A Bait of Dreams


Jo Clayton - 1985
    They were beautiful crystals, cool and smooth. They opened doorways to magical realms, leading to escape, happiness, peace. But they exacted a terrible price for they were an incredible narcotic. After only a single use, they dragged you in, sucked your soul dry, leaving you to lingering death. — Where did they come from? And what really were they? For Gleia, Shounach, and Deel it had become a matter of desperate urgency, for each has lost someone to the Eyes, someone they could not forget. For them the source of these damnable jewels must be found and destroyed. Otherwise the Ranga Eyes would destroy them and all their world.

Crusade for Armageddon


Jonathan Green - 2003
    Now Brant swears a blood oath to avenge his lost brothers, his home planet, and the honor of the Chapter by hunting down the ork leader responsible--and follows a trail to Armageddon, a world synonymous with war...

Ships of the Line


Doug Drexler - 2006
    To explore, to seek out what lay beyond the close and comfortable, every explorer had to embrace danger. And as they did so, what arose was a mystical bond, a passion for the ships that carried them. From the very first time humans dared to warp the fabric of space, escaping from the ashes of the third World War, they also created ships. These vessels have become the icons of mankind's desire to rise above the everyday, to seek out and make the unknown known. And these ships that travel the stellar seas have stirred the same passions as the ones that floated in the oceans. While every captain has wished that their starship could be outfitted in the same manner as the sailing ship H.M.S. Beagle -- without weapons -- that proved untenable. From the start, Starfleet realized that each vessel, due to the limited range of the early warp engines, must be able to stand alone against any attack. Thus arose the idea, taken from the days of wooden sailing ships, that every Starfleet vessel must stand as a ship of the line. Through the actions of their captains and crews, countless starships have taken on that role. Here we remember some of those ships and their heroic crews. In celebration of the fortieth anniversary of Star Trek, here for the very first time collected together are the spectacular images from the highly successful and acclaimed Star Trek: Ships of the Line calendars. Gloriously rendered, each of these illustrations was created exclusively for Pocket Books. With text by Michael Okuda (The Star Trek Encyclopedia), the story of each of these valiant starships comes to life.

Rhythm Roger: The Secrets Of Electon


Himanshu Rai - 2020
    "World is not only what we see." Rhythm has entered Electon, now it's your turn to take your path to know about the secrets of the Electon World.

Ringworld Throne/Ringworld/The Ringworld Engineers (Ringworld #1-3)


Larry Niven - 1996
    

The Contingency Four Book Boxed Set


G.J. Ogden - 2020
    More than 1,100 pages of epic space opera action and adventure with unique heroes and twists that you won’t see coming. Over 1.5 Million Page Reads and counting! From book one: No-one comes in peace. Every being in the galaxy wants something, and is willing to take it by force. The Hedalt were no different. They came from the distant reaches of the galaxy to wage war. Their fleet wanted to take Earth for its prize, but we were ready. We were stronger. For years, we fought them, ship-to-ship, until we scattered their forces and drove them back. Pursuing the Hedalt fleet to their home world, we delivered the decisive blow. We nuked their planet and wiped them out for good. Or so we thought. For decades, Earth Fleet sent out Deep Space Recon missions to scour the galaxy and clean up the remnants of the Hedalt Empire. Eventually, we found only ghosts – empty outposts and long-dead colonies. But, close to the edge of known space, I – Captain Taylor Ray – and my crew are about to make a discovery that will change everything. The war isn’t over. The war has yet to begin. The series includes: The Contingency The Way Station Gambit Rise of Nimrod Fleet Earth’s Last War

The Last Valkyrie


Jeremy Robinson - 2017
    Shifted to the equator, the continent, now known as Antarktos, has thawed and bloomed. Endless ice has given way to lush tropical jungles, and all the people now living here are protected and led by Solomon Ull Vincent, the Last Hunter and King of Antarktos. My father.I've been told that all the creatures of Antarktos, exotic and untamed, howled at the moment of my birth. If that wasn't intimidating enough, I've also been told that I was born to be a hunter, that the blood coursing through my veins destined me to fight mankind's most ancient enemy--the Nephilim, half-human, half-demon monsters determined to exterminate humanity.My older sister, Aquila, thinks it all sounds glorious, but I don't want it. Any of it. I prefer charcoals and a drawing pad to my Norse hammer. So I choose to ignore the stories. My heritage terrifies me. But when Aquila is kidnapped and dragged to the underworld to be broken and corrupted, our guardian, Zuh, is severely wounded and my father isn't there to save them--I'm the only one who can.From the monster-filled caves beneath Antarktos to the halls of Valhalla, I must embrace my heritage, face the fears that hold me hostage and save my sister before she kills our father. To save my family, and Antarktos, I must become a hunter, or perhaps something more...My name is Norah Kainda Vincent, the Last Valkyrie. This is how my story begins.International bestselling author, Jeremy Robinson, is joined by his youngest co-author ever, Tori Paquette, as they delve into the dark and mysterious world of Antarktos, hailed as the "new continent of terror," by New York Times bestselling author James Rollins. Praised by action-adventure and thriller greats such as Steve Berry, Jeff Long, Steve Alten, Stel Pavlou and Scott Sigler, the Antarktos Saga continues in The Last Valkyrie, uncovering dark secrets, sinister evils and the true strength of a young woman.

Dungeons & Dragons Art & Arcana: A Visual History


Michael Witwer - 2018
    It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual evolution of the game, showing its continued influence on the worlds of pop culture and fantasy. It features more than 700 pieces of artwork--from each edition of the game's core books, supplements, and modules; decades of Dragon and Dungeon magazines; classic advertisements and merchandise; and never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with the game. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Hard Drop


Will van der Vaart - 2013
    Their objective is classified, marked only by coordinates leading them into a deserted city at the heart of the fighting. From the beginning, everything possible goes wrong. A missile strike rocks the carrier mid-launch, and only a fraction of the unit reaches the surface alive.Outmanned, outgunned, and scattered, with a hard deadline to orbital bombardment looming, it is up to Drop Commander Tyco Hale to rally his troops and reach their objective. But what they find, hidden deep in the tunneled passages under the city, will change everything about what he fights for and what he believes in. With the unit in tatters and loyalties divided, the choice he makes in the dark will seal all of their fates - and much more besides.

J.R.R. Tolkien: Artist and Illustrator


Wayne G. Hammond - 1995
    Tolkien (1892-1973) renowned author of THE HOBBIT, THE LORD OF THE RINGS and THE SILMARILLION, was an artist in pictures as well as in words. Though he often remarked that he had no talent for drawing, his art has charmed his readers and has been exhibited to large and appreciative audiences the world over. In fact, his talent was far more than he admitted, and his sense of design was natural and keen. J.R.R. TOLKIEN: ARTIST & ILLUSTRATOR explores Tolkien's art at length, from his childhood paintings and drawings to his final sketches. At its heart are his illustrations for his books, especially his tales of Middle-earth. Also examined are the pictures Tolkien made for his children, his expressive calligraphy, his love of decoration, and his contributions to the typography and design of his books. With 200 reproductions, many in full colour, this lavishly-produced book offers a perfect opportunity for anyone wishing to discover a largely unexplored aspect of J.R.R. Tolkien's character.

The Scribblings of a Madcap Shambleton


Noel Fielding - 2011
    Hilarious and beautifully produced, this is a visual feast which will delight and entertain Noel's many impassioned fans."Growing up in the jungles of India there was no need for drawing or painting. I would sometimes arrange ants into primitive still lives or scratch out portraits onto the trunks of trees. Things changed when I was 11, a lame tiger who owned a stationery shop gave me the keys to his stock room, I would roll around in acrylic and oil pastels in reverie, licking canvases and tucking coloured pencils into my wild hair. It was here I learned how to draw and paint well enough to be accepted into Croyden Art College. There, Dexter Dalwood (Turner Prize nominee) taught me and after two years under his supreme tutelage and much hard graft he advised me to become a comedian." —Noel Fielding

Lost Encyclopedia


Tara Bennett - 2010
    Created in full collaboration with ABC Entertainment and ABC Studios, this is the full and only fully licensed and comprehensive reference to all things LOST, and it includes an exclusive forward by executive producers Damon Lindelof and Carlton Cuse.

Invisible Kingdom, Vol. 3: In Other Worlds


G. Willow Wilson - 2021
    As revolution looms, these Siblings of Rebirth have an unthinkable mission to carry out, and they can't do it without Vess...or with Grix in the picture. But who can be trusted? And will Vess choose destruction...or love?

The Core


Aaron Dembski-Bowden - 2011
    Harried by genestealers and Space Marines of the Salamanders Chapter, they must protect the traitor tech-priest Deltrian as he completes his mission. But something is hunting them through the shadows, a predator that is more than their match... A short story from the Fear the Alien anthology.

Serenity


Keith R.A. DeCandido - 2005
    The characters are based on the science fiction TV series Firefly, which has achieved cult status.Five hundred years in the future, Captain Mal Reynolds, a hardened war veteran (on the losing side), ekes out a living pulling off small crimes and transport-for-hire aboard his ship, Serenity. He leads a small, eclectic crew who are the closest thing he has left to family -- squabbling, insubordinate, and undyingly loyal.When Mal takes on two new passengers -- a young doctor named Simon and his unstable, telepathic sister, River -- he gets much more than he bargained for. The pair are fugitives from a coalition that dominates the universe with unlimited wealth and power -- and that will stop at nothing to control River and her abilities. The crew of mercenaries, used to skimming the outskirts of the galaxy unnoticed, soon find themselves caught between the unstoppable military force of the Universal Alliance and the cannibalistic fury of the Reavers, savages who roam the very edge of space. Caught up in the fight to stay alive, they don't yet realize that their greatest danger may be on board Serenity herself....