Best of
Puzzles

2001

The Colossal Book of Mathematics


Martin Gardner - 2001
    Gardner's array of absorbing puzzles and mind-twisting paradoxes opens mathematics up to the world at large, inspiring people to see past numbers and formulas and experience the application of mathematical principles to the mysterious world around them. With articles on topics ranging from simple algebra to the twisting surfaces of Mobius strips, from an endless game of Bulgarian solitaire to the unreachable dream of time travel, this volume comprises a substantial and definitive monument to Gardner's influence on mathematics, science, and culture.In its twelve sections, The Colossal Book of Math explores a wide range of areas, each startlingly illuminated by Gardner's incisive expertise. Beginning with seemingly simple topics, Gardner expertly guides us through complicated and wondrous worlds: by way of basic algebra we contemplate the mesmerizing, often hilarious, linguistic and numerical possibilities of palindromes; using simple geometry, he dissects the principles of symmetry upon which the renowned mathematical artist M. C. Escher constructs his unique, dizzying universe. Gardner, like few thinkers today, melds a rigorous scientific skepticism with a profound artistic and imaginative impulse. His stunning exploration of "The Church of the Fourth Dimension," for example, bridges the disparate worlds of religion and science by brilliantly imagining the spatial possibility of God's presence in the world as a fourth dimension, at once "everywhere and nowhere."With boundless wisdom and his trademark wit, Gardner allows the reader to further engage challenging topics like probability and game theory which have plagued clever gamblers, and famous mathematicians, for centuries. Whether debunking Pascal's wager with basic probability, making visual music with fractals, or uncoiling a "knotted doughnut" with introductory topology, Gardner continuously displays his fierce intelligence and gentle humor. His articles confront both the comfortingly mundane—"Generalized Ticktacktoe" and "Sprouts and Brussel Sprouts"—and the quakingly abstract—"Hexaflexagons," "Nothing," and "Everything." He navigates these staggeringly obscure topics with a deft intelligence and, with addendums and suggested reading lists, he informs these classic articles with new insight.Admired by scientists and mathematicians, writers and readers alike, Gardner's vast knowledge and burning curiosity reveal themselves on every page. The culmination of a lifelong devotion to the wonders of mathematics, The Colossal Book of Mathematics is the largest and most comprehensive math book ever assembled by Gardner and remains an indispensable volume for the amateur and expert alike.

Mind-Sharpening Pixel Puzzles


Conceptis - 2001
    Start with the puzzles that are merely hard to solve, like the baseball player, the ambulance, and the Liberty Bell. Then go on to the harder ones, like the wedding cake, the elephant, and the trumpeter. Soon you'll be ready to take on the hungry shark, the picture of James Dean, and the astronaut--104 collectible designs in all!

Compendium Of Puzzles & Brain Teasers


Reader's Digest Association - 2001
    

Workout for a Balanced Brain


Philip J. Carter - 2001
    Learn what this means and how it affects your personality, your intelligence and the way you solve everyday problems."

1,000 Playthinks: Puzzles, Paradoxes, Illusions & Games


Ivan Moscovich - 2001
    An obsessive collection of 1,000 challenges, puzzles, riddles, illusions-both original as well as must-do classics. Jam-packed on the page and illustrated throughout in full-color, with a visual for each entry, the book, opened anywhere, is like a call to action. And once started it's hard to stop, because at the end of every successfully completed game the puzzle-solver feels smart, successful, and at one with the beauty of mathematics. Created by Ivan Moscovich, PLAYTHINKS is the first and only book where science, math, and art puzzles all come together. Broken down by chapter, PLAYTHINKS challenges with 12 basic categories, including games of Geometry; Patterns; Numbers; Logic and Probability; and Perception. A special Bonus Round is included for die-hard puzzlers who, after all that, still haven't had enough. An easy-to-read key at the!top of each game ranks its difficulty on a scale of 1 to 10. The lie-flat spiral binding makes the hefty book completely reader-friendly. So do the answers in the back.