Book picks similar to
Distant Planes by Kathy IceAdam-Troy Castro
fantasy
magic-the-gathering
mtg
fiction
Thieves' World: First Blood
Lynn Abbey - 1979
OffuttA. E.van Vogt
The Last Mimzy
Henry Kuttner - 1975
In “Mimsy Were the Borogoves”–the inspiration for New Line Cinema’s major motion picture The Last Mimzy–a boy finds a discarded box containing a treasure trove of curious objects. When he and his sister begin to play with these trinkets–including a crystal cube that magnifies the unimaginable and a strange doll with removable organs that don’t quite correspond to those of the human body–their parents grow concerned. And they should be. For the items are changing the way the children think and perceive the world around them–for better or worse. Ray Bradbury called Henry Kuttner “a man who shaped science fiction and fantasy in its most important years.” Marion Zimmer Bradley and Roger Zelazny said he was a major inspiration. Kuttner was a writer’s writer whose visionary works anticipated our own computer-controlled, machine-made world. At the time of his death at forty-two in 1958, he had created as many as 170 stories under more than a dozen pseudonyms–sometimes writing entire issues of science fiction magazines–in close collaboration with his wife, C. L. Moore. This definitive collection will be a revelation to those who wish to discover or rediscover Henry Kuttner, a true master of the universe.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Tortall and Other Lands: A Collection of Tales
Tamora Pierce - 2010
Filling some gaps of time and interest, these stories, some of which have been published before, will lead Tammy's fans, and new readers into one of the most intricately constructed worlds of modern fantasy.The Dragon's TaleDaine's dragonling, Kitten, helps an outcast from society.Elder BrotherA tree, made human by Numair, must learn the intricacies of being a man.The Hidden GirlDespite the laws of her patriarchal society, a girl wants to learn...and teach.HuntressA contemporary teen tries to fit in with the cool group at school, at a terrible price.LostA darking shows a self-doubting math genius how smart she can be.MimicRi helps any wounded creature, no matter how ugly or strangeNawatNawat the crow-man faces a choice no father wants to make.Plain MagicWhat happens when you lose a lethal lottery?Student of OstrichesA young girl fights a proven warrior to protect her sister's honor.TestingWhen trying out a new housemother, how hard do you push?Time of ProvingArimu of the Wind People meets a poet from the Veiled City.
The Ash-Born Boy
Victoria Schwab - 2012
Before he met Lexi... Before they faced the witch... Who was the boy named Cole? Follow us to Dale, a city on a hill, where in a matter of days fire will devour everything. Meet the Lord and Lady, and their son, the boy destined to inherit all...until everything turns to ash. It's time to learn the truth behind the stranger's story.
Worlds Enough & Time: Five Tales of Speculative Fiction
Dan Simmons - 2002
Now he offers us a superb quintet of novellas -- five dazzling masterworks of speculative fiction, including "Orphans of the Helix," his award-winning return to the Hyperion Universe -- that demonstrates the unique mastery, breathtaking invention, and flawless craftsmanship of one of contemporary fiction's true greats.Human colonists seeking something other than godhood encounter their long-lost "cousins"...and an ancient scourge.A devastated man in suicide's embrace is caught up in a bizarre cat-and-mouse game with a young woman possessing a world-ending power.The distant descendants of a once-oppressed people learn a chilling lesson about the persistence of the past.A terrifying ascent up the frigid, snow-swept slopes of K2 shatters preconceptions and reveals the true natures of four climbers, one of whom is not human.At the intersection of a grand past and a threadbare present, an aging American in Russia confronts his own mortality as he glimpses a wondrous future.
The Hogwarts Library
J.K. Rowling - 2012
The Hogwarts Library is an essential collection for any wizard or Muggle home. Eager seekers of wizard learning will find within a treasure trove of magical facts, additional notes from the esteemed Professor Albus Dumbledore, and illustrations from J.K. Rowling. Purchasers can be reassured that two charities important to J.K. Rowling - Comic Relief and Lumos - will benefit from the sale of each set.
These editions are exclusively available in this boxed set for the first time.
The Shadow Stone
Richard Baker - 1998
Accused of a crime for which he bears no blame, he is pursued deep into the forests of the Maerchwood.First rescued, and then tutored, by the mysterious Storm Walker, he discovers a previously undreamed-of talent for magic, and his life is swept up in the study of the arcane arts, until the very principles of magic, and indeed the future of Faerûn, come under attack from the unspeakably evil influences of the Shadow Stone.
Laughter at the Academy
Seanan McGuire - 2019
Now, for the first time, that fiction has been gathered together in one place, ready to be enjoyed one twisting, tangled tale at a time. Her work crosses genres and subverts expectations.Meet the mad scientists of “Laughter at the Academy” and “The Tolling of Pavlov’s Bells.” Glory in the potential of a Halloween that never ends. Follow two very different alphabets in “Frontier ABCs” and “From A to Z in the Book of Changes.” Get “Lost,” dress yourself “In Skeleton Leaves,” and remember how to fly. All this and more is waiting for you within the pages of this decade-spanning collection, including several pieces that have never before been reprinted. Stories about mermaids, robots, dolls, and Deep Ones are all here, ready for you to dive in. This is a box of strange surprises dredged up from the depths of the sea, each one polished and prepared for your enjoyment. So take a chance, and allow yourself to be surprised.Enjoy.