Best of
Game-Design

1999

CG 101: A Computer Graphics Industry Reference


Terrence Masson - 1999
    This book includes tips and tricks, demo reel guidelines and CG job descriptions to help those looking to get into the business. It contains hundreds of software tool descriptions which have contact information, including Web addresses and phone numbers for easy reference.

Dust or Magic


Bob Hughes - 1999
    This innovative book examines, in depth, how to create that magic. In Dust or Magic, Bob Hughes delves deep beneath the gloss and the hype surrounding multimedia, to reveal the human beings who make the magic, and to show how it happens. The book draws together a wealth of knowledge and experience, with insights from recent science and older creative industries, and reveals the key to designing accomplished interactive computer-based media. It presents a simple, consistent and convincing paradigm for satisfying and successful creative work, and gives practical advice that will save designers from falling into old traps and re-inventing perfectly good wheels. Dust or Magic is for programmers, writers, artists, animators and interface designers, for the people who teach, lead and hire them, and also for people who simply want to know how human creativity fares in the new, digital age. If you are embarking on an adventure in multimedia, this great new source book will help you achi