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Kingdoms of the Wall


Robert Silverberg - 1992
    At its Summit, on the highest peak of all, far above the clouds, live the gods themselves. Each year, from the village of Jespodar at the foot of the imposing Wall, twenty men and twenty women, selected and trained at arduous length, set forth on a Pilgrimage. Against overwhelming odds they will attempt to scale the Summit, meet with the gods, and gain new knowledge. A few Pilgrims will return as madmen. Most will never be seen again.For Poilar Crookleg, the Pilgrimage has been a lifelong dream. Years ago he and his childhood friend Traiben vowed that they would one day make the Pilgrimage together, converse with the gods, and return not as madmen but as teachers of wisdom. Now it is their year of selection, and the two young men set forth among the chosen forty, determined to succeed where so many before them have failed.Along the way, they must brave ghosts and ravenous Wall-hawks, traverse terrifying Kingdoms and blasted landscapes of heat and ice, and then face the greatest challenge of all…the temptation of eternal life in a paradise of pleasure. At the end, for the few who endure, lies the Summit itself, and with it the secret of the gods—a secret so strange and unsettling that it will shatter centuries of belief and change the world forever.In Kingdoms of the Wall, Robert Silverberg has crafted a masterpiece of the first order, an adventure filled with awesome mystery and disturbing revelation, a voyage to the heart of creation itself as the inhabitants of an alien world strive to learn the truth about themselves and their gods, a truth as harsh and unforgiving as the forbidding heights of Kosa Saag.

The Ten Thousand


Paul Kearney - 2008
    Martin, Steven Erikson, and David Gemmell. By a critically acclaimed and highly praised author. The start of a brand new epic series. Retelling of the classic Greek history from Xenophon. Supported by targeted marketing, including ARCs, advertising in the genre press and online support.On the world of Kuf, the Macht are a mystery, a seldom-seen people of extraordinary ferocity and discipline whose prowess on the battlefield is the stuff of legend. For centuries they have remained within the remote fastnesses of the Harukush Mountains. In the world beyond, the teeming races and peoples of Kuf have been united within the bounds of the Asurian Empire, which rules the known world, and is invincible. The Great King of Asuria can call up whole nations to the battlefield.His word is law.But now the Great King's brother means to take the throne by force, and in order to do so he has sought out the legend. He hires ten thousand mercenary warriors of the Macht, and leads them into the heart of the Empire.

The Kingless Land


Ed Greenwood - 2000
    The only hope for peace lies in the legend of the Sleeping King: destined to rise and restore peace when the Dwaerindim stones are recovered.Lady Embra Silvertree is the sorceress daughter of a bellicose baron with an eye towards world domination. She has been imprisoned by her father who hopes to use her as a magical battery to fortify his castle. When a pair of good natured rogues attempt to steal one of her jewel encrusted gowns, they are quickly enlisted as allies to help her escape and, with the aid of a shape-shifting cleric, to seek out the Dwaerindim.

The Ruins of Ambrai


Melanie Rawn - 1994
    But the greater the magic, the greater the peril—and Lenfell was soon devastated by a war between rival Mageborn factions that polluted land, sea, and air with Wild Magic and unleashed the hideous specters known as Wraithenbeasts.Generations after that terrible war, with the land recovered from crippling wounds and the people no longer threatened by genetic damage, Mageborns still practice their craft—but under strict constraints. Yet so long as the rivalry between the Mage Guardians and the Lords of Malerris continues, the threat of another war is ever-present. And someone has been planning just such a war for many long years, the final strike in a generations-old bid for total power....

Geomancer


Ian Irvine - 2001
    Despite the development of battle clankers and mastery of the crystals that power them, humanity is losing. Tiaan, a lonely crystal worker in a clanker manufactory, is experimenting with an entirely new kind of crystal when she begins to have extraordinary visions. The crystal has woken her latent talent for geomancy, the most powerful of all the Secret Arts - and the most perilous. Falsely accused of sabotage by her rival, Irisis, Tiaan flees for her life. Struggling to control her talent and hunted by the lyrinx, Tiaan follows her visions all the way to Tirthrax, greatest peak on all the Three Worlds, where a nightmare awaits her.

The Ambassador's Mission


Trudi Canavan - 2010
    Though she is now part of the establishment, she comes to find that the past is not so easily left behind... Lorkin, Sonea's rebellious son, has volunteered to join the formidable Lord Dannyl in his new post as Guild Ambassador to Sachaka - a land ruled by cruel, slave-owning black magicians. There is suspicion that some of the Sachakans still harbor dreams of conquest, so when word comes that Lorkin has gone missing, Sonea is desperate to find him. However, Guild law states that if a Black Magician leaves the city he or she will be exiled forever. As she fears for her missing son, Sonea dedicates herself to helping her old friend Cery. For some time, there has been fear and paranoia on the streets of Imardin. Leading thieves have been dying under irregular circumstances. The need to discover who has been picking off the leading thieves of the city is now a very personal crusade - one that Sonea must aid, for the killer appears to be using magic. Either a member of the Guild is leading a double life as a hired killer, or there is - once again - a rogue magician on the streets of Imardin . . .

Lord of the Isles


David Drake - 1997
    She has survived the cataclysm that destroyed the powerful empire of the Isles in her time. She finds herself in a small town far from the new centers of power, but among a small group who, all unknowing, will become the focus of a new struggle for dominance and magical power that will shake this world, and others. For The Hooded One, the most powerful sorcerer of all time, has also survived the ancient catastrophe he created. The peace of the small village is destroyed in an instant, and the young principles must set out on a quest to meet their destiny.

Empire in Black and Gold


Adrian Tchaikovsky - 2008
    But meanwhile, in far-off corners, the Wasp Empire has been devouring city after city with its highly trained armies, its machines, its killing Art...And now its hunger for conquest and war has become insatiable. Only the ageing Stenwold Maker, spymaster, artificer and statesman, can see that the long days of peace are over. It falls upon his shoulders to open the eyes of his people, before a black-and-gold tide sweeps down over the Lowlands and burns away everything in its path.But first he must stop himself becoming the Empire's latest victim.

The Great Book of Amber


Roger Zelazny - 1999
    Now, here are all ten novels, together in one magnificent omnibus volume. Witness the titanic battle for supremacy waged on Earth, in the Courts of Chaos, and on a magical world of mystery, adventure and romance.--back cover

Jack the Bodiless


Julian May - 1991
    Leading humanity was the powerful Remillard family, but somebody--or something--known only as "Fury" wanted them out of the way.Only Rogi Remillard, the chosen tool of the most powerful alien being in the Milieu, and his nephew Marc, the greatest metapsychic yet born on Earth, knew about Fury. But even they were powerless to stop it when it began to kill off Remillards and other metapsychic operants--and all the suspects were Remillards themselves.Meanwhile, a Remillard son was born, a boy who could represent the future of all humanity. His incredible mind was more powerful even than his brother Marc's--but he was destined to be desroyed by his own DNA...unless Fury got to him first!From the Paperback edition.

The Briar King


Greg Keyes - 2002
    In the kingdom of Crotheny, two young girls are playing in the tangled gardens of the sacred city of the dead when they stumble upon the unknown crypt of a legendary ancestral queen.

The Road to Underfall


Mike Jefferies - 1990
    And it falls to untrained Thane, whose proud ancestry has become a laughingstock, to alert the border garrisons at distant Underfall.

The Atlas of Middle-Earth


Karen Wynn Fonstad - 1981
    Here is the definitive guide to the geography of Middle-earth, from its founding in the Elder Days through the Third Age, including the journeys of Bilbo, Frodo, and the Fellowship of the Ring. Authentic and updated -- nearly one third of the maps are new, and the text is fully revised -- the atlas illuminates the enchanted world created in THE SILMARILLION, THE HOBBIT, and THE LORD OF THE RINGS.Hundreds of two-color maps and diagrams survey the journeys of the principal characters day by day -- including all the battles and key locations of the First, Second, and Third Ages. Plans and descriptions of castles, buildings, and distinctive landforms are given, along with thematic maps describing the climate, vegetation, languages, and population distribution of Middle-earth throughout its history. An extensive appendix and an index help readers correlate the maps with Tolkien's novels.

Night of Knives


Ian C. Esslemont - 2004
    Tonight however, a once-in-a-generation Shadow Moon brings demon hounds and darker beings. Also, a prophecy promises the return of long missing Emperor Kellanved to the contended imperial throne. This night will determine the fate of the world.

The Curse of the Mistwraith


Janny Wurts - 1993
    Only the combined powers of two half-brothers can challenge the Mistwraith’s stranglehold: Arithon, Master of Shadow and Lysaer, Lord of Light.Arithon and Lysaer will find that they are inescapably bound inside a pattern of events dictated by their own deepest convictions. Yet there is more at stake than one battle with the Mistwraith – as the sorcerers of the Fellowship of Seven know well. For between them the half-brothers hold the balance of the world, its harmony and its future, in their hands.