Best of
Games

1974

Dungeons & Dragons: Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures


E. Gary Gygax - 1974
    Boxed set containing three paperback volumes:Volume 1: "Men & Magic"Volume 2: "Monsters & Treasure"Volume 3: "The Underworld & Wilderness Adventures"Information regarding the various print runs of the Original D&D boxed sets can be found at http://www.acaeum.com/ddindexes/setpa...(Note: The three volumes in this boxed set were not offered for separate sale.)

Dungeons And Dragons Basic Set [Box Set]


John Eric Holmes - 1974
    Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.

Bridge In The Fourth Dimension


Victor Mollo - 1974
    Improve your bridge the painless way with these hilarious and well-loved characters.

The Sports Encyclopedia Baseball, 1996


David S. Neft - 1974
    This is probably the one reference book in the field that I use the most, and would recommend the most wholeheartedly.--Bill James.

The Original Mad Libs 1


Roger Price - 1974
    Someone asks for a part of speech: a verb, a noun, an adjective, or an adverb. We've included definitions and examples of the parts of speech in case you've forgotten. Players call out their ideas to fill in the blanks and in the end, you have a story reeling from one silly sentence to another until nothing makes sense. That's what you call a Mad Lib®, the world's greatest word game. Players have been howling with friends or laughing all to themselves for over 35 years!Here's where the fun begins. Check out The Original Mad Libs®. Once you hear the laughs this one inspires, you'll probably want to play the rest.

The Immortal Games of Capablanca


Fred Reinfeld - 1974
    Study "the chess machine" in action against a host of the world's finest layers, including Marshall, Alekhine, Nimzovich, Dr. Lasjer, Bogolyubov, Tartakower, Marocsy, Euwe, Colle, Znosko-Borovsky, and many others. Although he claimed to have learned more from his losses than his victories, Capablanca was seldom in a position to benefit from defeat. In a career that spanned over 40 years, he lost only 36 serious games.Capablanca's success was largely due to his enormous natural talent for the game. He disliked learning chess from books and was seldom inclined to prepare for a match. He simply played. And when he did, he made it seem easy. His best games are models of beauty, economy, clarity, and imagination.Now chess players can study his incredible prowess in this superb games collection, which also contains a revealing biography of Capablanca, his tournament and match record, and an Index of Openings. Any chess player will derive great satisfaction from this book, whether he studies the games for sheer pleasure or to increase his playing skill.

Scarne on Card Tricks


John Scarne - 1974
    An authority on gambling and card tricks, Scarne won renown for teaching professional gamblers how to sharpen their skills and avoid being fleeced. For this collection of mystifying and effective maneuvers, he assembled an exciting series of original effects and classic card tricks, reworked to eliminate the need for sleight-of-hand.Simple instructions and clear diagrams illustrate Houdini's "Card on the Ceiling," Blackstone's "Card Trick Without Cards," Carlyle's "Piano Card Trick," Milton Berle's "Quickie Card Deal," and dozens more. Also included are Scarne's "Drunken Poker Deal," "Knockout Card Trick," and others from his repertoire — tricks that have fooled some of the world's leading magicians.Scarne presents all tricks with advice on accompanying patter, offering helpful suggestions about the kinds of words and gesturers that give performances a professional gloss. Anyone can learn these tricks, and this single volume contains everything a would-be master of card magic needs to know.

Scarne's New Complete Guide to Gambling


John Scarne - 1974
    Provides detailed information on strategy, methods of play, and rules in all games of chance and skill as well as explaining odds and house percentages, swindling methods, and sleight-of-hand tricks.

Dungeons & Dragons, Vol. 2: Monsters & Treasure


E. Gary Gygax - 1974
    "Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures."Cover image taken from here: http://www.acaeum.com/ddindexes/setpa...

Pawn Endings


Yuri Averbakh - 1974
    Despite this basic fact of chess that any beginner knows, pawn endgames are usually played very badly.The present work, already established as a classic in its Russian edition, is by far the most complete work on pawn endgames ever published. Containing no less than 911 examples, it will prove invaluable both to the student of chess and to the practical player.

Dungeons & Dragons, Vol. 1: Men & Magic


E. Gary Gygax - 1974
    "Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures."Cover image taken from here: http://www.acaeum.com/ddindexes/setpa...

Backgammon for Blood


Bruce Becker - 1974
    or fast, tough, and strictly for blood. That's Bruce Becker's game, the real backgammon — the game that has intrigued and thrilled players for thousands of years.In BACKGAMMON FOR BLOOD, backgammon master Becker shows you —* rules of the game and their variants* basic tactics for beginners* insidious openings* ruthless retaliations* tactics during the game* the back game: bearing off the board* diabolical doublings: betting for blood* tested tips for tournament survival and much more!Whether you're a novice or an expert — whether you play for money or the sheer enjoyment of it — backgammon is the most fun when you play to win. And BACKGAMMON FOR BLOOD is the winner's choice!

200 Open Games


David Ionovich Bronstein - 1974
    Lively, frequently amusing commentary emphasizes ideas behind moves, shows how 1P-K4—P-K4 imposes its patterns on subsequent game. 207 black-and-white illustrations.

Dungeons & Dragons, Vol. 3: The Underworld & Wilderness Adventures


E. Gary Gygax - 1974
    "Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures."

Sooper Dooper Mad Libs


Roger Price - 1974
    It's a Mad Lib and Sooper Dooper Mad Libs? is all that and more. From "Weather Report" to "Items From A Gossip Column", Sooper Dooper Mad Libs? is chock-full of different stories and scenes. Just read the simple directions and play Mad Libs? with friends or by yourself. It's the world's greatest word game-complete with a sturdy chip-board for portable fun.

Goren Settles the Bridge Arguments


Charles Henry Goren - 1974
     Over 150 Arguments And How To Solve Them.Should you ever pass a 14-point hand?Can a 12-point hand be strong enough to be opened?Holding three four-card suits, which suit do you bid first?What is the minimum strength to justify an opening suit bid of two?When should the opener bid five of a minor suit?Can an 18-point hand be too strong for a bid of one notrump?With a very good balanced hand, do you support your partner's opening bid or jump in notrump? and more!All Subjects Completely Indexed and Cross-Indexed