Best of
Pulp

2000

The Conan Chronicles: Volume 1: The People of the Black Circle


Robert E. Howard - 2000
    Neither supernatural fiends nor demonic sorcery could oppose the barbarian warrior as he wielded his mighty sword and dispatched his enemies to a bloody doom on the battlefields of the legendary Hyborian Age. Collected together for the first time anywhere in the world, in chronological order, are all Robert E. Howard's definitive stories of Conan, exactly as he wrote them, as fresh, atmospheric and vibrant today as when they were first published in the pulp magazines more than sixty years ago.

The Yellow Sign and Other Stories


Robert W. Chambers - 2000
    Chambers' weird fiction works including material unprinted since the 1890's. Chambers is a landmark author in the field of horror literature because of his King in Yellow collection. That book represents but a small portion of his weird fiction work, and these stories are intimately connected with the Cthulhu Mythos -- introducing Hali, Carcosa, and Hastur.Short stories from The King in Yellow, The Maker of Moons, The Mystery of Choice, The Tracer of Lost Persons, The Tree of Heaven, and two complete books, In Search of the Unknown and Police!!!This book contains all the immortal tales of Robert W. Chambers, including "The Repairer of Reputations," "The Yellow Sign," and "The Mask." These titles are often found in survey anthologies. In addition to the six stories reprinted from The King in Yellow (1895), this book also offers more than two dozen other stories and episodes, about 650 pages in all. These narratives rarely have appeared in print. Some have not been published in nearly a century.A Chambers novel, The Slayer of Souls (1920), is not included in this short story collection.

The Selected Stories of Manly Wade Wellman, Vol. 1: The Third Cry to Legba, and Other Invocations


Manly Wade Wellman - 2000
    These stories (written between 1943 and 1979) combine the mystical and horrific with traditional southern folk tales and legends. At the same time, these stories reveal a post World War 2 modernism that make them much more then pulp romanticism. The paranoia and cynicism of modern weird icons such as the X-files may well have had their genesis in the pulp musings of Manly Wade Wellman. Indeed the intensely driven, idealistic occult investigator John Thunstone could be a pulp/noir stand in for Fox Mulder.This work will be issued in a fine collector's hardcover state, with 24 illustrations. Edited by John Pelan, illustrated by Kenneth Waters.Contents:• Introduction• The Third Cry to Legba• The Golden Goblins• Hoofs• The Letters of Cold Fire• John Thunstone's Inheritance• Sorcery from Thule• The Dead Man's Hand• Thorne of the Threshold• The Shonokins• Blood from a Stone• The Dai Sword• Twice Cursed• Shonokin Town• The Leonard Rondache• The Last Grave of Lill Warren• Rouse Him Not• The Dakwa• The Beasts That Perish• Willow He Walk• A Witch for All Seasons• Chastel

The Elmore Leonard Value Collection: Pronto, Riding the Rap, and Get Shorty


Elmore Leonard - 2000
    And for 20 years Harry has been skimming off the top of the profits, short-changing his silent partners, the local wiseguys. Harry is ready to retire to a villa on the Italian Riviera with his girlfriend Joyce, when he becomes the fall guy in an FBI assault on organized crime and ends up running for his life.Get Shorty—In a novel filled with his signatures—nerve shattering suspense, crackling dialogue, scathing wit—Elmore Leonard proves once again why he sets the standard against which all other crime novels are measured.In GET SHORTY, he takes a mobster to Hollywood, where the women are gorgeous, the men are corrupt, and making it big isn't all that different from making your bones: You gotta know who to pitch, who to hit, and how to knock'em dead.Riding the Rap—It seemed like a brilliant idea. Three mismatched bad guys—a Palm Beach pothead, a Bahamian ex-con, and a Puerto Rican gardener turned mob enforcer—get together to carry out the perfect crime: kidnap retired Miami bookie Harry Arno and let him pay the ransom with his ill-gotten wealth. He can't go to the cops later. No one will miss him. It's perfect. Or so they figure.They figure wrong. Harry's former girlfriend, ex-topless dancer Joyce Patton, misses him a lot. Now she's sending her current boyfriend, Stetson-hatted federal marshal Raylan Givens, looking for Harry. And Raylan always gets his man. And in this case, he also gets his woman—the last person to see Harry, a sexy psychic named Dawn. Dawn may be clairvoyant, or she may be in on the kidnapping. Either way, she gives Raylan a lead, and he's hunting on Florida's 24-karat Gold Coast for three loco hombres…and trying to bring Harry back alive…

Delta Green : The Rules of Engagement


John Tynes - 2000
    Delta Green weaves the comic terrors of the Cthulhu Mythos seamlessly with the paranoia and shadowy forces of conspiracy theory, updating the stories of jazz era horror writer H. P. Lovecraft to the modern day.

The Fu Manchu Omnibus 4


Sax Rohmer - 2000
    Even Nayland Smith has been marked for death by the beating of the drums... Shadow of Fu Manchu: The devil doctor plots to control the greatest weapon ever created - a weapon which dwarfs the power of the atomic bomb and which Nayland Smith must, at all costs, keep from falling into the hands of the most dangerous man in the world. Emperor Fu Manchu: No one in the Western world could be sure what lay behind the Bamboo Curtain, in the remote province of Szechuan. Only Nayland Smith suspects that the mysterious Master whom it hides, the true power behind Communist China, is in fact his old enemy, in a new disguise. His young undercover agent, Tony McKay, must enter Fu Manchu's domain to penetrate the veil of secrecy.

Going, Going, Gone


Jack Womack - 2000
    government freelancer, stays busy testing new psychotropics on himself and unsuspecting citizens. Walter's conscience never interferes with his work--until he's asked to help sabotage Bobby Kennedy's presidential campaign. The ghosts who've moved into his apartment aren't much comfort. Then two outre femmes fatales show up and frog-march Walter out of Max's Kansas City before the Velvet Underground can finish their first song. The ladies have a mission. They need to save New York--both his and theirs. Called "infernally clever" by Locus, Going, Going, Gone is a deeply entertaining novel that closes Jack Womack's acclaimed Ambient series and serves up an apt diagnosis of modern America. "Daringly, scaringly distinct in contemporary fiction."--Marjorie Preston, Philadelphia Weekly "The action moves with amphetamine quickness, and Womack's surefooted control over his material completely sucks us in."--Bruce Bauman, Bookforum

Johnston McCulley's Zorro: The Masters Edition


Johnston McCulley - 2000
    Volume one of a series designed to reprint all of Johnston McCulley's ZORRO short stories, novellas and novelettes from the classic pulp magazines.

Drawing the Line


Edwin Danson - 2000
    But behind this significant triumph is a thrilling story, one that has thus far eluded both historians and surveyors. In this engrossing narrative, professional surveyor Edwin Danson takes us on a fascinating journey with Charles Mason and Jeremiah Dixon, two gifted and exuberant English surveyors, through the fields and forests of eighteenth-century America. Vividly describing life in the backwoods and the hardships and dangers of frontier surveying, Drawing the Line discloses for the first time in 250 years many hitherto unknown surveying methods, revealing how Mason and Dixon succeeded where the best American surveyors of the period failed. In accessible, ordinary language, Danson masterfully throws the first clear light on the surveying of the Mason-Dixon line. Set in the social and historical context of pre-Revolutionary America, this book is a spellbinding account of one of the great and historic achievements of its time. Advance Praise for Drawing the Line -Drawing the Line combines a fast-moving story, a human drama, and a clear account of surveying in the era of George Washington. An intriguing interaction of politics and science.--CHARLES ROYSTER, Boyd Professor of History, Louisiana State University, and Winner of the Bancroft Prize in History

Elevator to the Netherworld (Feng Shui)


Tim Dedopulos - 2000
    In the Inner Kingdom, time is as hopelessly snarled as a child's scribble. Nomads and refugees from two millenia cross paths, purposes and swords over access to the past, present and future. They reside in the trash of a thousand collapsed timelines, far from the prying eyes of ordinary folks. LEVEL THREE: SALE ITEMS, FOOD COURT If the Netherworld is the dustbin of history, it's crawling with roaches. Psychopaths from the future roam with guns the size of totem poles. Shaolin monks mix it up with giant firebreathing infants. Four deposed sovreign sorcerers scheme with and against one another, while speed freak hitmen and homeless robots just try to get by from day to day. LEVEL TWO: REAL ESTATE, ORGAN DONATION Need to stage a live-ammo war exercise on a recreation of Catherine the Great's beside table, scaled up to a thousand times its actual size? Talk to Thurston White -- or, at least, talk to his head. And don't miss the Inner Kingdom's suspiciously useful jungle, the hotel where the decor is fabulous but the gravity's unreliable, and the forest haunted by the ghosts of every war ever fought -- and every war that could have been fought. LEVEL ONE: THE GATEWAY TO HELL Watch out -- the Inner Kingdom can turn into a free-fire zone without warning. After all, it's the key to time travel, and time travel is the key to the Secret War. GOING DOWN?

Seal of the Wheel (Feng Shui)


Greg Stolze - 2000
    Sure, the Ascended could send their fearless, namelesss, remorseless killkid soldiers after you. But why? With their control of time itself, they can rewrite your past -- not just once, but over and over again, so that every day you wake up as a new hunted felon with a new set of mortal enemies. They could -- if you mattered enough. The fact of the matter is, the Ascended run everything. They rule not only one world but two junctures. Want to take that away from them? You'll have to be more than just a hero. You'll have to be a legend.

7th Sea (Seventh Sea) Player's Guide 1668


John Wick - 2000
    Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost o­ne hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.

The Weird Detective Adventures of Wade Hammond


Paul Chadwick - 2000
    Hammond pits his abilities against a frightening series of diabolical villains: The Cobra, The Man with the Grin, The Reaper, The Fiend, and many more.

The Keeper's Companion Vol. 1


Keith Herber - 2000
    The material includes advice for new keepers, a lengthy study of Mythos artifacts, a learned discussion of many occult books, an up-to-the-moment description of every facet of forensic medicine, a thorough revision and expansion of the game skills (including nearly two dozen new ones), and the entire text of "The Keeper's Compendium," somewhat updated -- forbidden books, secret cults, alien races, and mysterious places. Additional short essays and features round out this book -- more than 100,000 words!

Dance Till Tomorrow, Vol. 3


Naoki Yamamoto - 2000
    In this volume, permanently addled Suekichi develops a new crush, with bothersome consequences.