Best of
Cyberpunk

2006

Daemon


Daniel Suarez - 2006
    Thousands of autonomous computer programs, or daemons, make our networked world possible, running constantly in the background of our lives, trafficking e-mail, transferring money, and monitoring power grids. For the most part, daemons are benign, but the same can't always be said for the people who design them. Matthew Sobol was a legendary computer game designer—the architect behind half-a-dozen popular online games. His premature death depressed both gamers and his company's stock price. But Sobol's fans aren't the only ones to note his passing. When his obituary is posted online, a previously dormant daemon activates, initiating a chain of events intended to unravel the fabric of our hyper-efficient, interconnected world. With Sobol's secrets buried along with him, and as new layers of his daemon are unleashed at every turn, it's up to an unlikely alliance to decipher his intricate plans and wrest the world from the grasp of a nameless, faceless enemy—or learn to live in a society in which we are no longer in control. . . . Computer technology expert Daniel Suarez blends haunting high-tech realism with gripping suspense in an authentic, complex thriller in the tradition of Michael Crichton, Neal Stephenson, and William Gibson.

Ghost in the Shell: Stand Alone Complex, Volume 1: The Lost Memory


Junichi Fujisaku - 2006
    When Major Motoko Kusanagi is able to capture one of the boys used as a pawn she hacks into his cyberbrain to find out who the ringleader is, but what she discovers will take her and the operatives of Section 9 on a journey deep into the heart of cyberspace, and the answers she finds will shake Section 9 to its core.

Judge Dredd: The Chief Judge's Man


John Wagner - 2006
    Armon Gill believes he is doing Justice Department a favour by murdering its most vocal opponents at the behest of the Chief Judge - but he's a puppet and Dredd must find out just who's pulling the strings.

Shadowrun Street Magic


Rob Boyle - 2006
    It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that are not known - or at least understood - such as the metaplanes and hostile spirits.It also contains advanced rules for magic traditions and groups, initiation and metamagic, enchanting, and new spells and adept powers.Street Magic contains everything the players and gamemasters need for magic in Shadowrun.- 192 Pages Hardcover