Dark Ages: 2020 (Dark Ages, #1)


J.D. Dutra - 2015
    When societies collapse... How do the unprepared survive? After ancient Rome fell to the barbarian hordes and its light went out, 500 years of economic and cultural deterioration followed in Europe - The Dark Ages. In the 14th century, the most brutal pandemic to ravage mankind finally pulled this part of the world out of the darkness. The Black Death decimated over 60% of the population, creating an immediate surplus of goods and land, which catapulted Europe into a new age of the rebirth: The Renaissance. The Black Death pandemic of the 14th century was no act of nature. The outbreak was unleashed on purpose, by an ancient and occult cabal which still operates at the present time, behind the secret societies of the rich and powerful. In the year 2020, moved by the desire to launch humanity into a new era of enlightenment and scientific advancements, this same obscure society plans to release a virus which can wipe out up to 90% of the world's population. Political maneuvering and the biggest false flag event in generations sets their plan in motion, and immediately the President of The United States is caught in a web of horror weaved by this powerful global elite. In the midst of it all, a clandestine CIA agent is torn between honor, duty and family. A struggling entrepreneur obeys the State and yet pays the ultimate price. An influential philanthropist has a dark secret that can alter the course of history, one which might lead a trio of scam artists to get more than they ever expected. As modern society crumbles and the final unleashing of a New World Order takes place, these 5 lives will collide in a violent struggle for control, power and ultimate survival.

Blackwing


Ed McDonald - 2017
    When a raven tattoo rips itself from his arm to deliver a desperate message, Galharrow and a mysterious noblewoman must investigate a long dead sorcerer's legacy. But there is a conspiracy within the citadel: traitors, flesh-eaters and the ghosts of the wastelands seek to destroy them, but if they cannot solve the ancient wizard's paradox, the Deep Kings will walk the earth again, and all will be lost.The war with the Eastern Empire ended in stalemate some eighty years ago, thanks to Nall's 'Engine', a wizard-crafted weapon so powerful even the Deep Kings feared it. The strike of the Engine created the Misery - a wasteland full of ghosts and corrupted magic that now forms a No Mans Land along the frontier. But when Galharrow investigates a frontier fortress, he discovers complacency bordering on treason: then the walls are stormed, and the Engine fails to launch. Galharrow only escapes because of the preternatural magical power of the noblewoman he was supposed to be protecting. Together, they race to the capital to unmask the traitors and restore the republic's defences. Far across the Misery a vast army is on the move, as the Empire prepares to call the republic's bluff.