Best of
World-Of-Darkness
2020
Vampire: The Masquerade - Night Road
kyle marquis - 2020
Your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.It's a new Dark Age for the dead. When the Second Inquisition's vampire hunters hacked phone lines and computer networks to expose and destroy vampires all over the world, the elders turned to undead couriers like you. For ten years, you’ve raced across the desert between cities, delivering vital information and supplies. But when an old friend reappears with a plan to disrupt the blood trade across the American Southwest, everything you’ve built starts crashing down.Outrun the Competition. Drive, hide, or fight back! Unleash the powers of your blood in ancient Disciplines to change form, vanish from sight, or dominate the minds of your enemies. Employ blood magic, inhuman strength, and the creatures of the night to escape destruction—or just run your enemies off the road and keep driving.Deliver or Die. All secrets have an expiration date—and so do you. Race across the desert to deliver secrets, promises, and threats. Do whatever it takes to drop off your parcel. But when the job is done, will you stick around to exploit the situation?Run Down Your Prey. Only blood can sate the Hunger. Charm, seduce, or seize what you need, but don't let anyone know what you are. If you break the Masquerade, your fellow vampires will destroy you for your indiscretions, assuming the Second Inquisition doesn't find you first.Play as male, female, or nonbinary; gay, straight, or bi.Hunt the alleys and back roads of the American Southwest to stave off hunger and resist the frenzied call of the Beast.Join the Camarilla—the immortal society of the vampire elite—or break its hold on the border states.Confront the horrors of your immortal existence in illegal hospitals, disease-ridden prison camps, and forgotten research facilities littered with failed experiments.Modify your car for speed, durability, or smuggling, but remember—wherever you're going, you have to get there by dawn!Unlock the ability to play as Tremere or Caitiff with the Usurpers and Outcasts DLC.Death is a hard road. You drive it every night.Content Warning: This game revolves around vampires: amoral, blood-drinking, exploitative, manipulative, murdering, self-destructive vampires. It tells a story that is meant to be monstrous, but do not mistake it for an excuse to be a monster yourself.Reader discretion is advised.
Vampire: The Masquerade 5th Edition Companion
Justin R. AchilliMark Kelly - 2020
The Vampire: The Masquerade Companion book brings three highly-anticipated Vampire clans into V5, and gives Storytellers more tools to enhance their chronicles, including:-Three vampire clans: Tzimisce, Ravnos, Salubri-Discipline powers representing each of the new clans-Expanded rules and roleplaying information for ghouls and mortals-Details on each clan’s view on vampire coteries-New Merits for players characters-Rules errata to Vampire: The Masquerade 5th Edition
Cults of the Blood Gods
Matthew DawkinsEmily Griggs - 2020
Be sure to head on over to Kickstarter to check it out!· An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture.· A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights — introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles.· The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the ceremonies for their death-defying Discipline: Oblivion· Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play.· Faith-based story hooks and a full chronicle centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness.· New Loresheets, Backgrounds, and Predator Types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.
The Chicago Folios
Dale AndradeHilary Sklar - 2020
There are others, well-hidden, with deeper secrets, darker ambitions, and elusive sects buried in Chicago and its surrounding towns and cities.Chicago contains sufficient stories and mysteries to entice any neonate and bewitch any Kindred scholar. From accounts of clandestine meetings to encounters with horrific beasts, these folios provide a deeper insight into the city's darkest tales.The Chicago Folios put any vampire reading them in danger, but through that danger, the possibility of enlightenment.The Chicago Folios include:Accounts of vampire mysteries in the heartland of America, spanning the activities of Camarilla, Anarch, Independent, and other, even more terrifying Kindred.Dozens of chronicle hooks laid out in a way that any Storyteller, new or old, might use them to start a new chronicle of Vampire: The Masquerade or add fresh content to an existing one.Over 20 individual Kindred with biographies, aspirations, secrets, connections, and purpose for inclusion in any chronicle, whether as antagonists, a supporting cast, or inspiration for playable characters.Loresheets for new vampires introduced in this book and chronicle threads from the Vampire: The Masquerade metaplot.New Blood Sorcery rituals, handling the Thaumaturgical powers devised in the domains of Chicago and Milwaukee.
Let the Streets Run Red
Matthew DawkinsHilary Sklar - 2020
It drives all vampires to commit foul acts in the name of sustenance.The Beast, too, gives a Kindred drive. Whether in fear of the Beast within or in attempts to master it, that constant nagging growl makes an undead monster march on.Touchstones — those throbbing links to mortality so many vampires hold dear — might drive a vampire to kill just to protect someone none the wiser to their guardian's bestial nature.Politics. Philosophy. War. Brinkmanship. They make a vampire think, feel, and fight for something, whether it be tangible or ethereal. These things give a Kindred meaning.Whether letting the Beast rage in the gun-happy South Side of Chicago, chasing prey around the Loop, plotting out in Gary, or fleeing the Inquisition into the murky swamps of rural Illinois, Chicago always gives a Kindred an activity or two to fill up their nights.The one certainty is that blood will flow. It will flow, and the streets will turn red by the dawn.Let the Streets Run Red includes:* Four full stories for play over multiple game sessions, each handling a different core theme from Vampire: The Masquerade. These chronicles can be played independently of each other or in sequence.* Deep coverage of the vampire domains of Chicago, Milwaukee, Indianapolis, and Gary and some of those cities' undead inhabitants.* A cast of Kindred with biographies, ambitions, intrigues, links to other characters, and ways to include them in any chronicle, whether as antagonists, as supporting cast, or inspiration for playable characters.* New Loresheets for inclusion in your game, allowing player characters to start with a foot, claw, or fang already planted in the roots of the chronicles within this book, and beyond.* Nine ready-made characters so you can start playing any of the chronicles in this book immediately.