Best of
Supernatural

1987

The Holy Spirit and His Gifts


Kenneth E. Hagin - 1987
    Kenneth E. Hagin have been reedited to include chapter review questions to further enhance your study of God's Word. These teachings on the vital subjects of faith, prayer, the Holy Spirit and His gifts, and healing will show you how to live a life of victory and abundance!The Holy Spirit, a Divine Personality, comes to make His home in us when we are born again. Because of the indwelling Presence of the Holy Spirit, there is no need for any believer ever to feel comfortless, bereaved, or forlorn. There is also another work of the Holy Spirit in a believer's life -- the outpouring of the Holy Spirit upon the believer to endue him with power from on High.In addition to discussing this twofold work of God in a believer's life, this Bible Study Course also explains the nine gifts of the Holy Spirit. These nine gifts are divided into three categories -- the revelation gifts, the power gifts, and the utterance gifts. As you study and learn about the ministry of the Holy Spirit, you will become a more effective witness for the Lord Jesus Christ on this earth.Chapter titles include: -- The Holy Spirit Within: His Indwelling Presence-- The Holy Spirit Upon: His Infilling Power-- How Important Is Speaking in Tongues?-- The Bible Evidence of the Baptism of the Holy Spirit-- The Gift of Faith-- Gifts of Healings

Myth Alliances


Robert Lynn Asprin - 1987
    He's learned a few almost surefire spells from his scaly, green partner, Aahz, and he has Mob bodyguards, an apprentice magician, a troll, a trollop and a baby dragon ready to back him up if and when he blunders. He's also very lucky. And in this trio of action-packed novels, Skeeve finds out just how far he can push his luck. Myth-ing Persons. When thieves use Skeeve's back door to escape into another dimension, he and Aahz have to pursue the fugitives and bring them back for Bazaar justice. Unfortunately, the door opens on Limbo, where vampires and werewolves enjoy a unique nightlife. Stuck in a perilous realm where the magic lines are so weak that a wizard has to hide behind makeup. Skeeve had better have something up his sleeve. Little Myth Marker. When Skeeve has the bad luck to win at dragon poker, he's saddled with a prize he never wanted — a little troublemaker named Markie, whose spell-weaking tantrums soon have the whole Bazaar pounding down Skeeve's door demanding reparations. And just when he thinks things can't get any worse, the local magicians hire a Character Assassin to destroy what little of his reputation is still intact! M.Y.T.H. Inc. Link. While Skeeve, now President of the M.Y.T.H. Inc. Corp., struggles top get the hang of his new desk job, the others go off adventuring on their own. Guido, the Mob bodyguard, is hired by a Deveel named Bane to find out why his successful magic factory is losing money. Chumley the troll and his sister, the trollop Tananda, head for a pleasant dimension called Arcadia, working on what starts out as a simple collection job. The flamboyant and oversized Massha tries her hand at jazzing up a failing hotel. Aahz goes to the aid of an old friend, a demon hunter turned magician. And Gleep the dragon, guarding a valuable cargo with Nunzio, has ample time to think about Skeeve, whom he regards as his personal pet.

Swamp Thing Book 1


Alan Moore - 1987
    comic book industry with the revitalization of the horror comic book THE SWAMP THING. His deconstruction of the classic monster stretched the creative boundaries of the medium and became one of the most spectacular series in comic book history. With modern-day issues explored against a backdrop of horror, SWAMP THING's stories became commentaries on environmental, political and social issues, unflinching in their relevance.*FROM PREFACE...SAGA OF THE SWAMP THING. 'See if you like'em.' Like them? Indeed I did. Here was someone who was finally leading the comic book towards its true potential with insightful scripts and excellent art direction, pushing through those hazed peripheries of the imagination with stories that were not just literate, but - and I don't use the word lightly - inspired. Let's say I was somewhat impressed. THE SWAMP THING is no quick, satisfying read. No, it's much more than that. The stories give cause for thought and then further, deeper thought long after you've laid them aside. Now that's some achievement in this field. This is no Incredible Hulk or The Heap (remember The Heap?). The Swamp Thing isn't a man transformed, but a dying man's consciousness, his psyche, absorbed through circumstances by the environment of his death. Now that's heavy stuff, but when you take the mental leap it makes perfect and fascinating sense. And once you decide to be swept along by Alan Moore's fertile imagination (helped along by some excellently succinct prose), then there's no turning back. You're hooked. Me, I'm glad to be back on that hook. JAMES HERBERT

Dark Feasts: The World Of Ramsey Campbell


Ramsey Campbell - 1987
    The people are like you and me.But when you are alone there, you see strange sights: phantom hands, dogs that will not die, vampire moths, and the vengeful ghosts of children.This book contains your worst fears . . . or your darkest fantasies.Dark Feasts presents the best of Ramsey Campbell's collected and uncollected stories. It includes 'The Chimney' (winner of the World Fantasy Award, 1978), 'In the Bag' (winner of the British Fantasy Award for best short story, 1978), 'Mackintosh Willy' (joint winner of the World Fantasy Award, 1980) and 'The Companion', of which Stephen King wrote ' . . . maybe the best horror tale to be written in English in the last thirty years'.