Best of
Gamebooks

2013

Skylanders Universe


Catherine Saunders - 2013
    Fans of Spyro, Trigger Happy, Gill Grunt, and more can use the stickers to create their very own stories and scenes from the exciting and ever-growing universe of Skylands."

Race Through Rome


Timothy Knapman - 2013
    Are you smart enough to take on a pharaoh in Ancient Egypt, debate with philosophers in Ancient Greece, outwit a centurion in Ancient Rome, and battle with a knight in a medieval castle? Readers must use their problem-solving skills and historical knowledge to navigate through four thrilling adventures. History Quest follows the popular Maths Quest series. Questions are carefully chosen to address all aspects of life in the past. Finding the answers enables readers to advance through the story, learning more about history with every step they take. Clues are dotted along the way, and wrong turns will direct readers toward the right answer! Graphic illustrations and puzzles bring the past to life, and a glossary explains historical terms and provides added reference material. The titles in the History Quest series include: Medieval Mayhem, 978-1-60992-487-4; Minotaur's Maze, 978-1-60992-486-7; Race Through Rome, 978-1-60992-484-3; Tomb of Terror, 978-1-60992-485-0

Once Upon A Time In Arabia (Critical IF gamebooks)


Dave Morris - 2013
    Jafar, advisor to the Caliph, plans a coup that will put him on the throne of Baghdad. You are the only one who can warn the Caliph. But who will listen to a penniless adventurer? Especially as Jafar’s assassins are scouring the city to find you. You go in search of the fame and fortune that will give you the means to expose Jafar’s treachery. Your travels take you to ghoul-haunted oases, magical palaces, lost cities of gold, and uncharted isles full of mystery and danger. Threatened by bandits, fire wizards, thieves and fearsome creatures, you must risk all in your determined quest to save the kingdom. * * * Once Upon A Time In Arabia was originally published as TWIST OF FATE in the Virtual Reality series. This new edition has been revised and expanded. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A buccaneer whose sword and pistol are a match for any foe. A daring rogue leaping between rooftops. A wizard who can command the elements. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre.

Gary Chalk's Gun Dogs


Jamie Wallis - 2013
    Co-creating Gun Dogs is Jamie Wallis of Greywood Publishing. You have been charged with treason against the Empire and placed on death row. The Emperor offers you a choice: die a slow and humiliating death or serve as a Gun Dog, a soldier assigned impossible missions and tethered by a magical collar. The collar will choke you to death if you disobey your mission orders. You will be sent where an army cannot go and an angel would fear to tread. You are expendable. You are a Gun Dog.

Trials of the First Moon


Michael G. Perrin - 2013
    The 250 page, 91,000 word adventure includes character sheets, random number table, combat results table, bestiary, glossary, FAQs, 500 numbered sections and excellent replay potential. Trials of the First Moon is the first of a lengthy saga planned by the author. Introduction . . . You are Tsai (pronounced "/tsaI/" and rhyming with "sky"), a promising young Shint� warrior preparing for your black-sash examinations. You are anxious about undertaking these trials, but know the time is right-these trials are scheduled only once each spring by your Shint� elders for those students, deemed ready to meet the challenge. To miss this opportunity means waiting another year and losing out on thirteen moons' time training in more advanced and exciting-though challenging-Shint� curriculum. The First Moon is now waxing over the monasteries clustered in the north of Escrinn, the young and growing kingdom situated in the southeast of the world of Shanoong in which you were born and reared. It is the dawn of springtime in this realm, and the icy frost peacefully blanketing the courtyards, monuments, gardens, and outdoor training grounds of these reclusive sanctuaries thins daily with each rising sun. Your mornings begin early and the days of training are long and grueling at the monasteries where you study. Here, students nurture and hone their abilities to tap into their internal and ever-flowing "dao." Simply defined, dao is known as the spiritual energy existing within all living things. Through due diligence, instruction, and time, Shint� practitioners both cultivate increased dao while learning how to harness it. In all, there are two dozen of these monastic guilds, laid out symmetrically across the countryside of Escrinn with a crisscross of roads connecting them all. Each institution is a place of learning and devotion, specializing in a different Shint� animal and weapon fighting art. While students are initially encouraged to try their hands at any discipline that interests them, they must eventually commit to mastering specific ones. Furthermore, each student's mentor weighs in on the decision, guiding younger pupils toward styles which complement their temperament, athleticism, and other, more subtle qualities. The choice of which animal and weapon fighting styles to study comes easily to some while others remain reluctant to commit themselves for some time. Each individual's choice of which disciplines to study is taken very seriously, though some would argue that the issue is something of a moot point. After all, in the pursuit of becoming a master, a Shint� practitioner will learn them all in due time. At the age of seventeen, you have chosen and have become proficient in five of these art forms. This is the requisite number before becoming eligible to participate in the challenging black-sash trials. Dawn comes too early for your weary eyes as the sun shines through your window onto your still sleeping face. Yet it is not long before you are tying your brown-sash around your waist and splashing your face with refreshingly cool valley water in attempt to rally yourself for this morning's exercises. Your muscles protest the thought of the hours of work ahead of you, sore as they are from the rigors of yesterday. Yet it is a routine you know all too well and not a lifestyle you would readily trade. There is something intrinsically rewarding in it all, a thought you pause to consider as you close the door to the student dormitory behind you. Your mentor, already up, is awaiting your arrival . . .