Best of
Role-Playing-Games
1983
Monster Manual II
E. Gary Gygax - 1983
It is the ideal vehicle of imagination for intermediate through advanced players and referees, ages 10 and up."the most complete alphabetical listing and description of the latest AD&D game creatures"A must for the serious AD&D gameplayer. This manual contains all the new members,from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the expanded lists of lycanthropes, giants, and other beasts.
Q Manual (James Bond 007 role-playing game)
Victory Games - 1983
The complete equipment guide and briefing manual for Q branch.
Pharaoh
Tracy Hickman - 1983
Now, the deep blue mists of the desert night swirl about you in the wind. The cool night air seems to soak up the heat of the endless desert sands.You shiver as you and your friends huddle around your campfire, glancing nervously at the giant pyramid in the distance. There is an eerie and mysterious feeling about that place.Gradually, the winds change direction, carrying a thin streak of white mist that swirls into the shape of a faceless man dressed in ancient robes. The moonlight seems to shine through him as he raises his arms towards the pyramid and speaks."I am Pharaoh Amun-re, son of Takosh-re of the House of Mo-pelar. I am now only a shadow who has walked these sands for a thousand years in search of wise and mighty warriors to break into my pyramid and plunder my tomb."The winds shift again; his robes begin to swirl about him and he fades back into the mists and winds. Why does this desert spirit want you to plunder his tomb? Can you survive the challenges of a pyramid that has stood for a thousand years? Or are you being led into a trap?
Gangbusters Module Death on the Docks (Gb3)
Mark Acres - 1983