The Haunted Mansion: From the Magic Kingdom to the Movies


Jason Surrell - 2003
    The Haunted Mansion: From the Magic Kingdom to the Movies will illustrate how the Mansion's 999 "grim grinning ghosts" moved from sketches to reality, evolving from earliest story concepts through adaptations and changes as it moved into each of the parks, to the very latest ideas for show enhancements. This book will also confirm or dispel the various myths and rumors that surround the mysterious Mansion's story. In recent years, The Walt Disney Company has seen the demand for theme park attraction-specific merchandise explode, and the Haunted Mansion resides at the top of the list. Fans are waiting with super(natural) anticipation for the upcoming movie, and this book will also explore the latest technology developed to bring the Mansion's inhabitants to an afterlife like never before.

The Resurrectionist: The Lost Work of Dr. Spencer Black


E.B. Hudspeth - 2013
    A city of gas lamps, cobblestone streets, and horse-drawn carriages—and home to the controversial surgeon Dr. Spencer Black. The son of a grave robber, young Dr. Black studies at Philadelphia’s esteemed Academy of Medicine, where he develops an unconventional hypothesis: What if the world’s most celebrated mythological beasts—mermaids, minotaurs, and satyrs—were in fact the evolutionary ancestors of humankind?  The Resurrectionist offers two extraordinary books in one. The first is a fictional biography of Dr. Spencer Black, from a childhood spent exhuming corpses through his medical training, his travels with carnivals, and the mysterious disappearance at the end of his life. The second book is Black’s magnum opus: The Codex Extinct Animalia, a Gray’s Anatomy for mythological beasts—dragons, centaurs, Pegasus, Cerberus—all rendered in meticulously detailed anatomical illustrations. You need only look at these images to realize they are the work of a madman. The Resurrectionist tells his story.

The Art of the Dark Knight: With Complete Script


Craig Byrne - 2008
    Batman Begins was a successful re-boot of the popular Batman franchise, and The Dark Knight sequel takes the fresh perspective further, developing the highly anticipated, raw cat-and-mouse game between our superhero Batman and his twisted arch-nemesis The Joker. Celebrated stars include Christian Bale, Michael Caine, Morgan Freeman, and Gary Oldman, returning as Batman, Alfred, Lucius Fox, and Lieutenant Gordon, respectively; and new additions Heath Ledger as The Joker, as well as Maggie Gyllenhaal, and Aaron Eckhart. The Art of the Dark Knight is the ultimate companion book to the movie, showcasing production ephemera including storyboard art, character sketches, Nolan’s original shooting script, still photos, and even personal behind-the-scenes material created by the Nolans and Crowley during the movie. The Art of the Dark Knight is certain to appeal to diehard and new fans alike.

The Art of Avatar: James Cameron's Epic Adventure


Lisa Fitzpatrick - 2009
    The film follows the story of an ex-marine who finds himself thrust into hostilities on a distant planet filled with exotic life forms. As an avatar, a human consciousness in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people. The Art of Avatar, the companion book to this epic 3-D action adventure, explores the developmental and conceptual art used by the creative team to create the original world of Avatar. With over 100 exclusive full-color images including sketches, matte paintings, drawings, and film stills, The Art of Avatar reveals the process behind the creation of set designs for the imaginative vistas, unique landscapes, aerial battle scenes, bioluminescent nights, and fantastical creatures. Interviews with art directors, visual effects designers, animators, costume designers, and creature makers bring insight into this creative process. The Art of Avatar brings readers behind the scenes of this unprecedented moviegoing experience.

The Insider's Guide to the Peace Corps: What to Know Before You Go


Dillion Banerjee - 2009
    . .  If you are interested in joining the Peace Corps, you probably have questions that run the gamut from "What is the application process like?" to "Is the Peace Corps effective as a development agency?" In this updated second edition, former Peace Corps volunteer Dillon Banerjee shares candid facts and insights about the experience in a practical question-and-answer format. With input from recently returned volunteers who served across the globe, this thorough guide presents valuable information including: •   What Peace Corps recruiters look for in your application•   Items you should--and shouldn't---pack for your two-year trip•   Useful gadgets and technology that help volunteers stay connected from far away•   Real answers to personal questions about culture shock, safety, dating, homesickness, and more Whether you're thinking of joining or have already been accepted and are preparing to leave, The Insider's Guide to the Peace Corps will help equip you for the unique challenges and rewards of the volunteer experience, regardless of your program area or country assignment. It's essential reading for anyone interested in "the toughest job you'll ever love."

Shock Value: How a Few Eccentric Outsiders Gave Us Nightmares, Conquered Hollywood, and Invented Modern Horror


Jason Zinoman - 2011
     Much has been written about the storied New Hollywood of the 1970s, but at the same time as Martin Scorsese, Steven Spielberg, and Francis Ford Coppola were making their first classic movies, a parallel universe of directors gave birth to the modern horror film-aggressive, raw, and utterly original. Based on unprecedented access to the genre's major players, The New York Times's critic Jason Zinoman's Shock Value delivers the first definitive account of horror's golden age. By the late 1960s, horror was stuck in the past, confined mostly to drive-in theaters and exploitation houses, and shunned by critics. Shock Value tells the unlikely story of how the much-disparaged horror film became an ambitious art form while also conquering the multiplex. Directors such as Wes Craven, Roman Polanski, John Carpenter, and Brian De Palma- counterculture types operating largely outside the confines of Hollywood-revolutionized the genre, exploding taboos and bringing a gritty aesthetic, confrontational style, and political edge to horror. Zinoman recounts how these directors produced such classics as Rosemary's Baby, Carrie, The Texas Chainsaw Massacre, and Halloween, creating a template for horror that has been imitated relentlessly but whose originality has rarely been matched. This new kind of film dispensed with the old vampires and werewolves and instead assaulted audiences with portraits of serial killers, the dark side of suburbia, and a brand of nihilistic violence that had never been seen before. Shock Value tells the improbable stories behind the making of these movies, which were often directed by obsessive and insecure young men working on shoestring budgets, were funded by sketchy investors, and starred porn stars. But once The Exorcist became the highest grossing film in America, Hollywood took notice. The classic horror films of the 1970s have now spawned a billion-dollar industry, but they have also penetrated deep into the American consciousness. Quite literally, Zinoman reveals, these movies have taught us what to be afraid of. Drawing on interviews with hundreds of the most important artists in horror, Shock Value is an enthralling and personality-driven account of an overlooked but hugely influential golden age in American film.

The Lord of the Rings: The Art of the Fellowship of the Ring


Gary Russell - 2002
    This official publication contains 500 exclusive images, from the earliest pencil sketches and conceptual drawings to magnificent full-color paintings that shaped the look of the film. All the principal locations, costumes, armor and creatures are covered in stunning detail, including concepts, storyboards and images that did not make it into the final film.As well as a wealth of sketches, paintings and digital images, The Art of The Fellowship of the Ring contains photographs showing how the creative process was realized and a number of stills from the film. Contributors include Alan Lee and John Howe, the two artists who inspired Peter Jackson's vision of Middle-earth and who worked with him to bring his trilogy to the big screen. They and a dozen other designers who created all of these diverse elements explain how they contributed to the development of the film, giving a fascinating insight into how Middle-earth was brought to life.With text compiled from exclusive interviews with director Peter Jackson, special effects supervisor Richard Taylor, designers Grant Major, Ngila Dickson, Paul Lasaine and others, this unique book celebrates the pivotal contribution made by a handful of people which help turn the first Lord of the Rings movie into an award-winning global success.

Oh My Goddess!, Volume 1


Kosuke Fujishima - 1989
    Granted one wish by the charming young goddess Belldandy a wish for anything in the world Keiichi wishes she would stay with him always! Complications are bound to ensue from this; the immediate first being the new couple getting tossed out of the dorm it's males only! As the hapless student and his mysterious "foreign beauty" ride around looking for a new place to stay risking the different dangers of seeking shelter with an otaku convinced Belldandy is an imaginary woman, and a Zen priest convinced she's a sinister witch Keiichi's still got his classes on Monday morning! How is his new "exchange student" companion going to be received on the N.I.T. campus? A little too well for normal life to ever return "

Japanese Fairy Tales


Yei Theodora Ozaki - 1903
    Some are "Momotaro, "The Son of a Peach", "The Jellyfish and the Monkey", "The Mirror of Matsuyama", "The Bamboo Cutter and the Moon Child", "The Stones of Five Colors and the Empress Jokwa."

The Anime Machine: A Media Theory of Animation


Thomas Lamarre - 2009
    Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically "animetic" effects-the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation-through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP's manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology.Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the "animetic machine" encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.

Another


Yukito Ayatsuji - 2009
    In class, he develops a sense of unease as he notices that the people around him act like they're walking on eggshells, and students and teachers alike seem frightened. As a chain of horrific deaths begin to unfold around him, he comes to discover that he has been placed in the cursed Class 3 in which the student body head count is always one more than expected. Class 3 is haunted by a vengeful spirit responsible for gruesome deaths in an effort to satisfy its spite. To stop the vicious cycle gripping his new school, Kouichi decides to get to the bottom of the curse, but is he prepared for the horror that lies ahead...?

Train Man


Hitori Nakano - 2004
    Now here’s the novel that started it all.Boy–bashful and not overly brave–defends girl from obnoxious drunk on a Tokyo train. Girl sends boy a thank-you pair of pricey Hermés teacups. Boy’s a geek and doesn’t know what to do next. End of story for most nerds–but this one turns to the world’s largest online message board and asks for help, so for him it’s just the beginning. This matchless love story is told through a series of Internet chat room threads.As Train Man, our hero charts his progress and unveils each new crisis–from making conversation to deciding what to wear on a date and beyond–in return, he receives advice, encouragement, warnings, and sympathy from the anonymous netizens. And Train Man discovers the secret to what makes the world go round–and proves we really do live in a universe where anything can happen.

Adventures in the Screen Trade


William Goldman - 1983
    Two-time Academy Award-winning screenwriter and the bestselling author of Marathon Man, Tinsel, Boys and Girls Together, and other novels, Goldman now takes you into Hollywood's inner sanctums...on and behind the scenes for Butch Cassidy and the Sundance Kid, All the President's Men, and other films...into the plush offices of Hollywood producers...into the working lives of acting greats such as Redford, Olivier, Newman, and Hoffman...and into his own professional experiences and creative thought processes in the crafting of screenplays. You get a firsthand look at why and how films get made and what elements make a good screenplay. Says columnist Liz Smith, "You'll be fascinated.

Trigun: Deep Space Planet Future Gun Action!! Vol. 1


Yasuhiro Nightow - 1995
    Created by Yasuhiro Nightow, this compound of genre-bending ingredients has turned the Trigun animation into a wildly popular series, and finally, the long-awaited manga comes to America.Somehow the past has placed a sixty billion double dollar bounty on Vash's head, and the gunslinging pacifist can't seem to get away from money grubbing, itchy-trigger-finger citizenry. Find out why Vash is worth so much money dead! Feel the clumsy worry of the unfortunate citizens of the pulverous planet! Follow the follies of an unlikely hero in a forbidding world! Join Vash the Stampede - with his troubled past and an uncanny ability to dodge a gazillion bullets - and a cavalcade of unlucky characters on a dusty, desert planet in the distant future.

Gold Pollen and Other Stories


Seiichi Hayashi - 2013
    He is best known for his lyrical and experimental manga for "Garo," the famous alternative comics magazine. This volume collects a selection of Hayashi's most important manga from this period, including "Red Dragonfly" (1968), "Yamauba's Lullaby" (1968) and "Gold Pollen" (1971). Published here in their original full color, these stories mix traditional Japanese aesthetics with Pop art sensibilities, and range in topic from the legacies of Japanese rightwing nationalism and World War II, to the pervasive influence of America over 1960s Japanese youth culture. This first color reprinting of Hayashi's work captures the vivid experimentation of Japanese art at this time. In addition, Hayashi's youth and beginnings as an artist are illuminated by an autobiographical essay from 1972, translated here for the first time into English. Art historian Ryan Holmberg discusses Hayashi's place in postwar Japanese art and manga, as well as his wider contributions to the Tokyo avant-garde as a designer and experimental animator. This lavishly illustrated book is likely to have widespread crossover appeal for design and fashion aficionados, as well as for students of the manga genre.Seiichi Hayashi (born 1945) is best known for his lyrical and experimental manga for "Garo," the famous alternative comics magazine. His animated films have been screened at The Museum of Modern Art, New York, among other institutions. Since the 1970s Hayashi has been a nationally revered illustrator, famous for his classically informed depictions of contemporary women and an important influence on acclaimed director Hayao Miyazaki, among others. Hayashi lives and works just outside of Tokyo.