Systems Engineering and Analysis


Benjamin S. Blanchard - 1981
    Each

Goode's World Atlas


Howard Veregin - 2004
    Features include:Environmental maps covering the oceans and forestsWorld comparison charts and maps30,000-entry pronunciation guide109-page index

Unit Operations of Chemical Engineering


Warren L. McCabe - 1968
    Separate chapters are devoted to each of the principle unit operations, grouped into four sections: fluid mechanics, heat transfer, mass transfer and equilibrium stages, and operations involving particulate solids.

Straphanger: Saving Our Cities and Ourselves from the Automobile


Taras Grescoe - 2011
    The perception of public transportation in America is often unflattering—a squalid last resort for those with one too many drunk-driving charges, too poor to afford insurance, or too decrepit to get behind the wheel of a car. Indeed, a century of auto-centric culture and city planning has left most of the country with public transportation that is underfunded, ill maintained, and ill conceived. But as the demand for petroleum is fast outpacing the world's supply, a revolution in transportation is under way. Grescoe explores the ascendance of the straphangers—the growing number of people who rely on public transportation to go about the business of their daily lives. On a journey that takes him around the world—from New York to Moscow, Paris, Copenhagen, Tokyo, Bogotá, Phoenix, Portland, Vancouver, and Philadelphia—Grescoe profiles public transportation here and abroad, highlighting the people and ideas that may help undo the damage that car-centric planning has done to our cities and create convenient, affordable, and sustainable urban transportation—and better city living—for all.

Coding Interview Questions


Narasimha Karumanchi - 2012
    Peeling Data Structures and Algorithms: * Programming puzzles for interviews * Campus Preparation * Degree/Masters Course Preparation * Instructor's * GATE Preparation * Big job hunters: Microsoft, Google, Amazon, Yahoo, Flip Kart, Adobe, IBM Labs, Citrix, Mentor Graphics, NetApp, Oracle, Webaroo, De-Shaw, Success Factors, Face book, McAfee and many more * Reference Manual for working people

Divided Highways: Building the Interstate Highways, Transforming American Life


Tom Lewis - 1997
    This landmark enterprise of the 1950s literally changed the face of America for eternity. In 1919, Dwight D. Eisenhower needed sixty-two days to travel from Washington, D.C., to San Francisco. Now, eighty years and 42,500 miles of paved roads later, the trip can be made in less than seventy-two hours.Divided Highways is the fascinating history behind the efforts to make cement trails across America, told through the stories of the people who dreamed up, mapped out, paved -- and even tried to stop -- the interstate highways. Popular historian Tom Lewis details man's triumph over nature in an engaging, sweeping style. Award-winning film director Ken Burns says: He tells the story of how we get from point A to point B in America. And just as our lives should be, Lewis makes the journey more interesting and meaningful than the destination.

Edge City: Life on the New Frontier


Joel Garreau - 1991
    By moving our jobs out to the suburbs where we live and shop, we have created Edge Cities. Garreau has spent three years visiting Edge Cities and presents a groundbreaking book about who we are, how we got that way, where we are headed and what we value.

Unit Testing: Principles, Practices, and Patterns


Vladimir Khorikov - 2019
    You’ll learn to spot which tests are performing, which need refactoring, and which need to be deleted entirely! Upgrade your testing suite with new testing styles, good patterns, and reliable automated testing.

Design Patterns: Elements of Reusable Object-Oriented Software


Erich Gamma - 1994
    Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

101 Things I Learned in Urban Design School


Matthew Frederick - 2018
       Students of urban design often find themselves lost between books that are either highly academic or overly formulaic, leaving them with few tangible tools to use in their design projects. 101 Things I Learned® in Urban Design School fills this void with provocative, practical lessons on urban space, street types, pedestrian experience, managing the design process, the psychological, social, cultural, and economic ramifications of physical design decisions, and more. Written by two experienced practitioners and instructors, this informative book will appeal not only to students, but to seasoned professionals, planners, city administrators, and ordinary citizens who wish to better understand their built world.

No Small Plans


Gabrielle Lyon - 2017
    It was inspired by the 1911 Wacker's Manual textbook that taught Chicago's young people about Daniel Burnham's 1909 Plan of Chicago. Over the next three years, CAF will work to give free copies of the novel to 30,000 teens and catalyze conversations in Chicago Public Schools and Chicago Public Libraries about what makes a good neighborhood.

The Old Neighborhood: What We Lost in the Great Suburban Migration, 1966-1999


Ray Suarez - 1999
    For most, the home was not a display object but a place to keep the few things they had managed to hold on to from the surpluses produced by their labor. Their material life was made of the things they didn't have to eat, wear, or burn right this minute. A concertina maybe? A family Bible? A hunting rifle?" This life in "the old neighborhood," so lyrically captured by Ray Suarez, was once lived by a huge number of Americans. One in seven of us can directly connect our lineage through just one city, Brooklyn. In 1950, except for Los Angeles, the top ten American cities were all in the Northeast or Midwest, and all had populations over 800,000. Since then, especially since the mid-60s, a way of life has simply vanished. Ray Suarez, veteran interviewer and host of NPR's "Talk of the Nation®," is a child of Brooklyn who has long been fascinated with the stories behind the largest of our once-great cities. He has talked to longtime residents, recent arrivals, and recent departures; community organizers, priests, cops, and politicians; and scholars who have studied neighborhoods, demographic trends, and social networks. The result is a rich tapestry of voices and history. The Old Neighborhood captures a crucial chapter in the experience of postwar America. It is a book not just for first- and second-generation Americans, but for anyone who remembers the prewar cities or wonders how we could have gotten to where we are. It is a book about "old neighborhoods" that were once cherished, and are now lost.

Game Programming Patterns


Robert Nystrom - 2011
    Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.

Heat Transfer


Jack P. Holman - 1963
    This ninth edition covers both analytical and empirical approaches to the subject. The examples and templates provide students with resources for computer-numerical solutions.

Wireless Communications: Principles and Practice


Theodore S. Rappaport - 1995
    Building on his classic first edition, Theodore S. Rappaport reviews virtually every important new wireless standard and technological development, including W-CDMA, cdma2000, UMTS, and UMC 136/EDGE; IEEE 802.11 and HIPERLAN WLANs; Bluetooth, LMDS, and more. Includes dozens of practical new examples, solved step by step.