Luck is Not a Factor


Chris KennedyRob Howell - 2018
    Nineteen extraordinary stories. One bestselling universe. It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain. What do you do when the odds are stacked against you? Mercs plan, strategize, and sometimes even scheme, but there is one thing they all believe—luck is never a factor. Unless it is. Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Edited by bestselling authors and universe creators Chris Kennedy and Mark Wandrey, “Luck is Not a Factor” includes all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. The nineteen authors take on various aspects of the universe, giving you additional insight into a galaxy that isn’t at war…but definitely isn’t at peace. There’s only one thing for sure—anything’s possible for a fistful of credits! Inside, you’ll find: Preface by Chris Kennedy “Luck is Not a Factor” by Mark Wandrey “Jury-Rigged” by Paul E. Cooley “Hunting Trip” by Jon R. Osborne “To Sell Your Cloak” by Joseph Capdepon, II “Sattara” by Christopher Woods “Test and Devaluation” by Thomas A. Mays “The Humans Inside” by Jamie Ibson “A Sword for Striking” by Rob Howell “Confluence” by Lee Dunning “Hell Hath No Fury” by Brad R. Torgersen “All’s Fair in Love and Mercs” by Jon Del Arroz “The Price of Devotion” by Michael Ciaravella “A Simple Recon Mission” by Philip Wohlrab “Three Gladiators” by T. Allen Diaz “Target of Opportunity” by Terry Maggert “Scooping the Competition” by Terry Mixon “A Token of Affection” by Kacey Ezell “To Save the Earth” by Chris Kennedy “CASPer’s Widow: The Last Goodbye” by JR Handley

Hunter


Kacey Ezell - 2019
    They have absolute power; after all, they are the ones with the weapons. The only other armed agency, the Peacemaker Guild, is far smaller and unable to bend them to their will. But absolute power has the tendency to corrupt absolutely, and this is becoming increasingly apparent as the guild’s members pursue their hidden agendas. Leeto, the Merc Guild’s Speaker, and the Veetanho General Peepo are no different than the rank and file. They will use any means necessary—within the law or not—to accomplish their goal of destroying humanity. With the invasion of Earth already complete, a single compliant Hunter could be the Guild’s perfect weapon to finally accomplish their goals. Except that Hunters aren’t known for their compliance. Sparks are sure to fly as the unstoppable force of the Mercenary Guild comes up against the immovable object that is the will of the galaxy’s deadliest assassins. Guns in the light battle knives in the dark as the Mercenary Guild takes on the Depik Hunters, and only one will emerge victorious. Who will survive to kill another day?

Tales from the Lyon's Den


Chris KennedyDoug Dandridge - 2018
    But mercs of all species know that if you head to southwest Houston, near the Starport, there’s a particular run-down strip mall that looks like it’s been abandoned for years. The glass door second from the south end of the strip is plastered over on the inside with blue paper, and the faint golden outline of a rampant lion is the only clue. The door is locked, of course, and beyond the door is nothing but a darkened hallway with a downward slope and a slight curve to it. Once you follow this curve far enough, you are greeted by two very large, very well-armed Lumar. “Welcome to the Lyon’s Den,” the larger of the two says without a translator, and without a trace of an alien accent. “You know the rules?” Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “Tales from the Lyon’s Den” includes eighteen all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. Want to know what it’s like to do search and rescue while a battle is going on or what to do with that new manufactory you just won in a card game? Better learn the rules to the Lyon’s Den…and then step inside! Inside, you’ll find: Preface by Chris Kennedy “The Devil in the Pit” by Mark Wandrey “A Job to Do” by Quincy J. Allen “For the Honor of the Flag” by Doug Dandridge “Lucky” by James P. Chandler “Shit Day” by Marisa Wolf “The Charge of the Heavy Brigade” by Chris Kennedy “The Bottom Line” by Michael J. Allen “Midnight Diplomacy” by Tim C. Taylor “Desperta Ferro” by Eric S. Brown & N.X. Sharps “The Deadly Dutchman” by Kevin McLaughlin “The Felix” by RJ Ladon “The Heart of a Lion” by Terry Mixon “What Really Matters” by Chris Winder “Headspace and Timing” by Robert E. Hampson “Return to Sender” by Benjamin Tyler Smith “Grunwald” by David Alan Jones “The Quiet Was Fine” by Jake Bible “A Mother’s Favor” by Kacey Ezell

Free Bird Rising


Ian J. Malone - 2019
    There are!” — Colonel Terrance Van Zant, Commanding Officer, Swamp Eagle Security Taylor Van Zant has a lot on his mind. Like everyone in Jacksonville, North Florida, the early-twenties bartender from Riverside saw his world upended when his brother, Terry, an interstellar mercenary and local hero, died suddenly in a freak starship accident. Five years later, having been stonewalled for answers, Taylor faced a choice: Honor his mother’s wish that he never go merc or defy it to save her life by resurrecting Terry’s company. That was thirteen months ago. Now the newly reformed Eagles stand on the verge of a major milestone: owning their own flagship. There’s just one problem. Terry left behind a ship that no one knew about, a rare breed of cruiser with a most peculiar secret. "Free Bird Rising” is the story of a young man’s quest for justice and to escape his brother’s shadow. The shocking revelations he finds, though, will likely rock the Galactic Union to its core and get him killed.

When Eagles Dare


Doug Dandridge - 2018
    Land on the middle of a 7.5-mile-high plateau, walk six miles to the edge of the cliff, and scale down the 39,000-foot-high cliffs to the foothills of the canyon below. Nothing to it, right? But then there was the swamp they had to cross, full of large indigenous life forms that thought Humans made good snacks. And the rivers, full of other killers, they would have to negotiate. And then there were the Xlatan, a race of six-legged killers guarding the target. A relatively new mercenary race, although one more established than the Humans, the Xlatan were supposed to be tough. Maybe not—quite—as tough as the Besquith, but close enough to give a number of other merc races the chills when they went up against them. The Fierce Eagle Company only needed to traverse the planet, stay alive, and then surveil the operation the Xlatan were guarding to gather intelligence for the CASPer-equipped merc company that was enroute to destroy the operation. The mission would have been nearly impossible, all on its own. There’s just one more thing, though, that they don’t know. They’ve been set up, and the heavy forces aren’t coming. Still, anything is possible…When Eagles Dare.

The Colchis Job


Kal Spriggs - 2018
    Having taken over the Argonauts’ mercenary company when its previous owner was killed, he has arrived back at Karma to find that no one will deal with him. Blacklisted by his father, Jason is forced to do a job for him to clear his name. The early days of humanity’s expansion into space was an exciting time, as the best of the race went to the stars. Unfortunately, some of the worst went, as well, and the Argonauts must hunt down and destroy the worst of the worst, Colchis Industries. Colchis has powerful friends, though, and its coffers are overflowing with credits, allowing it to hire mercenaries and buy equipment beyond what the Argonauts can afford. They also meddle in genetics, and their creations range from…interesting…to unstoppable. Outmanned and outgunned, Jason and his crew embark on their voyage short on equipment but long on attitude. One thing is for sure—win, lose, or draw, they’re going to go out in style!

With Your Shield


Chris Kennedy - 2019
    A hacker who can beat any code, he’s in charge of communications intercepts for the Golden Horde’s Computer Operations section. When people can’t break a code, they bring in Spartan. It wasn’t always this way, though. Spartan used to be a frontline CASPer pilot—someone who could be counted on to get the job done and bring the squad home safely…until he lost his entire squad in an ambush. He also lost his edge in the attack, and he swore he would never pilot a CASPer in combat again. Everything changed, though, when he came up with an idea for a new type of scout CASPer—one that would prevent what happened to him from ever happening again. He’s been given a mech to convert and a team to help him bring his idea to reality. And he’s been given a chance to test it out on a Golden Horde deployment. But in the time immediately before the events of the Omega War, forces are already moving behind the scenes, and nothing is as it seems…and they’re bringing along Spartan’s combat mech—which he said he’d never pilot in combat again—just in case.

The Feeding of Sorrows


Rob Howell - 2019
    Twice is a coincidence. Three times is enemy action. When Zuul-led thugs attack members of the Queen Elizabeth’s Own Foresters leaving the Lyon’s Den, the battles on Cimaron 283133-6A and Peninnah become enemy action, not simply mercs fulfilling contracts. What the Foresters don’t realize is that these attacks have been planned for years as part of an even larger series of plots aided by members of the Mercenary Guild. Unlikely allies appear, including a Peacemaker who doesn’t like being used, an electronic intelligence specialist with a past that’s heavily redacted, and the strangest recruit in the Foresters’ history, but will their aid be enough against foes who seek the unit’s complete and utter destruction? And more importantly—who is funding the intelligence specialist’s special toys? Answers will be found as the Foresters battles across the stars and in alien jungles—but will the answers only bring more questions? Only two things are certain. Alliances will shift. And sorrows will be fed.

Karma Upsilon 4


Mark Wandrey - 2018
    He’s not your typical merc commander. He’s overweight and, at 20 years old, he’s the youngest person to ever take the reins. After a series of successful contracts, though, Jim’s brought the Cavaliers back from the brink of financial ruin. Having discovered a functioning Raknar—a 20,000-year-old, 100-foot-tall war machine left from another era—Jim was able to use it to win a decisive battle. But now Jim wants more. Lots more. He knows there must be more Raknar out in the galaxy, and he’s determined to find them. Follow along with Jim and his partner, Splunk, a member of the enigmatic race known as Fae, as they search the galaxy for more Raknar. Before it’s too late.

Crimson Worlds Collection III


Jay Allan - 2016
    Erik Cain, Augustus Garret, and the rest of the high command are grimly satisfied that humanity has been saved from the First Imperium menace. There is no joy, however…no elation at the “victory.” The losses this time were too heavy…too personal…to bear. They had done what was necessary to win the war. Now they had to find a way to live with the gut wrenching decisions that victory had required. Garret needed time. Time for repairs, to replace losses, to learn how to go on in the aftermath of what he’d done. But the fleet wasn’t heading for a well-deserved rest…they were moving into another firestorm. A new menace, one as deadly as the First Imperium, was waiting, and it threatened to shatter the fragile alliance of the Earth powers and throw all human space into another desperate war…one that might be the final confrontation. On world after world, mysterious forces are invading, taking control of the most vital colonies. The invaders are well-drilled powered infantry, veteran forces that quickly shattered the planetary militias and established brutal occupation regimes. The leaders of the Alliance’s forces must rally themselves once again to face this new threat…an unknown enemy that is as well trained, experienced, and equipped as the Marines. Indeed, on some colony worlds rumors are already spreading that the invaders are the Marines themselves, that they have come to conquer, to rule… Even Legends Die Gavin Stark, the ex-head of Alliance Intelligence, and the bitter foe of the Marine Corps, has made his bid for power. The clone soldiers of his Shadow Legions have seized control of dozens of colony worlds, imposing his brutal rule over millions. His plan is no less than to subjugate all mankind. On Earth, Stark’s manipulations have brought the Superpowers to the brink of war, threatening the Treaty of Paris and its prohibition against terrestrial warfare. For a century, man had restricted his wars to space, but now the Powers are sliding closer to the brink…the final battle that could kill billions, and turn Earth into a wasteland. On a few key colony worlds, Erik Cain, Elias Holm, and the remnants of the shattered Marine Corps struggle against Stark’s vast armies…the only hope of turning back the tide of destruction and despair that threatens to engulf all mankind. They are outnumbered and outgunned, but they will fight nevertheless, standing grimly in the breach, holding back Stark and his dark legions. The Marines will fight with the last of their strength and resolve. But this time the cost will be too high to bear, too personal. Even Marines need their heroes, their legends. But even legends die. The Fall The Epic Conclusion to the Crimson Worlds Series… Erik Cain has left the Corps, driven to near madness by an overwhelming need for vengeance. He has sworn to kill Gavin Stark, the madman responsible for his mentor’s death and, with a small band of dedicated followers, he is pursuing his prey across occupied space. Meanwhile, on a dozen colony worlds, Marines land to face the occupying forces of Stark’s Shadow Legions. They are supported by the Janissaries, their longtime enemies, now turned allies, but they are facing a vastly superior enemy entrenched and waiting. But they know what is at stake, and they are determined to prevail.

Scrapyard Ship Series Books: 1 - 3


Mark Wayne McGinnis - 2016
    100000s of copies sold. Nearly 2000 pages of lightning-paced action. The first three stories in the series readers are describing as: A fierce, sparkling and enchanted SciFi tale! SCRAPYARD SHIP (Book 1) Lieutenant Commander Jason Reynolds has had a string of bad luck lately -- evident by the uncomfortable house arrest bracelet strapped to his right ankle. Worse yet, he’s relegated to his grandfather’s old house and rambling scrapyard. To complicate things, the women in his life are pulling from every direction. But It’s through a bizarre turn of events that Jason is led to a dried up subterranean aquifer hundreds of feet below ground. Here he discovers an advanced alien spacecraft, one that will propel his life in a new direction. The adventure begins… and with it new troubles for Jason: The Craing, an unstoppable interstellar threat, is headed right for Earth. A desperate situation goes from bad to worse as the Alliance crumbles. Fortunately, Jason’s unorthodox and impetuous nature seems to work in his favor as he moves up to the captain’s chair. First order of business is to reconnect with his SEAL team compatriots and face this enemy head on. What's at stake? The very survival of the human race. This is a full-length 70,000-word novel, first in the science fiction adventure series for Scrapyard Ship. Also note... the sequel, HAB 12 is also now available! HAB 12 (Book 2) Captain Jason Reynolds faces new challenges, not only on Earth but from the far side of the universe as well. The only way to stop the Craing this time will be to square off with them on their home turf. Jason's been informed that three powerful Craing warships, having similar technology as The Lilly, will soon be en route to Earth. The Alliance must destroy the Craing's wormhole means of distant space travel to avert Earth's total annihilation. Unfortunately, there's no way to reach the Craing worlds in time, at least not through conventional means. It's up to Jason and his hand-picked assault team to traverse, by advanced phase-shifting means, through the hazardous environment of HAB 12. This is an adventure fraught with carnivores of a Jurassic Age magnitude, and a terrain so deadly that turning back may be their only hope of survival. SPACE VENGEANCE (BOOK 3) Captain Jason Reynolds is back! In the third installment of the Scrapyard Ship sci-fi adventure series, Space Vengeance, Jason, his family, and The Lilly's crew face the impending destruction of their internal nano-devices. What's worse, what remains of the Craing fleet, some 1500 warships, is back and headed straight toward the already decimated planets within Allied space. In what looks to be a one-way suicide mission, Jason must leave Nan and Mollie behind on Earth and out of harm’s way. While war rages on sixty light years from Earth, maniacal space raider Captain Stalls and hundreds of his pirated warships close in on Earth. Stalls knows exactly what he wants: to find and kill Captain Reynolds and take the beautiful Nan Reynolds for his own.

Dark Space: The Second Trilogy


Jasper T. Scott - 2017
    This trilogy continues from the previous one, and brings a firm conclusion to the series.Dark Space IV: RevengeDARK SPACE WON THE BATTLE Humanity has just won a major victory against the invading Sythians--the first victory in the history of the war. The savage Gors have joined forces with Dark Space, and now for the first time since the invasion, it looks like the tide is turning. But the Sythians weren't defeated. Humanity just bloodied their noses. Now they know where Dark Space is, and they are coming back for revenge.THE WAR STILL RAGES Admiral Hoff Heston is secretly terrified of what's coming, but he's lulling people into a false sense of security. He needs to buy time. The people of Dark Space are not as alone as they think. AND EVERYTHING IS ABOUT TO CHANGE Avilon, a lost sector of humans, has remained hidden and untouched by the Sythian invasion. No one knew they even existed, except for Admiral Heston. Now he must send a mission to contact them and get help, but what humanity finds there will change more than just the course of the war against the alien invaders . . . it will change the very nature of their existence.Other books included in this set:Dark Space V: AvilonSynopsis omitted due to spoilers.Dark Space VI: ArmageddonSynopsis omitted due to spoilers.

Negotiation: An Anthology of Hunter Tales from the Four Horsemen Universe


Kacey EzellMark Wandrey - 2019
    Thirteen Stories about the Depik—what they were and where their society goes from here! It’s the Twenty-Second Century. Humanity has taken its first steps into the galaxy, and we’ve found ourselves in a vast playground of alien races, environments, and cultures. As the newest players on the universal stage, though, our position is readily apparent—we’re at the bottom of the food chain. But we’ve found new allies. The Depik are feared across the galaxy as the ultimate assassins, but when an attack on their home world devastates their society, the survivors are scattered across the galaxy. As humanity helps bring their civilization back together, though, how do the remaining Depik adults put their society back together and teach the young kits and kitas about what was lost? Stories. Not only are stories told to educate, but also to help the young Depik make sense of their place in a galaxy that is so much bigger than they are. Enter now the world of the assassin, as these peerless killers decide how to make their way forward, and thirteen amazing authors imagine the paths these Hunters will take. With stories by: Jody Lynn Nye Jonathan P. Brazee D.J. Butler Mark Wandrey Terry Mixon Kevin Ikenberry Kevin Steverson Jamie Ibson Jon R. Osborne Joseph Capdepon II Casey Moores Kacey Ezell Marisa Wolf

Aurora Resonant: The Complete Collection


G.S. Jennsen - 2018
    The true universe is unfathomably vast, teeming with life and untold wonders. And it is enslaved.Created by ancient aliens in a daring gambit to understand the nature of the enemy, humanity is now asked to be the savior of a universe not their own. If they are to succeed, they must rise above not only their fractious past but the sins of their genetic ancestors to boldly embrace a future they never dared imagine possible.*RELATIVITY"I'd tell you to be careful, but we wouldn't be here if you'd ever taken that advice. No reason to start now, right?"For millennia the Anadens have ruled the known universe. They believe they've crafted the perfect empire, ordered and impervious to challenge. They believe the fight has been crushed out of the species they subjugate. They are wrong.It's a suicide mission, without a doubt. Alex Solovy and Caleb Marano must steal crucial intelligence from the Anadens' central military headquarters. To succeed, they'll need to navigate a strange universe ruled by a cabal of powerful immortals, populated by aliens they've never met and fueled by technology they've never seen. They're going to need a little help--the kind of help only a suicidally defiant anarchist on the run from more than just personal demons can provide.*RUBICON"We are you--the you that you could have been."The Anaden Directorate has ruled Amaranthe for millennia, subjugating species and galaxies in a neverending quest for control and order. For as many millennia, the anarchs have rebelled, defiantly claiming their own freedom yet without hope of winning it for everyone. Now, an alliance with humans offers a tantalizing chance to at last defeat their immortal masters. But can they trust an ally who looks suspiciously like the enemy?Humanity is the genetic recreation of the Anadens, but genetics aren't everything. Humans like to make their own destiny, and they have overcome great challenges to achieve unprecedented peace and prosperity. But have their trials prepared them for the enemy they now face?"The battle for the heart and soul of Amaranthe will be joined, and we must be unafraid."Amidst the chaos of an escalating war, Caleb's bond with the mysterious diati grows ever more powerful, even as Alex's forays into the hidden dimensions of the universe lead them to unfathomable places. But when the anarchs are pushed to the breaking point and the AEGIS fleet is dealt a devastating blow, Miriam Solovy must find a way to defeat a foe wielding superior technology, firepower and numbers, or else more than one civilization will be lost.*REQUIEMThe end of the world began with a library query...how will it conclude?What began as a chance discovery of an anomalous signal is now a multiverse war between humanity and its genetic ancestors over who controls the levers of life and death. Over who decides what life is and whether it will be allowed to exist. For the ruling Anaden Directorate, victory means immortality. For humanity, defeat means extinction.

Galactic Empire Wars: The Beginning Books 1-3


Raymond L. Weil - 2016
    Weil comes a chilling story of the future.To the Kleese, the Earth is nothing more than a planet full of conscripts to be used to fight in their numerous wars of aggression against other planets. The Kleese are one of several large Galactic Empires that control the majority of the galaxy. To them, Earth is a dangerous planet due to the aggressiveness of the humanoid species that inhabits it. This is a species that cannot be allowed to spread out into the galaxy. Once they have taken their handful of conscripts, the planet will be destroyed.Unknown to the Kleese, their attack against the human homeworld will ignite a war that will spread across the known galaxy. Billions will die in their quest to free themselves from the heartless alien race. Can the human race rise up and lead the few worlds willing to fight against the Kleese? Find out in the Galactic Empire Wars.