Best of
Usability

2012

It's Our Research


Tomer Sharon - 2012
    This book consists of six chapters arranged according to the different stages of research projects. Topics discussed include the different roles of business, engineering, and user-experience stakeholders; identification of research opportunities by developing empathy with stakeholders; and planning UX research with stakeholders. The book also offers ways of teaming up with stakeholders; strategies to improve the communication of research results to stakeholders; and the nine signs that indicate that research is making an impact on stakeholders, teams, and organizations. This book is meant for UX people engaged in usability and UX research. Written from the perspective of an in-house UX researcher, it is also relevant for self-employed practitioners and consultants who work in agencies. It is especially directed at UX teams that face no-time-no-money-for-research situations.

Human-Computer Interaction: An Empirical Research Perspective


I. Scott MacKenzie - 2012
    The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, you'll progress to learning about the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interaction, focusing on descriptive models and predictive models. Writing and publishing a research paper is explored with helpful tips for success. Throughout the book, you'll find hands-on exercises, checklists, and real-world examples. This is your must-have, comprehensive guide to empirical and experimental research in HCI--an essential addition to your HCI library.

See What I Mean: How to Use Comics to Communicate Ideas


Kevin Cheng - 2012
    Just as vividly as they convey the feats of superheroes, comics tell stories of your users and your products. Comics can provide your organization with an exciting and effective alternative to slogging through requirements documents and long reports. In See What I Mean, Kevin Cheng, OK/Cancel founder/cartoonist and founder of Off Panel Productions, will teach you how you can use comics as a powerful communication tool without trained illustrators.This book will help you:* Learn a method to document your organization's work, ideas and vision in a way that any project teammate, customer or manager will readily understand and consume* Put the "story" back in "storyboarding" and really describe the user experience from the users' perspective* Include the use of comics in the product development life cycle to prevent wasted time and resources spent building the wrong product* Use comics as a way to engage users early and solicit their feedback* Sell the value of the method to the rest of your organization* Discover the properties of the comics medium that make them so much more than either words or picturesIn See What I Mean, Kevin will walk you step by step through the process of using comics to communicate, and provide examples from industry leaders who have already adopted this method.

The Ten Principles Behind Great Customer Experiences (Financial Times Series)


Matt Watkinson - 2012
    They have a loud voice, a wealth of choice and their expectations are higher than ever. This book covers ten principles you can use to make real world improvements to your customers’ experiences, whatever your business does and whoever you are. For managers, leaders and those starting a new business, the book shows that making improvements customers will appreciate doesn’t need to be complicated or cost a fortune.

Smashing Android Ui


Juhani Lehtimaki - 2012
    The application has to be intuitive, well laid out, and easy to use. Smashing Android UI shows you just how to do that. Starting with basic components, this practical, full-color book shows you how to create scalable layouts, make use of adaptive layouts and fragments, follow Android design best practices, and design sleek, intuitive user interfaces using Android UI design patterns.One of the newest guides in the terrific Smashing Magazine book series, this book takes you beyond the basics with expert techniques and innovative ideas. Learn smart solutions that will help you avoid pitfalls while building apps that can scale up to a multitude of possible Android device-and-browser combinations.Teaches practical techniques for developing and designing applications that work on all Android phones and tablets Helps developers who have Android experience, but not necessarily design experience, as well as designers who want to follow Android design best practices and patterns Starts with how to use simple components and then moves on to building scalable layouts Covers adaptive layouts and fragments, responsive design, and how to design user interfaces using Android UI design patterns Smashing Android UI: Responsive Android UI and Design Patterns for Phones and Tablets helps you create apps for the hottest thing in technology--Android devices!

Practical Approaches for Designing Usable Websites (Smashing eBook Series)


Smashing Magazine - 2012
    These methods can help improve the usability (and usefulness) of your website. This eBook provides you several techniques that will help make your Web applications appeal to the masses, transforming them into lightweight user experiences.TABLE OF CONTENTS- Evolve Your User Interface To Educate Your Users- Optimizing Emotional Engagement In Web Design Through Metrics- Enhancing User Interaction With First Person User Interface- Enhancing User Interaction With First Person User Interfaces- A Guide To Heuristic Website Reviews- Stop Designing Pages And Start Designing Flows- The Data-Pixel Approach To Improving User Experience

Accessibility Handbook


Katie Cunningham - 2012
    With this handbook, you'll learn how to design or develop a site that conforms to Section 508 of the US Rehabilitation Act--and in the process, you'll discover how to provide a better user experience for everyoneThe Accessibility Handbook introduces you to several audiences that have difficulty using today's complex websites, including people with blindness, hearing loss, physical disabilities, and cognitive disorders. Learn how to support assistive technologies and understand which fonts, colors, page layouts, and other design elements work best--without having to exclude advanced functions, hire outside help, or significantly increase overhead.

A Field Guide To Usability Testing


Smashing Magazine - 2012