Best of
Role-Playing-Games
2020
Live to Tell the Tale: Combat Tactics for Player Characters
Keith Ammann - 2020
Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities.
Into the Dungeon: A Choose-Your-Own-Path Book
Hari Conner - 2020
The reader gets to decide which way to go and how to explore, with hundreds of different paths through the story. On some paths you'll find untold riches, ancient artifacts, strange creatures or secret passages, on others, you'll barely make it out alive (or die horribly.)
The Game Master's Book of Random Encounters: 500+ customizable maps, tables and story hooks to create 5th edition adventures on demand
Jeff Ashworth - 2020
The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur.Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes.The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls.Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy.
MÖRK BORG CULT: FERETORY
Pelle Nilsson - 2020
It includes:The Monster Approaches... Create your own terrible foe with this monster generator. Determine appearance, behavior, abilities, goal and strange habits for your new friend.Roads to Damnation. Simple rules for overland travel, including distances, road encounters, village types and destinations.Eat Prey Kill. Rules for hunting for food (or sport). Also 54 fully statted monsters, 6 for each major area of the dying world.The Death Ziggurat. A delve into the ruins of a lost temple city where something is awakening. A descent into undead madness. A Cosmic Necrocrawl at the end of time. The Death Ziggurat is a short adventure about postponing the inevitable.d100 Items & Trinkets. What can be scored in the darkest of cellars and the rucksacks of the fallen? Use this list of keepsakes and trinkets to find out.The Goblin Grinder. The streets of Galgenbeck are overrun with goblins, turning burgher and pauper alike into their own cursed kin. But not to worry! For a low cost, a local chemist can whip up a cure. Until the price rises anyway. Risks? Of course not, it's tested and guaranteed to work! A cursed urban slaughterfest of an adventure about plagues, panic and profit.The Tenebrous Reliquary. A d66 table of terrible treasures. The Volt Thrower and the Plasmatic Idol. The Cauldron of Lies and the Zodiac Lung. Tyrant's Tongue and the Foehammer.The Grey Galth Inn. Welcome to this fine (ish) establishment in the bad part of Galgenbeck where you can eat, drink and hope to multiply your coins with a game of Three Dead Skulls.The Tablets of Ochre Obscurity. Ancient, sought-after clay tablets containing Powers that only the most enlightened mystic (or forlorn philosopher) can hope to wield.Four additional classes: The shapeshifting Cursed Skinwalker, the alien Pale One, the blasphemous Dead God's Prophet and the despondent Forlorn Philosopher. MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), published by Free League Publishing.
Mausrítter: Sword-and-Whiskers Roleplaying
Isaac Williams - 2020
Character creation is speedy and simple, designed to get you playing as soon as possible. Your mouse is defined by their randomly assigned background, ability scores, and the gear they carry. A tactile card-based inventory system makes managing your gear a fun challenge. Mausritter is built on the chasis of Into the Odd, with new rules for setting, character generation, magical artefacts, and mouse-scale adventures. GMs are provided with procedures for running a mouse-scale sandbox, along with a bestiary and numerous tables for quickly creating adventures in the mouse kingdoms.
Tales from the Magician's Skull #5
Howard Andrew Jones - 2020
It overflows with thrilling adventures. There are swords, and there is sorcery. There are dark deeds and daring rescues. There are lands where heroes fear to tread. Dare you imagine it? Picture this as well — maps to wondrous and terrible places. Electrifying art for every tale. Guides to bring the terrors within to your own game table. All I lack are a few paltry shekels. Grant them to me, and I shall fling open a new portal to a world of ancient wonders! Join me, mortal dogs! Together we shall storm the gates of Valhalla!Tales From The Magician’s Skull is a magazine of all-new swords & sorcery fiction. Issue #5 features cover art by Sanjulian, and stories by Adrian Cole, James Enge, John C. Hocking, Violette Malan, Adrian Simmons, and C.L. Werner. The magazine is edited by Howard Andrew Jones and published by Joseph Goodman of Goodman Games. Each story is lovingly illustrated by industry stalwarts, and issue #5 features art by Chris Arneson, Randy Broecker, Samuel Dillon, Jennell Jaquays, Doug Kovacs, Peter Mullen, and Russ Nicholson.Finally, issue #5 includes a short appendix presenting DCC RPG stats for all the new material contained inside!
Alien RPG: Destroyer of Worlds
Andrew E.C. Gaska - 2020
Go find them on a frozen moon full of hostiles and get it done on the eve of war.Nothing you couldn't handle.But what those bastards stole - and how the hell it got inside them - is another thing altogether. It's all above your paygrade, marine - but somehow you're the one who's got to deal with it.Of course, now there's an invasion fleet incoming, and there's something else, too - something much worse. Something out there hates you - hate everyone. Something big and ugly. Something with metal teeth - and you're pretty sure it ain't alone.Yeah, the mission was supposed to be a simple manhunt. Instead it turned out to be just another glorious day in the corps.Destroyer of Worlds is a complete Cinematic scenario for the Alien roleplaying game, written by sci-fi novelist Andrew E.C. Gaska. In Destroyer of Worlds, player's take on the roles of Colonial Marines. The scenario is designed for 3-5 players plus the Game Mother, and it's gauntlet of one hell after another. Expect it to take at least three sessions to complete. This boxed set contains:-The main Destroyer of Worlds scenario book-A huge double-sided map (format 864x558mm) with Ariarcus colony on one side and the Fort Nebraska space elevator ground base on the other-Seven pre-generated characters to choose from-Custom cards for weapons, vehicles, and personal agendas-Player maps and handoutsNote: The Alien RPG core rulebook or the Alien RPG Starter Set is required to play Destroyer of Worlds.
Enemy in Shadows
Graeme Davis - 2020
So, gather your heroes as you take them from humble beginnings as penniless adventurers to the halls of the great and powerful, where every decision can change the fate of the Empire.At the appointed time, we shall rise from our secret places and throw down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr’thakh ‘Lzimbarr Tzeentch!’Enemy in Shadows Includes:A selection of ‘Grognard Boxes’ that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Enemy in Shadows fresh and new.The first part of the Enemy Within campaign, revised and updated by Graeme Davis, legendary WFRP author.A complete guide to Bögenhafen, one of the most important towns in the Reikland, full of exciting locations to visit and explore.The Enemy Within is the campaign all roleplayers should play at least once in their lives, making the Enemy in Shadows a must purchase for all gamers
Knock! #1
Éric NieudanJames Holloway - 2020
All about adventure gaming, you know, that niche of tabletop roleplaying games that’s also called OSR. KNOCK! is not the kind of magazine you flip through and throw in the recycling bin. It will set up shop on your bookshelf, between your collectible AD&D books and your favourite old school rulesets. It’ll take quite a few sittings by the fire with your drink of choice to go through. And years from now, you’ll pull it up for inspiration when prepping a game.
The Elusive Shift: How Role-Playing Games Forged Their Identity
Jon Peterson - 2020
D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a wargame. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.Peterson examines key essays by D&D early adopters, rescuing from obscurity many first published in now-defunct fanzines. He traces the evolution of D&D theorizing, as writers attempted to frame problems, define terms, and engage with prior literature. He describes the two cultures of wargames and science fiction fandom that provided D&D's first players; examines the dialogue at the core of the game; explains how game design began to accommodate role-playing; and considers the purpose of the referee or gamesmaster. By 1977, game scholars and critics began to theorize more systematically, and Peterson explores their discussions of the transformative nature of role-playing games, their responsibility to a mass audience, and other topics. Peterson finds that the foundational concepts defined in the 1970s helped theorize role-playing, laying the foundation for the genre's shift into maturity in the 1980s.
Fate Condensed
PK Sullivan - 2020
Fate Condensed gives you easy-to- digest rules in as few pages as possible, letting you get to the table and roll the dice, fast. It includes a few simple refinements to the Fate Core engine honed over a decade of active play and development. And best of all, it's 100% compatible with every one of our 90+ Fate products already published.Fate veterans will appreciate the concise layout, minor refinements, and additions to Fate’s rules (see below for the details). New to Fate? Fate Condensed can drive any game, any scenario you can imagine. Unleash your creativity! Fate's flexible rules make it easy. You can adapt your favorite movie or tv series, or create an original world uniquely tailored to your group. Players populate that world with proactive, capable characters leading dramatic lives. The Game Master challenges them with crises tied both to the world and to their personal troubles. Fate Condensed gives you the flexibility and power to bring your vision to life!Refined. Streamlined. Fate Condensed.
Return of the Goblin Queen
M. Doyle - 2020
Especially if you're anything like my friends and I. Instead, you use your game knowledge to finish a few easy quests, get yourself some money for room and board, and then hope a way back home just conveniently falls into your lap.That is of course, until you decide to take on a quest that turns out to be just a little bit out of your league. How little bit you ask? Little bit enough that you end up releasing an ancient goblin queen named Vanika, who's only goal is to take over the world with her army of goblins.Yeah, looking back on it, it really wasn't one of our better decisions. But hey, it could be worse right? I mean, I can't think of anything right this second, but I'm pretty sure there's something out there that's way worse than this.But anyway, now we gotta take our extremely worn out equipment, and barely passable fighting skills, and use them to defeat an entire goblin army, including their magical, super powered queen, before they decide to take over the world. No pressure right? I mean, how hard can it really be?I guess there's only one way to find out.James's Ragtag Adventures in Questworld is a middle grade, fantasy adventure series for fans of Percy Jackson, The Last Kids on Earth, and Trapped in a Video Game
Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012
William J. White - 2020
Aimed at game studies scholars, for whom the ideas formulated at or popularized by the Forge are of key interest, the book also attempts to provide an accessible account of the growth and development of the Forge as a site of participatory culture. It situates the Forge within the broader context of TRPG discourse, and connects “Forge theory” to the academic investigation of role-playing.
Terrain Essentials
Mel Bose - 2020
When he was five, Mel built playsets for his little green army men in the corner of a craft store. He was often assisted by model railroaders who were regulars at the store and, by the time he turned 15, Mel was primed for a life of building terrain.Mel has traveled around the world, as a medic in the army, a physiotherapist, and even a salesman. He has worked with people from all walks of life, and looked at things from many different perspectives. It is this approach that he brings to his successful YouTube channel, The Terrain Tutor. Since 2014, Mel has been able to make a living from sharing his passion - teaching people everything he knows about building terrain for tabletop wargaming, for hobbyists, clubs, displays, and for dioramas - and it's that passion and knowledge that he brings to this book.
Quietus
Oli Jeffery - 2020
It's a game for a GM and one or two players, and emulates tragic horror movies like Oculus, The Strangers, The Babadook, Inside and the Netflix version of The Haunting of Hill House. If a piece of fiction can make you cry and scream, then it's a great model for the sort of stories that you can tell with QUIETUS.
The Bitter Reach (Forbidden Lands)
Magnus Seter - 2020
Cursed voices borne on the icy winds whisper of secrets from ages past that would plunge realms and kin into ruin if someone could understand these ancient words. They are the desperate confessions of the lost. They are the legends of the Bitter Reach.Deep beneath its frozen surface, creatures told of only in the oldest of legends dwell. They guard treasures that can giver their owner power beyond their wildest dreams, treasures that could lay waste to the Bitter Reach if they were found.And the treasures will be found, sooner or later, so why shouldn't they be yours to claim?The Bitter Reach is an epic campaign module for the Forbidden Lands roleplaying game, describing the icy wastelands north of Ravenland. Contents:* Two new magic disciplines: Elemental Magic and Ice Affinity* The new Champion profession, along with new professional talents* Expanded travel rules for snow, cold, and fuel, including no less than 40 new encounters* Eight new monsters, including the Frost Dragon and the Ice Giant* The Wake of the Winter King campaign, including eight key players who all seek to dominate the riches hidden under the Bitter Reach* Ten complete, illustrated, adventure sites, playable in almost any order* An epic campaign finale, giving the adventurers the chance to decide the future of the Bitter Reach
Death on the Reik
Graeme Davis - 2020
Death on the Reik carries on from where Enemy in Shadows left off, taking your unlikely heroes on a grand adventure up and down the remarkable Reik, the largest river in the Old World and trade route to the heart of the Empire.Death in the Reik includes:A selection of ‘Grognard Boxes’ that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Death on the Reik new and exciting.A complete guide to ‘River Life of the Empire’, detailing everything required to take your games of WFRP to the dangerous rivers of the Empire.The Enemy Within is the campaign all roleplaying game enthusiasts should play at least once in their lives, making Death on the Reik an essential purchase for all gamers.All orders of this product include a PDF redeemable via Drive Thru RPG. You will receive a link included inside your order confirmation email.
Vampire: The Masquerade 5th Edition Companion
Justin R. AchilliMark Kelly - 2020
The Vampire: The Masquerade Companion book brings three highly-anticipated Vampire clans into V5, and gives Storytellers more tools to enhance their chronicles, including:-Three vampire clans: Tzimisce, Ravnos, Salubri-Discipline powers representing each of the new clans-Expanded rules and roleplaying information for ghouls and mortals-Details on each clan’s view on vampire coteries-New Merits for players characters-Rules errata to Vampire: The Masquerade 5th Edition
Wicked Ones
Ben Nielson - 2020
Along the way, there's pillaging, rituals, concoctions, contraptions, discoveries deep in the ground, dungeon rooms, traps, creatures, minions, and so much more! You build your dungeon over time throughout the campaign and no two dungeons will ever be alike.You bask in choosing the greater of two evils as your group strives to accomplish its master plan and terrorize the region around your dungeon. However, your vile deeds lure increasingly greedy and powerful adventurers into your dungeon. Can you stave off the inevitable onslaught of heroism that your notoriety brings?
Ubersreik Adventures
Andy Law - 2020
Opportunities abound, behind each door.Six Grim and Perilous Scenarios in the Duchy of UbersreikUbersreik Adventures offers six scenarios for Warhammer Fantasy Roleplay set in the Duchy of Ubersreik, the setting established in the Warhammer Fantasy Starter Set. These can be used as single stand alone adventures, slotted into an existing campaign, or combined to form a campaign exploring the Duchy of Ubersreik.These scenarios were originally individual digital only releases, but in response to customer demand we have combined the full line into a capstone, printed release. This includes the existing five scenarios, plus The Guilty Party, a tale of sabotage, intrigue and betrayal that can be used to transition an existing party out of Ubersreik and into The Enemy Within.As an added bonus, selected tips, tricks, and outright threats are included to help link the adventures together. Options for more experienced Characters are also included, making these Grim and Perilous adventures all the more deadly.Ubersreik Adventures Anthology includes:If Looks Could Kill: legends claim the Beast of Orschlamm stalks the marshes near Ubersreik, but few believe the tales…The Mad Men of Gotheim: the village of Gotheim lies in ruins, and the villagers struck with lunacy.Heart of Glass: a power noblewoman sets the PCs on the trail of a mysterious murder, an insidious cult and a relentless Witch Hunter.Slaughter in Spittlefeld: a vile sickness spreads through the rookeries of Ubersreik.Bait and Witch: Cordelia Wessenlingh needs a distraction. Luckily a few volunteers just wandered into her apothecary.The Guilty Party: someone is sabotaging coaches, and a local investigator thinks he knows who.
Righteous Blood, Ruthless Blades: Wuxia Roleplaying (Osprey Roleplaying)
Brendan Davis - 2020
Players assume the roles of eccentric heroes who solve mysteries, avenge misdeeds, uphold justice, and demonstrate profound mastery of the martial arts. Character creation is designed to produce fleshed-out, potent individuals who can follow several paths, including those of the physician, beggar, assassin, thief, soldier, bandit, and more. These characters inhabit a unique martial world, or jianghu, set in a romanticized ancient China. The towns, temples, and taverns the characters can visit, and the sects and factions with whom they interact will bring their own character to the game and provide a host of opportunities--and threats. The game is based on a simple ten-sided dice pool mechanic, loosely modeled on the one found in Wandering Heroes of Ogre Gate, and play is designed to be gritty, suspenseful, and fast, so the focus remains on solving mysteries and roleplaying your character. When combat does arise, it is consequential and swift, and often resolved in a single role of the dice. This rulebook includes a sample martial world and a starting adventure, as well as guidelines for games masters looking to run wuxia games and create their own unique martial worlds, rife with warriors, sects, and mysterious locations.
Enemy Within Campaign – Volume 2: Death on the Reik Companion
Graeme Davis - 2020
© Games Workshop 2020
Old-School Essentials Advanced Fantasy Player’s Tome
Gavin Norman - 2020
The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced character options and spells!Complete Player's TomeThis book contains the complete game rules, 13 fantastic classes (acrobat, assassin, barbarian, bard, cleric, druid, fighter, illusionist, knight, magic-user, paladin, ranger, thief), 10 classic races (drow, duergar, dwarf, elf, gnome, half-elf, halfling, half-orc, human, svirfneblin), full equipment lists, and over 200 weird and wonderful spells (complete cleric, druid, illusionist, and magic-user spell lists).Simple rules let imagination and fast-paced action take the spotlight.Clear, modern presentation makes the game easy to learn and quick to reference.Compatible with decades of classic adventures and supplements.Referees Also Require the Companion TomeReferees also require the companion book, the Advanced Fantasy Referee’s Tome.Classic Fantasy or Advanced Fantasy?Old-School Essentials comes in two flavours: Classic Fantasy (based on the 1981 Basic/Expert rules) and Advanced Fantasy (the same game, massively expanded with content inspired by the 1970s Advanced 1st Edition rules).This book includes everything from the Classic Fantasy Player’s Rules Tome plus the Advanced Fantasy Genre Rules and Druid and Illusionist Spells supplements!
I'm Sorry Did You Say Street Magic
Caro Asercion - 2020
Each turn, a player adds to the city either a Neighborhood, a Landmark, or a Resident, nesting cards inside of each other to showcase and spotlight the relationship between the city's inhabitants, and the places where they live. These cards are then complicated by Events that take place in the city: festivals, elections, ceremonies, natural disasters, mysteries, or discoveries that change the flow and focus of play. As you play cards, you unearth the city's true names — quirks and qualities that make this place wholly, intrinsically unique.
Enemy in Shadows Companion
Graeme Davis - 2020
Packed with additional rules, optional NPCs, tantalising adventure hooks, and wise words of advice for new and veteran GMs alike, it is the perfect addition to enhance your experience of the Enemy Within, or any other WFRP adventure.Enemy in Shadows Companion includes:Exclusive insight and commentary from Warhammer Legends Graeme Davis and Phil Gallagher.The Empire: a look at the foremost power of the Old World, its politics and influence.Travel in the Empire: road travel, mounts, vehicles, and the hardy Road Wardens who struggle to keep the byways of the Empire open.A plethora of new NPCs to aid, hunt, frustrate, and scoff at your players.The Purple Hand: An in-depth look at that most insidious of cults, including a full new Career, The Cult Magus of Tzeentch.25 new Chaos spells for the mad, the desperate, and those unafraid to wield true power.Three classic encounters, including the beastly Pandemonium Carnival and its terrible menagerie of monsters, not all of whom are caged.The classic adventure The Affair of the Hidden Jewel, a dramatic tale of heroics and intrigue with fully updated rules.The Enemy in Shadows Companion is the perfect addition to any group playing through the Enemy Within or any other campaign in the Empire.
Neon City Overdrive
Nathan Russell - 2020
The city stretches as far as the eye can see, from the toxic coast to the city limits where the walls keep the wasteland from encroaching. Despite advances in technology most people continue to live as cogs in a machine, distracted from their ineffectual lives by slick consumerism and invasive media. You are a cyberpunk, a desperate individual with valuable skills, willing to put your life on the line in return for a little cash, reputation or leverage. With a lot of effort and a little luck you may survive the dangerous streets long enough to fulfill your goals and escape this life of violence and trouble.NEON CITY OVERDRIVE is a fast-playing RPG of cyberpunk action. With a focus on story and action, character creation is fast and the rules are intuitive. Create any kind of cyberpunk character you want and throw them into the action within minutes. Simple, intuitive D6 dice pool systemCreate any kind of cyberpunk you can imagineBroad sandbox setting and random tables help make the setting your own
Archives of the Empire - Volume I
Cubicle 7 - 2020
Behind its imposing walls, troubled souls are given succour, and a lucky few find respite.Not so for one of its denizens, however, who is tireless in her mission to compile a record to outlive the world — her Archives of the Empire.The End Times are coming, and her quill is ceaseless in a frantic race against time. Her letters find their way to every corner of the Empire. Each missive begs its recipient to reply with thoughts on some specific matter. She claims to be Princess Isabella von Holswig-Schleistein, sister to Emperor Karl-Franz I. Stranger still, some who reply seem to share in this delusion. Welcome to Archives of the Empire: Volume I. A fascinating and diverse collection of articles on topics that cover the length and breath of the Old World. The first volume focuses on the other species, Dwarfs, Elves and Halflings, whose presence enriches (or enrages) the world of Warhammer Fantasy Roleplay. Volume I details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.Archives of the Empire includes:Karak Azgaraz: An exploration of a Dwarf Hold that, though it has seen better days, still holds strong in mountains that loom beyond Ubersreik, at the very edge of the EmpireImperial Dwarfs: While they think of the Karak’s as their true home, many a dwarf has never set foot on ancestral lands, instead living at the very heart of the EmpireHalfling Clans: From Skelfsiders to Thorncobbles, Rumsters to Lowhavens, learn about the Empire’s Halfling very extended clans and multiple familiesA Guide to the Mootland: Join the simple folk of the Mootland for a Grand Tour of their fertile province, its farms and villages, rivers and forests. Now, make sure to smear yourself with this or the Bramblebeaters will get you…The Laurelorn: Delves into their politics, culture, and the threats that haunt this ancient colony of Elves, nestled between Nordland and the Wasteland, which survived to the modern day. Archives of the Empire is an excellent and entertaining addition to any gaming table. Packed with lore, NPCs, and exciting adventure hooks, this collection will kickstart your next adventure in Warhammer Fantasy Roleplay!
Degenesis Artifacts
Liam Foley - 2020
A deep expansion to the KatharSys rules system, allowing Players and Game Masters alike to play like never before.Legacies provide a way to deepen a character’s backstory before a campaign begins, while Scars develops groups and how they interact with each other and the world around them.Survival, Health, and Combat contain more tools than ever to both represent and deal with the dangers of the wastelands.Energy and Economy explore unexpected aspects of the world; how to generate, store, and use electrical power, and how the Neolibyans manage and exploit their concessions, both of which let Players make their mark on a truly grand scale.Dozens of new items revealed in Arsenal, Primal Ingenuity, and Artifacts, from the most primitive weapons ripped from the bodies of Psychonauts to incredible technology dating back before the Eshaton.All previously published Potentials, along with over 80 new and original ones, collected in one place for the first time.The mechanics of Memetics finally showcased in order to give Game Masters - or cunning Players - the tools they need to weave a memetic net across the land.
Willow: A Grim Micro Setting
Lazy Litch - 2020
Focused on game-able content and being easy to use at the table, It is graphic and art heavy. Structured as a mini hexcrawl, players will have to work together to investigate a mystery to move on from a damp backwater town to bigger, brighter places.The SettingDeep in a vast wood, a town called Willow sits beside the Lake of Tears. The lake is framed by weeping willow trees, their vines pouring into the lake’s dark green shores. Willow is not what one would call an upbeat town. The rains here are relentless and the grey skies loom low like a giant cage. Travelers do not linger here long; one night in the Blue Brew Inn is enough to make most jump on the ferry and move on. But recently the ferries have stopped running as something terrible has taken up residence on the river. Meanwhile, the town folk will not talk about the noises echoing up from the staircase that descends below the lake, nor the broken stone circle on the hill at the edge of town. The town's leader, a witch named Morose Morgan, is a recluse and refuses to leave her island.
Cults of the Blood Gods
Matthew DawkinsEmily Griggs - 2020
Be sure to head on over to Kickstarter to check it out!· An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture.· A host of religions — from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights — introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles.· The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the ceremonies for their death-defying Discipline: Oblivion· Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play.· Faith-based story hooks and a full chronicle centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness.· New Loresheets, Backgrounds, and Predator Types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.
Tales from the Loop RPG Starter Set
Nils Hintze - 2020
Maybe it happened when we broke into the warehouse down at Sätuna, when Olof found that strange backpack. Strange that I didn’t realize it then – when Olof slipped his hand into the big glove and the Thing under the tarp came to life. Or did it happen even earlier, when we ran away from home before lunch? Summer days are so full of events, it’s hard to remember how they all fit together.Simon Stålenhag is the internationally lauded artist and author of Tales From the Loop and Things From the Flood, narrative art books that stunned the world with a vision of an alternate Scandinavia in the 1980s and ‘90s where technology has invaded the tranquil landscapes to form an entirely new universe of the eerie and the nostalgic.Now, you can step into the amazing world of the Loop. In this tabletop roleplaying game based on Simon Stålenhag’s books, you’ll play teenagers solving spectacular mysteries connected to the Loop – just make sure you’re home in time for dinner. This Starter Set includes everything you need to begin:An illustrated rulebook explaining how to play the gameA complete Mystery called The Recycled Boy by Nils HintzeFive pre-generated characters ready for you playA large, full-color map of land of the LoopTen engraved custom dice