Best of
Role-Playing-Games
1989
Player's Handbook
David Zeb Cook - 1989
Everything players need is here: how to determine a character's Strength, Wisdom, Charisma, and other abilities; the difference among the various fantasy races, from elves and halflings to dwarves, gnomes, and others; complete rules for character improvement; the most advantageous mapping and combat procedures; and much more, all in this easy-to-use, revised version of the classic role-playing rulebook. With this 2nd Edition, the best-selling role-playing game in history gets even better!
Dungeon Master's Guide
David Zeb Cook - 1989
Whether you're running a single adventure or masterminding a complete fantasy campaign, the Dungeon Master's Guide is an absolute necessity. The 2nd Edition Dungeon Master's Guide puts all the information you need right at your fingertips - in a fresh, new format, fully indexed for your convenience. Here you'll learn all there is to know about magical spells and items, as well as monsters, combat, travel, NPCs, treasure, encounters, awarding experience, and more!
The Great Old Ones: New Adventures Against the Cthulhu Mythos
Marcus L. Rowland - 1989
The adventures can be presented in sequence, as a loose campaign; limited cross-references allow the scenarios to stand independently.
The DOA Sector Travelogue
Steve Gilbert - 1989
Don't get them confused!* Enough adventure hooks and NPCs to keep your Paranoia campaign up-and-running for the next million billion years (well - the next six months or so, anyway).* Plus hints, clues, scenes, and innuendoes concerning the ultra-secret Secret Society Wars that are about to heat up Alpha Complex like never before (the pitiful little on the subject found in these pages is only the beginning.