Dragonsdawn


Anne McCaffrey - 1988
    Suddenly deadly spores were falling like silver threads from the sky, devouring everything - and everyone - in their path. It began to look as if the colony, cut off from Earth and lacking the resources to combat the menace, was doomed.Then some of the colonists noticed that the small, dragonlike lizards that inhabited their new world were joining the fight against Thread, breathing fire on it and teleporting to safety. If only, they thought, the dragonets were big enough for a human to ride and intelligent enough to work as a team with a rider...And so they set their most talented geneticist to work to create the creatures Pern so desperately needed - Dragons!

The Alexandrian Ring


William R. Forstchen - 1987
    But with no blood, guts, or glory, boredom began to set in and strategy lost its edge. Something was needed to bring fresh excitement to an old, old game. And so the past was mined for the greatest warriors and generals history had to offer: Napoleon, Alexander, the 47 Ronin, assassins from ancient Persia—all brilliant at either combat or at tactics and strategy.It was just a game—until mock war turned real on an unimaginable scale, and only those legendary warriors could turn the tide.

Adiamante


L.E. Modesitt Jr. - 1996
    After ten thousand years in exile, the cyber-warriors return in their fleet of spaceships to the planet that rejected them: Earth.

Virtual Mode


Piers Anthony - 1991
    Darius tells her he has traveled from "his reality" to find her. In proving to Colene that other worlds do exist, he uses up the power of the artifact that would allow them to travel back to his universe.They must try a slower, more dangerous method: the creation of a four-dimensional universe. Darius picks five anchor points in five different universes to set up a skew path, a "Virtual Mode," on which the anchors can walk.Thus begins a tale of romance, danger, adventure, and intrigue as the two travel through a myriad of alternate realities where anything is possible.

The Mystery of Grace


Charles de Lint - 2009
    That's where Altagracia Quintero meets John Burns, just two weeks too late. Altagracia - her friends call her Grace - has a tattoo of Nuestra Senora de Altagracia on her shoulder, she's got a Ford Motor Company tattoo running down her leg, and she has grease worked so deep into her hands that it'll never wash out. Grace works at Sanchez Motorworks, customizing hot rods. Finding the line in a classic car is her calling. Now Grace has to find the line in her own life. A few blocks around the Alverson Arms is all her world -- from the little grocery store where she buys beans, tamales, and cigarettes ("cigarettes can kill you," they tell her, but she smokes them anyway) to the record shop, to the library where Henry, a black man confined to a wheelchair, researches the mystery of life in death - but she's got unfinished business keeping her close to home. Grace loves John, and John loves her, and that would be wonderful, except that John, like Grace, has unfinished business - he's haunted by the childhood death of his younger brother. He's never stopped feeling responsible. Like Grace in her way, John is an artist, and before their relationship can find its resolution, the two of them will have to teach each other about life and love, about hot rods and Elvis Presley, and about why it's necessary to let some things go.

The Psalms of Herod


Esther M. Friesner - 1991
    All life is sacred until it is born.A woman's place is to submit, to obey. A woman's place is to give over her newborn for exposure on a hillside if the child is flawed in any way, even if it sborn the wrong sex. A woman's place is not to decide these things.One woman, Becca of Wiseways Stead, will not accept her place. Becca's desire for change forces her to ultimately confront her vision of herself as she was raised. But thought she is name a vessel of miracles by Gilber Livvy of the hidden tribes, will the secret she carries by miracle enough to redeem a world?

The X-Wing Series: Star Wars 9-Book Bundle: Rogue Squardon, Wedge's Gamble, The Krytos Trap, The Bacta War, Wraith Squadron, Iron Fist, Solo Command, Isard's Revenge, Starfighters of Adumar


Michael A. Stackpole - 2012
    Through nine thrilling novels, this handy eBook bundle features the action, the intrigue, and the entire evolving story of these unique space corps—units that are comprised of a diverse group of pilots determined to fight the good fight. This bundle includes the following titles:  ROGUE SQUADRONWEDGE’S GAMBLETHE KRYTOS TRAPTHE BACTA WARWRAITH SQUADRONIRON FISTSOLO COMMANDISARD’S REVENGESTARFIGHTERS OF ADUMAR

New Spring


Robert Jordan - 2004
    Or so it is said. The city that greets Al'Lan Mandragoran, exiled king of Malkier and the finest swordsman of his generation, is instead one that is rife with rumour and the whisperings of Shadowspawn. Proof, should he have required it, that the Dark One grows powerful once more and that his minions are at work throughout the lands.And yet it is within Canluum's walls that Lan will meet a woman who will shape his destiny. Moiraine is a young and powerful Aes Sedai who has journeyed to the city in search of a bondsman. She requires aid in a desperate quest to prove the truth of a vague and largely discredited prophecy - one that speaks of a means to turn back the shadow, and of a child who may be the dragon reborn.

The Monster in My Closet


NOT A BOOK - 2011
    A short story written for Halloween

Go, Mutants!


Larry Doyle - 2010
    Soon to be a major motion picture from Universal Studios, Larry Doyle’s Go, Mutants! is the funniest, most original bit of genre-bending since Pride, Prejudice and  Zombies. This story of alien high school rebels without a cause is sure to bring out the unabashed B-movie fan in everyone.

Generation One


Pittacus Lore - 2017
    The war may be over—but for the next generation, the battle has just begun!It has been over a year since the invasion of Earth was thwarted in Pittacus Lore's United as One. But in order to win, our alien allies known as the Garde unleashed their Loric energy that spread throughout the globe. Now human teenagers have begun to develop incredible powers of their own, known as Legacies.To help these incredible and potentially dangerous individuals—and put the world at ease—the Garde have created an academy where they can train this new generation to control their powers and hopefully one day help mankind. But not everyone thinks that's the best use of their talents. And the teens may need to use their Legacies sooner than they ever imagined.Perfect for fans of Marvel's X-Men and Rick Yancey's The 5th Wave, this epic new series follows a diverse cast of teens as they struggle to hone their abilities and decide what, if anything, they should do with them. As a spin-off of the bestselling I Am Number Four series, those familiar with the original books and newcomers alike will devour this fast-paced, action-packed sci-fi adventure.

Diaspora


Greg Egan - 1997
    Of the discovery of an alien race and of a kink in time that means humanity — whatever form it takes — will never again be threatened by acts of God.

Thief's Magic


Trudi Canavan - 2014
    Once a young sorcerer-bookbinder, Vella was transformed into a useful tool by one of the greatest sorcerers of history. Since then she has been collecting information, including a vital clue to the disaster Tyen's world faces. Elsewhere, in an land ruled by the priests, Rielle the dyer's daughter has been taught that to use magic is to steal from the Angels. Yet she knows she has a talent for it, and that there is a corrupter in the city willing to teach her how to use it -- should she dare to risk the Angels' wrath.But not everything is as Tyen and Rielle have been raised to believe. Not the nature of magic, nor the laws of their lands... and not even the people they trust.

The Steampunk Bible


Jeff VanderMeerJake von Slatt - 2011
    The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.Praise for The Steampunk Bible:"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”—PopMatters.com

Maia


Richard Adams - 1984
    Seduced by her stepfather and betrayed by her jealous mother, Maia finds herself in the hands of slave-traders to be sold as a concubine. She attracts the attention of General Kembri who uses her to obtain information from her admirers and her adventures uncover a plot for civil war. Proclaimed as a heroine, she finds that one sinister result of fame is to have enemies in high places and Maia has to struggle for survival through treachery, cruelty, lost love and a final flight through a wild empire to escape a crumbling regime.