The Shape of Ideas: An Illustrated Exploration of Creativity


Grant Snider - 2017
    Whether you are a professional artist or designer, a student pursuing a creative career, a person of faith, someone who likes walks on the beach, or a dreamer who sits on the front porch contemplating life, this collection of one- and two-page comics will provide insight into the joys and frustrations of creativity, inspiration, and process—no matter your age or creative background.

Griffin and Sabine


Nick Bantock - 1991
    His logical, methodical world was suddenly turned upside down by a strangely exotic woman living on a tropical island thousands of miles away. Who is Sabine? How can she "see" what Griffin is painting when they have never met? Is she a long-lost twin? A clairvoyant? Or a malevolent angel? Are we witnessing the flowering of a magical relationship or a descent into madness?This stunning visual novel unfolds in a series of postcards and letters, all brilliantly illustrated with whimsical designs, bizarre creatures, and darkly imagined landscapes. Inside the book, Griffin and Sabine's letters are to be found nestling in their envelopes, permitting the reader to examine the intimate correspondence of these inexplicably linked strangers. This truly innovative novel combines a strangely fascinating story with lush artwork in an altogether original format.

Stanley Donwood: There Will Be No Quiet


Stanley Donwood - 2019
    His influential work spans many practices over a 23-year period, from music packaging to installation work to printmaking. Here, he reveals his personal notebooks, photographs, sketches, and abandoned routes to iconic Radiohead artworks. Arranged chronologically, each chapter is dedicated to a major work—whether an album cover, promotional piece, or a personal project—and is presented as a step-by-step working case study. Featuring commentary by Thom Yorke and never-before-seen archival material, this is the first deep dive into Donwood’s creative practice and the artistic freedom afforded to him by working for a major music act. It is a must-have for fans of the band and anyone interested in graphic design and popular culture.

Tragic Kingdom: The Magical Art Of Camille Rose Garcia


Camille Rose Garcia - 2007
    The effect of the pill once digested, however, depends upon the viewer. This large, lavishly produced hardcover serves as the catalog for Camille Rose Garcia's first solo museum show outside of Los Angeles. Tragic Kingdom surveys her work with an emphasis on her most recent creations, showcasing paintings, drawings, sketchbooks, prints, and more.

The Art of Death Stranding


Titan Books - 2019
    From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation(R)4 system. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation.The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa.

Walrus: Brandon Graham's All Bum Album


Brandon Graham - 2013
    Brandon Graham (born 1976) was widely acclaimed for his book "King City," with "Publishers Weekly" calling Graham "one of the most inventive action cartoonists working." "Walrus," his first art book, serves as a handbook to his visual and verbal world, a punning, humorous and sexy metropolis comprised of machines, logos, women and bumbling men, all cast in an alternate sci-fi universe.

The Hallowed Seam


James Jean - 2009
    From beautiful figure drawings to experimental paintings, Jean demonstrates a keen eye for humanity and a virtuosic handling of any medium.

Goth-Icky: A Macabre Menagerie of Morbid Monstrosities


Michael J. Nelson - 2005
    What is it about vampires, zombies, skeletons, and other mutants brought to life in the darkest recesses of the imagination? Goth-Icky celebrates modern-day goths, their culture, and the morbid monstrosities that inspire them. Containing over 200 images from the print and advertising archives of the Charles S. Anderson Design Company in combination with a hilarious text by the legendary Michael J. Nelson, this book is an amazingly rich and weird testament to the pervasiveness of goth aesthetics, the appeal of kitsch, and our love of horror.

Jimbo's Inferno


Gary Panter - 2006
    "It won't work. Even though the comic is engorged with Dante's Hell and though Jimbo mouths a super-condensed version of what happens in The Inferno, canto by canto, characters are fused, actions inverted, parodied, subject to mutation by my odd memories and obsessions and whims…"That said, Jimbo's Inferno is the hugely anticipated sequel (or prequel, as it was actually completed first) to Jimbo In Purgatory. In this oversize hardcover cloth-and-gold-finished volume, produced to the same exacting standards as 2004's Purgatory, Jimbo, accompanied by his trusty guide and ride Valise, visits Hell (here envisioned as a gigantic subterranean shopping mall called Focky Bocky), and in so doing runs across minotaurs, drug-addled punkettes, UFOs, giant robots, and more, leading him to such profound questions as, "Why do so many recreational activities involve smoke and heat?"Panter's wild Albrecht-Dürer-meets-Jack-Kirby graphics are wilder and more hallucinatory than ever, and given the full, expansive treatment they so richly deserve.

Driven by Lemons


Joshua W. Cotter - 2009
    Won't you be his neighbor?

Lonely Heart: The Art of Tara McPherson


Tara McPherson - 2006
    Creating art about people and their odd ways, recalling many issues from childhood and adult life experience, McPherson creates images that are thought provoking and seductive. Tara's array of work includes numerous gig posters for rock bands, including Green Day, Modest Mouse, and Death Cab for Cutie, and advertising and editorial illustrations for a diverse group of clients. Her prints and paintings have been exhibited in galleries all over the world. Lonely Heart is the first printed collection of McPherson's work.• Foreword by Frank Kozik!• This collection features full-color illustrations throughout.

The Complete Peanuts, 1963-1966


Charles M. Schulz - 2007
    It's the perfect gift book item of the season!In The Complete Peanuts 1963-64: this volume is particularly rich in never-before-reprinted strips: Over 150 (more than one fifth of the book!) have never seen the light of day since their original appearance over 40 years ago, so this will be a trove of undiscovered treasures even for avid Peanuts collectors. These "lost" strips include Linus making a near-successful run for class president that is ultimately derailed by his religious beliefs (two words: "great" and "pumpkin"), and Snoopy getting involved with a group of politically fanatical birds. One wonders: Was it the political edge in these stories that got them consigned to oblivion for so long? Also worthy of note is an extended, never-reprinted sequence in which Snoopy gets ill and heads to the veterinarian hospital...Also in this volume: Lucy's attempts at improving her friends branches out from her increasingly well-visited nickel psychiatry booth to an educational slideshow of Charlie Brown's faults (it's so long there's an intermission!). Also, Snoopy's doghouse begins its conceptual expansion, as Schulz reveals that the dog owns a Van Gogh, and that the ceiling is so huge that Linus can paint a vast (and as it turns out unappreciated) "history of civilization" mural on it. And baseball continues to be a mainstay: Charlie Brown suffers from pitcher's elbow and is replaced by Linus, who turns out to be a vast improvement; he also blows several more crucial matches through various screw-ups (one with the little red haired girl in attendance); and adding insult to injury, his favorite baseball player is demoted to the minor league. The Complete Peanuts 1963-64 features a new introduction by animator Bill Melendez, producer of over 75 Peanuts animated specials and movies, including the classic A Charlie Brown Christmas.In The Complete Peanuts 1965-66: We are now in the mid-1960s, one of Schulz's peak periods of creativity (and one third of the way through the strip's life!). Snoopy has become the strip's dominant personality, and this volume marks two milestones for the character: the first of many "dogfights" with the nefarious Red Baron, and the launch of his writing career ("It was a dark and stormy night..."). Two new characters—the first two from outside the strip's regular little neighborhood—make their bows. Roy (who befriends Charlie Brown and then Linus at summer camp) won't have a lasting impact, but upon his return from camp he regales a friend of his with tales of the strange kids he met, and she has to go check them out for herself. Her name? Peppermint Patty. The Complete Peanuts 1965-66 features a new introduction by Hal Hartley, writer/director of acclaimed independent films Trust, Henry Fool, Kimono, Simple Men, The Unbelievable Truth, and Fay Grim.

Distance Mover


Patrick Kyle - 2014
    Earth can move incredible distances in his improbable Distance Mover, a wondrous vehicle that reflects the fantastic world it traverses. He, and his young art-star protégée Mendel, explore culture-rich crystalline cities, challenge the mighty Council of the Misters, try to overcome the all-conquering Ooze, and much more!Patrick Kyle lives and works in Toronto, Ontario. He is the co-founder and editor of Wowee Zonk, a contemporary comic book anthology featuring up-and-coming international artists. He has been previously nominated for Doug Wright and Ignatz awards for his comic book series Black Mass and Distance Mover.

The Illusion of Life: Disney Animation


Frank Thomas - 1981
    The authors, Frank Thomas and Ollie Johnston, worked with Walt Disney himself as well as other leading figures in a half-century of Disney films. They personally animated leading characters in most of the famous films and have decades of close association with the others who helped perfect this extremely difficult and time-consuming art form. Not to be mistaken for just a "how-to-do-it," this voluminously illustrated volume (like the classic Disney films themselves) is intended for everyone to enjoy.Besides relating the painstaking trial-and-error development of Disney's character animation technology, this book irresistibly charms us with almost an overabundance of the original historic drawings used in creating some of the best-loved characters in American culture: Mickey Mouse and Donald Duck, Snow White and Bambi (among many, many others) as well as early sketches used in developing memorable sequences from classic features such as Fantasia and Pinocchio. With the full cooperation of Walt Disney Productions and free access to the studio's priceless archives, the authors took unparalleled advantage of their intimate long-term experience with animated films to choose the precise drawings to illustrate their points from among hundreds of thousands of pieces of artwork carefully stored away.The book answers everybody's question about how the amazingly lifelike effects of Disney character animation were achieved, including charming stories of the ways that many favorite animated figures got their unique personalities. From the perspective of two men who had an important role in shaping the art of animation, and within the context of the history of animation and the growth of the Disney studio, this is the definitive volume on the work and achievement of one of America's best-known and most widely loved cultural institutions. Nostalgia and film buffs, students of popular culture, and that very broad audience who warmly responds to the Disney "illusion of life" will find this book compelling reading (and looking!).Searching for that perfect gift for the animation fan in your life? Explore more behind-the-scenes stories from Disney Editions:The Art of Mulan: A Disney Editions ClassicWalt Disney's Ultimate Inventor: The Genius of Ub IwerksOne Day at Disney: Meet the People Who Make the Magic Across the GlobeThe Walt Disney Studios: A Lot to RememberFrom All of Us to All of You: The Disney Christmas CardInk & Paint: The Women of Walt Disney's AnimationOswald the Lucky Rabbit: The Search for the Lost Disney Cartoons, Revised Special EditionDisney Villains: Delightfully Evil - The Creation, The Inspiration, The FascinationThe Art and Flair of Mary Blair: An Appreciation, Updated Edition

Dead Meat


Sue Coe - 1996
    A nationally prominent, politically oriented artist offers an unsparingly critical view of the meat industry in scores of illustrations, documenting the skewing, flaying, dismembering, castrating, debeaking, electrocuting, and decapitating of animals.