instinctively.Mastery of perspective is a basic skill every artist must have. This simple, nontechnical guide will enable you to master its essentials in a relatively short time. Clear and concise, this book is an essential addition to any artist's bookshelf.
The Sketchbook Challenge: Techniques, Prompts, and Inspiration for Achieving Your Creative Goals
Sue Bleiweiss - 2012
Imagine a supportive community of artists sharing the innermost pages of their sketchbooks and offering you tips and techniques for overcoming creative blocks. That's what The Sketchbook Challenge is all about, and the popular blog of the same name has already inspired thousands. Inside this book, you'll find: · Themes that will motivate you to start your sketchbook—and, more important, keep at it · Tutorials spotlighting such mixed-media techniques as thread sketching, painted papers for collage, digital printing, and much more · Strategies to get off the sketchbook page and start creating inspired art—whether you're into painting, collage, fiber art, or beyond. · In-depth profiles of artists who have taken the Sketchbook Challenge and used it as a launching pad for their own meaningful artwork
The Cream of Tank Girl
Alan C. Martin - 2008
Spewing filth and fury since 1988, celebrate the 20th anniversary of Alan Martin and Jamie Hewlett’s foul-mouthed, anarchic creation with The Cream of Tank Girl! Boasting tons of unseen artwork, rarely seen comic strips, every Jamie Hewlett Tank Girl cover ever, publicity posters, script samples and more besides, this is the ultimate guide to Tank Girl and her world! Bask in the glory of exclusive new commentary from writer Alan Martin! Shiver with pleasure at the sight of rarely seen drawings by Gorillaz genius Jamie Hewlett! Have a nice cup of tea whilst studying the recipe page! Verily, The Cream of Tank Girl is a smorgasbord of Tank Girl-osity.
How to Render: communicating form and rendering a wide range of materials
Scott Robertson - 2012
He then explains the subject of visually communicating the form of an object in easy to understand step-by-step lessons through the use of drawings, photography and even 3D digital imagery that will enlighten and empower an artist.Written as an introductory book of rendering strategies and techniques as applied to a range of professions, this book will appeal to entertainment designers, industrial designers, graphic designers, architects and illustrators.Certain to become a required textbook for many university and high school rendering courses taught around the world, this book builds upon not only Scott’s 17+ years of teaching experience at the highest college level but also what he has shared within his previous bestselling books The Skillful Huntsman, Start Your Engines, Lift Off, DRIVE, BLAST and How to Draw Cars the Hot Wheels Way.
Denyse Schmidt: Modern Quilts, Traditional Inspiration: 20 New Designs with Historic Roots
Denyse Schmidt - 2012
Known as a “modern” quilter, she actually draws much of her creative vision from quilts of the past. In Denyse Schmidt: Modern Quilts, Traditional Inspiration, Schmidt pays homage to the quilters and quilts that came before her. Each of the 20 traditional quilt designs she has reinterpreted here (among them are Irish Chain, Mariner’s Compass, and Orange Peel, to name a few) is introduced with a lively overview of the pattern’s history. Instructions are illustrated, templates are provided at full size on a pullout pattern sheet, and a complete techniques section is included at the back of the book.Praise for Denyse Schmidt: Modern Quilts, Traditional Inspiration:"Denyse Schmidt's contemporary art quilts are things of enduring style and beauty, but few fans realize her 16-year career as a textile artist began when Schmidt fell in love with tried-and-true, centuries-old traditional quilt patterns . . . Modern Quilts, Traditional Inspiration is the artist’s return to this fertile terrain, featuring her colorful and updated take on 20 time-tested designs. Full-page photos of gorgeous quilts full of those bold geometric shapes that first inspired her provide ample motivation, while detailed instructions, a pull-out book of templates, and a section detailing tools and techniques offer plenty of how-to support, even for novice makers." —American Craft Magazine"The book contains 20 traditional quilt styles that look exceptionally modern, hip, and fresh, with limited color palettes and minimal use of prints. To me, it is the best of both worlds—tried-and-true patterns with stories to tell, interpreted by this talented woman who helped define modern quilting. The modern/traditional debate is moot here, which is refreshing and wonderful." —Sew Mama Sew!“It's been 7 years since Denyse Schmidt's first book, and believe me, this new volume was well worth the wait...Whether you consider yourself a traditional or modern quilter, there is plenty of inspiration here, in projects that play with the tantalizing pairing of vintage patterns and contemporary colors. Although Denyse explains the origins and alternate names of many of the patterns, she rarely offers them straight: she riffs off old patterns like Mariner's Compass and Wagon Wheel and strips them down to stark basics." --Meg Cox, Journalist, Author, and President of the Alliance for American Quilts"Denyse Schmidt never ceases to inspire us . . . We are very excited to announce her latest book, the simply breathtaking Modern Quilts, Traditional Inspiration. Delving back to the traditional styles that first sparked her passion for quilting, Denyse gives these twenty quilt patterns a modern spin with bold, beautiful fabric choices." —The Purl Bee "In this book, [Denyse] shows off a new gamut of wonderful quilts . . . She writes in such a quiet and contemplative way, reminding me that quilting at its best isn't meant to be done in a hurry to crank something out." —Spoonflower.com
Printmaking + Mixed Media
Dorit Elisha - 2009
From screen printing to collagraphy to sun printing, the techniques are shown with step-by-step photographs and can be done without printing presses or special papers. A variety of projects are included to demonstrate a wide range of possible creations, such as fabric-arts books, hand-printed calendars, wall-art collages, aprons, holiday books, greeting cards, and more. For further inspiration beyond the projects, a gallery of completed works by the author and other artists make up the final portion of this resource.
Stolen Sharpie Revolution: A DIY Zine Resource
Alex Wrekk - 2003
From tools, to layout, copying, printing, trading, promotion, ordering, mailing, distribution, and a whole lot more. Over 150 (albeit pocket sized!) packed pages. The new third edition includes 32 more pages of distributor listings, stores, and libraries that work with zines.
The Screenwriter's Problem Solver: How to Recognize, Identify, and Define Screenwriting Problems
Syd Field - 1998
But what do you change, and how do you change it? All screenplays have problems. They happened to Die Hard: With a Vengeance and Broken Arrow-and didn't get fixed, leaving the films flawed. They nearly shelved Platoon-until Oliver Stone rewrote the first ten pages and created a classic. They happen to every screenwriter. But good writers see their problems as a springboard to creativity. Now bestselling author Syd Field, who works on over 1,000 screenplays a year, tells you step-by-step how to identify and fix common screenwriting problems, providing the professional secrets that make movies brilliant-secrets that can make your screenplay one headed for success...or even Cannes. Learn how to:•Understand what makes great stories work•Make your screenplay work in the first ten pages, using Thelma & Louise and Dances With Wolves as models•Use a "dream assignment" to let your creative self break free overnight•Make action build character, the way Quentin Tarantino does•Recover when you hit the "wall"-and overcome writer's block forever