The Soul of the Camera: The Photographer's Place in Picture Making


David duChemin - 2017
    But with over one trillion photos taken each year, why are there so few successes? Why do so many fail? With advances in camera technology, it is not because the images lack focus or proper exposure; the camera does that so well these days. Photographer David duChemin believes the majority of our images fall short because they lack soul. And without soul, the images have no ability to resonate with others. They simply cannot connect with the viewer, or even--if we're being truthful--with ourselves.In The Soul of the Camera: The Photographer's Place in Picture-Making, David explores what it means to make better photographs. Illustrated with a beautiful collection of black-and-white photographs, the book's essays speak to topics such as craft, mastery, vision, audience, discipline, story, and authenticity. The Soul of the Camera is a personal and deeply pragmatic book that quietly yet forcefully challenges the idea that our cameras, lenses, and settings are anything more than dumb and mute tools. It is the photographer, not the camera, that can and must learn to make better photographs--photographs that convey our vision; that connect with others; that, at their core, contain our humanity.

Atmospheres: Architectural Environments. Surrounding Objects


Peter Zumthor - 2006
    Zumthor's passion is the creation of buildings that produce this kind of effect, but how can one actually set out to achieve it? In nine short, illustrated chapters framed as a process of self-observation, Peter Zumthor describes what he has on his mind as he sets about creating the atmosphere of his houses. Images of spaces and buildings that affect him are every bit as important as particular pieces of music or books that inspire him. From the composition and 'presence' of the materials to the handling of proportions and the effect of light, this poetics of architecture enables the reader to recapitulate what really matters in the process of house design.

Hardware: The Definitive SF Works of Chris Foss


Chris Foss - 2011
     Dramatically raising the bar for realism and invention, his trademark battle-weary spacecraft, dramatic alien landscapes and crumbling brutalist architecture irrevocably changed the aesthetic of science fiction art and cinema. Featuring work for books by Isaac Asimov, E. E. ‘Doc’ Smith, Arthur C. Clarke, A. E. Van Vogt and Philip K. Dick, and film design for Ridley Scott and Stanley Kubrick, this volume brings together many rare and classic images that have never been seen or reprinted before. The first comprehensive retrospective of Chris Foss’s SF career. “Chris Foss’ name has become pre-eminent among sf artists... He is in love with the monstrous, with angular momentum, with inertia-free projectiles and irresistable objects.” — Brian Aldiss “[Foss’] creations are real machines, not just an artist’s dreams. They combine the two elements so essential to science fiction: realism and a sense of wonder... A medieval goldsmith of future eons.” — Alejandro Jodorowsky

History of Art


H.W. Janson - 1962
    In the 1st edition, published in 1962, he spoke to that perennial reader he gently called "the troubled layman." His opening paragraph revealed his sympathy: "Why is this supposed to be art?" he quoted rhetorically. "How often have we heard this question asked--or asked it ourselves, perhaps--in front of one of the strange, disquieting works that we are likely to find nowadays in the museum or art exhibition?" Keeping that curious, questioning perspective in mind, he wrote a history of art from cave painting to Picasso that was singularly welcoming, illuminating & exciting. Sojourning thru this book, a reader is offered every amenity for a comfortable trip. Because he never assumes knowledge on the part of the reader, a recent immigrant from Mars could comprehend Western art from this text. The only assumption the Jansons have made is that with a little guidance everyone can come to understand the artifacts that centuries of architecture, sculpture, design & painting have deposited in our paths. Countless readers have proven the Jansons right & found their lives enriched in the process.

Unfurling, A Mixed-Media Workshop with Misty Mawn: Inspiration and Techniques for Self-Expression through Art


Misty Mawn - 2011
    Written by Misty Mawn, these pages will inspire anyone who wishes to open up more to the process of making art.  The book begins with art exercises in drawing and painting that include portraiture, contour drawing, backgrounds, layering, and working with a still life, followed by collage and image transfer techniques. The second section offers exercises and projects in stamp carving, paper pottery, sculpture, origami, paper doll making, and surface design. These tactile explorations offer an enjoyment of the process as well as wonderful handmade projects. The last section shares a variety of approaches to visual journaling. There are instructions for binding your own journal, prompts and ideas for working on your pages, and a variety of exercises using photography and poetry as ways to inspire and inform your journal keeping.  You'll also find a set of gift book plates and a beautiful paper doll designed by the author and printed on perforated cardstock in the back of the book.Tap into your inner creativity and explore new artistic processes with Unfurling!

The Art of Point-and-Click Adventure Games


Steve Jarrett - 2018
    It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.

Francis Bacon: Revelations


Mark Stevens - 2021
    . . . [and] the iconoclastic charm of the artist keeps the pages turning ." -The Washington Post "A definitive life of Francis Bacon. . . . Stevens and Swan are vivid scene setters. . . . Francis Bacon does justice to the contradictions of both the man and the art." -The Boston Globe A decade in the making: the first comprehensive look at the life and art of Francis Bacon, one of the iconic painters of the twentieth century--from the Pulitzer Prize-winning authors of de Kooning: An American Master. Francis Bacon created an indelible image of mankind in modern times, and played an outsized role in both twentieth century art and life--from his public emergence with his legendary Triptych 1944 (its images so unrelievedly awful that people fled the gallery), to his death in Madrid in 1992.Bacon was a witty free spirit and unabashed homosexual at a time when many others remained closeted, and his exploits were as unforgettable as his images. He moved among the worlds of London's Soho and East End, the literary salons of London and Paris, and the homosexual life of Tangier. Through hundreds of interviews, and extensive new research, the authors probe Bacon's childhood in Ireland (he earned his father's lasting disdain because his asthma prevented him from hunting); his increasingly open homosexuality; his early design career--never before explored in detail; the formation of his vision; his early failure as an artist; his uneasy relationship with American abstract art; and his improbable late emergence onto the international stage as one of the great visionaries of the twentieth century. In all, Francis Bacon: Revelations gives us a more complete and nuanced--and more international--portrait than ever before of this singularly private, darkly funny, eruptive man and his equally eruptive, extraordinary art. Bacon was not just an influential artist, he helped remake the twentieth-century figure.

Type Idea Index: The Designer's Ultimate Tool for Choosing and Using Fonts Creatively


Jim Krause - 2006
    If you are looking for new ways of employing type in your works of art and design (or new twists to apply to your current typographic techniques), check out Type Idea Index. You'll find yourself face-to-face with 650+ custom-created, idea-sparking examples of typography and type-intensive design. For maximum user-friendliness, these samples are organized according to the theme they express (Energy, Elegance, Order, Rebellion) and the sort of real-world application they relate to (initials, monograms, logos, headlines, paragraphs).Expand your knowledge of type and brainstorm for ideas every time you design with letters and words.Type Idea Index "is the sixth installment in the best-selling, globally popular Index series by Jim Krause."

The Collage Ideas Book


Alannah Moore - 2018
    It lets you juxtapose disparate elements, styles, and media against each other and create something entirely novel, bizarre, arresting, beautiful, ironic, or unsettling. Old and new can be fused together; the digital and hand-made can be combined.What you can create with collage knows no bounds.This little book is full of big ideas from contemporary collage artists to inspire you to think differently. It's the perfect gift for creative friends and family, providing inspiration for curious beginners as well as seasoned collagists looking for new ways of working.With a new idea on every page, you will discover fresh ways of tackling the medium to create work that is original and exciting.Ideas include:- monoprint- embroidery- felting- portraiture- painting- body art- sketchbooking- miniature dioramas- Surrealism- Photoshop- and many more!

Stitch Stories: Personal places, spaces and traces in textile art


Cas Holmes - 2015
    This inspiring book shows you how to record your experiences, using sketchbooks, journals and photography, to create personal narratives that can form a starting point for more finished stitched-textile pieces. Acclaimed textile artist and teacher Cas Holmes, whose work is often inspired by her life and the journeys she makes, helps you find inspiration through your own life and explains how to record what you see in sketchbooks and journals, which can often become beautiful objects in themselves. She explains how you can use photography, both as documentation and as inspiration, and sometimes incorporate it into the work itself, along with found objects and ephemera. Throughout the book are useful techniques that can be harnessed to add extra interest to your work, such as methods for making layered collages, how to 'sketch' with stitch, and advice on design and colour. If you want to create beautiful, unique work inspired by your life and travels, this is the perfect book for you.

Conversations with Picasso


Brassaï - 1985
    Brassaï carefully and affectionately records each of his meetings and appointments with the great artist, building along the way a work of remarkable depth, intimate perspective, and great importance to anyone who truly wishes to understand Picasso and his world.

The Creative's Curse


Todd Brison - 2016
    No, it's the subtle kind of curse. It's the kind you might not notice until you're 46 years old at a desk job wondering why you let the best years of your life slip away. It's the kind that keeps you paralyzed at 18 when you know you have something special to offer the world but everyone says you are too young.This book is not about overcoming that curse.It's not about outgrowing the curse.It's about learning to live with it. What if loneliness is not something to be defeated, but an incredible source of power and inspiration? What if that vision you have nobody else can see is the very thing which will set you apart from the rest of the world? What if what makes you weird also makes you unique?The Creative's Curse is real, it's here to stay, and it shows up in all 3 phases of the creative journey:- Discovery -When the voices in your head are telling you nothing you create will ever be good enough.- Discipline -When you start to taste success, but freeze with the challenge of replicating that success.- Destiny -When you feel you've reached your artistic potential... and now have to figure out what on earth to do with your life. Because the Creative is afraid of success and failure and obscurity and fame all at the same time. She is beautiful and bold and timid and courageous. He is unique to the core, so will never be understood by anyone. This is the Creative's Curse.

Cannibals


Guy N. Smith - 1976
    This is the dark secret of a remote Highland village - a secret kept safe until a local fisherman builds some holiday chalets to attract tourists. Then the shameful conspiracy of silence is shattered at last - as the horrendous creatures shamble from their lair to mutilate and kill the unsuspecting visitors.

Modern Art: painting, sculpture, architecture, photography


Sam Hunter - 1976
    It avoids the typical encyclopedic approach of surveys in favor of examining selected but highly representative works in greater depth and from an enlarged spectrum of critical discourse. Organized along chronological lines, topics explore the ideas, forms, events, artists, and works with each chapter devoted to a style, movement, or decade from Cezanne, Seurat, Gauguin, and Van Gogh through Minimalism and the general reaction known as Post-Modernism. Ideal for readers with a "general" interest in art. "

The Art of the Brick: A Life in Lego


Nathan Sawaya - 2014
    Featuring hundreds of photos of his impressive art and behind-the-scenes details about how these creations came to be, The Art of the Brick is an inside look at how Sawaya transformed a toy into an art form.Follow one man's unique obsession and see the amazing places it has taken him.