Desire, Volume 1


Cameron Milan - 2018
    With it, anything becomes possible. The world is changing... and it has yet to be determined if it is for better or worse. Two friends who grew up together, Ace and Vincent, decide to use the tattoo to do what they always dreamed of.

Zombie Fallout


Mark Tufo - 2010
    With fears of contracting the H1N1 virus running rampant throughout the country, people lined up in droves to try an attain one of the coveted vaccines. What was not known, was the effect this largely untested, rushed to market, inoculation was to have on the unsuspecting throngs. Within days, feverish folk throughout the country, convulsed, collapsed and died, only to be re-born. With a taste for brains, blood and bodies, these modern day zombies scoured the lands for their next meal. Overnight the country became a killing ground for the hordes of zombies that ravaged the land.This is the story of Michael Talbot, his family and his friends. This is their story a band of ordinary people just trying to get by in these extra-ordinary times. When disaster strikes, Mike a self-proclaimed survivalist, does his best to ensure the safety and security of those he cares for.Book 1 of the Zombie Fall-Out Trilogy follows our lead character in his self-deprecating, sarcastic best. What he encounters along the way leads him down a long dark road always skirting on the edge of insanity. Can he keep his family safe? Can he discover the secret behind Tommy's powers? Can he save anyone from the zombie Queen - a zombie that seems by all accounts to have some sort of hold over the zombies and Mike himself? Encircled in a seemingly safe haven called Little Turtle, Mike and his family together with the remnants of a tattered community while not fighting each other, fight against a relentless, ruthless, unstoppable force. This last bastion of civilization has made its final stand. God help them all.

Children of Time


Adrian Tchaikovsky - 2015
    Humanity's last survivors escaped earth's ruins to find a new home. But when they find it, can their desperation overcome its dangers?WHO WILL INHERIT THIS NEW EARTH?The last remnants of the human race left a dying Earth, desperate to find a new home among the stars. Following in the footsteps of their ancestors, they discover the greatest treasure of the past age—a world terraformed and prepared for human life.But all is not right in this new Eden. In the long years since the planet was abandoned, the work of its architects has borne disastrous fruit. The planet is not waiting for them, pristine and unoccupied. New masters have turned it from a refuge into mankind's worst nightmare.Now two civilizations are on a collision course, both testing the boundaries of what they will do to survive. As the fate of humanity hangs in the balance, who are the true heirs of this new Earth?

Raiya: Starter Zone


Russell Wilbinski - 2018
    When he becomes the first player to reach level 100 in his favorite game, he is offered the chance to test a brand new game. Never one to read the fine print, he jumped at the chance to be the very first player to see the brand new game. But some opportunities are just too good to be true... Awaking to find himself trapped in a brand new world and struggling to survive, James must find a way to master the game and escape the world of Raiya. Angry wildlife, gargantuan monsters, and mysterious allies are not the only things he has to worry about. Will he have the backbone to do what is right and not what is easiest? Will the carefree Skree find something worth fighting for? Something worth dying for? "From the get-go it had me, I just don't want to put it down! So much Fun!" Sylvia - Amazon Customer

Beginnings


R.A. Mejia - 2016
    He’s an orphan, a gamer, and a role playing game geek. When he dies after a seventy-two hour gaming marathon, instead of going to an afterlife he’s transported to a new world governed by rules that are eerily similar to the RPG games he loves. On this new world, Terra, he can be anything he wants, a warrior, mage, or even a crafter. Only, Armon wants more than that, he also wants friends and family. Join Armon on his journey through this amazing new world where he’ll go on adventures, explore dungeons, slay monsters and hopefully find the friends and family he never had on earth. Adventures on Terra is a LitRPG adventure series

Downfall And Rise


Nathan A.Thompson - 2018
    Disgraced. Defiant. When a sports injury ruins his body and his memory, Wes Malcolm loses his scholarship and his place in the world. After every treatment fails, he is forced to consider that his future and dreams may be lost. But the next time he sleeps, he winds up in another world with its own rules. Here, he can grow, learn, and thrive, with no injury or public disgrace to show up and take it all away again. But this world and all its sister planets are under assault from dire prophecies and a slavering horde of nightmare creatures. The strange, beautiful steward of these worlds offers him a deal: Save her worlds, and he can take part of the power he gains back to his original body on Earth. There, he can use that power to undo his condition and gain another shot at all his hopes and dreams. And maybe even exceed them. But will removing his disability and stigma be enough for him to become the hero he believes he can be? Come and find out. Fantasy Story with LitRPG elements.

Dungeons of Strata


G.D. Penman - 2020
    Strata Online is a hundred floor mega-dungeon, filled with an ever-shifting ecosystem of monsters. Martin's team soon find themselves in a race against the world’s strongest guilds, all competing to be the first to reach the unbeatable game's lowest depths. Stranger still, they must now contend with Sin, a twisted morality meter which can transform a players’ class into its dark counterpart. With eternal fame and prizes on the line, Martin risks playing as a rarely chosen race; a Murovan rat-man, combined with the unusual exorcist class. But unlike other games, he will need as much courage as skill to progress. Because the deeper he goes, the darker Strata gets.

Valhalla Online


Kevin O. McLaughlin - 2017
    McLaughlin! More than just a game, Valhalla Online was designed as a permanent repository for the uploaded minds of mortals afraid of death. An artificial afterlife.Samantha’s world is turned upside-down when she arrives in Valhalla - because as far as she knows, she isn’t like the other people uploaded there.She isn’t dead. At least...she hopes she isn’t.Now Sam must solve the mystery of her own abduction - or murder! - while trapped inside a virtual world, cut off from communication with the outside. To do this she must do more than simply survive Valhalla - she needs to win the game! ˃˃˃ Excerpt from the book: The battle raged only a dozen feet ahead. Men with green bandanas tied to their arms, or with green paint on their shields, were holding a position on the wall facing off against a squad of blue-bearing troops.The bad news was that the green troops - whom Sam assumed were the enemy - had ladders up against the outside of the wall. More troops were climbing into the fort every moment. The good news was that most of them were facing the blue troops on the other side of the rampart. Their backs were to Harald and Sam.Harald didn’t pause for more than a moment to let his eyes adjust before rushing in. He gave a terrific scream, bashing the one green warrior with his shield as he was trying to climb onto the wall. The man lost his balance and fell backwards outside the fort. There was a long cry as he fell, which cut off suddenly. It sounded like the drop on the other side of the wall was at least as far as the one on this side.An arrow flashed upward from somewhere outside the fort. Acting entirely on instinct, Sam raised her shield just in time to ward the shot. It stuck into the wood with a resounding thunk. The impact stung her fingers and left them buzzing. How the hell had she found herself in this crazy situation? Scroll up and grab a copy today.

Plague of the Dead


Z.A. Recht - 2006
    The infected are subject to delirium, fever, a dramatic increase in violent behavior, and a one-hundred percent mortality rate. Death. But it doesn't end there. The victims return from death to walk the earth. When a massive military operation fails to contain the plague of the living dead it escalates into a global pandemic. In one fell swoop, the necessities of life become much more basic. Gone are petty everyday concerns. Gone are the amenities of civilized life. Yet a single law of nature remains: Live, or die. Kill, or be killed. On one side of the world, a battle-hardened General surveys the remnants of his command: a young medic, a veteran photographer, a brash Private, and dozens of refugees, all are his responsibility-all thousands of miles from home. Back in the United States, an Army Colonel discovers the darker side of Morningstar virus and begins to collaborate with a well-known journalist to leak the information to the public... The Morningstar Saga has begun.

The Game


Terry Schott - 2012
    The best players are celebrities, adored and worshiped by countless fans. Zack is a superstar among players.His final play may change the world, forever...

The Heroic Villain


Charles Dean - 2019
    In order to cope with tragic loss, he began spending his time in virtual reality, lazing about in the sun and living a carefree life. When he learns that his escapist paradise is being threatened and is about to disappear, however, Lucas is once again forced to take action and do what he does best: take charge. With newfound purpose, Lucas desperately begins making plans that will not only save the world that he has come to love but also propel him back into the spotlight once again—only this time as the villain. In this GameLit LitRPG adventure, Lucas overthrows local lords, assumes command of the evil Imperium’s forces, and begins designing a dungeon that no player would ever want to miss out on. As he struggles to evolve his monsters and create an entourage of minions in order to become the greatest villain ever, however, Lucas realizes that things aren’t going to be as easy as they initially seemed. ---- Dave Willmarth, writer of the Greystone Chronicles: "A great start to a new series from a master storyteller! The MC being more of an anti-hero is a new twist for Charles, and I’m really enjoying it!" This book is brought to you from the author of the Litrpg series War Aeternus, The Bathrobe Knight and Merchant of Tiqpa.

After the Cure


Deirdre Gould - 2013
    The Infected were driven mad by the disease, becoming violent and cannibalistic, killing even those closest to them without hesitation. Six years ago, the tiny surviving community of Immune humans found a cure, and the Infected began to wake up and realize what they'd done. And what had been done to them. Over time, society began to rebuild itself. Now it is ready to judge those responsible for the Plague. Nella Rider, the court psychologist and Frank Courtlen a defense attorney are trying to establish the truth. But more depends on it than they know. They race to find the answers they need before the fragile remains of humanity vanish for good. The After the Cure Series: Book 1: After the Cure Book 2: The Cured Book 3: Krisis Book 4: Poveglia releases July 21, 2015 Book 5: The 40th Day coming Fall 2015

Six Sacred Swords


Andrew Rowe - 2019
     Keras Selyrian is already well on the way to cutting his name into the annals of legend. He’s fought false divinities, thieving sorcerers, and corrupt demigods — and left them defeated in his wake. But he’s a long way from home, and Kaldwyn offers a different brand of danger than he’s used to. He’s already got a sword of unfathomable power, but it’s damaged and leaking world-annihilating mana, so he’s in the market for a new one. Possibly six. The more the better, really. The Six Sacred Swords are Kaldwyn’s most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all. Not yet, at least. Keras is just getting started. Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order.

World-Tree Online


E.A. Hooper - 2018
     In 2056, the world’s most powerful AI System, ARKUS, comes online. Created to extend human lifespans, it quickly designs new kinds of nanomachine therapies, in addition to making world-changing discoveries in health science. It also develops an advanced VR headset that uses consumable nanomachines to allow users to experience time faster in virtual worlds. Two years later, ARKUS releases World-Tree Online. The game’s time-dilation makes it so that one hour of playtime feels like one month to those in-game, allowing humans to live extended, virtual lives that feel real. However, shortly after an old gamer named Vincent joins World-Tree Online, an update begins that stretches the time-dilation to one year for every five seconds. Players are unable to exit the game during the update—with an estimated wait time of three hundred sixty years. While trapped in the game, Vincent discovers an exploit in the physics that might take him higher up the World-Tree than he ever expected. Unfortunately, he crosses paths with the last moderator in the game, a young man named Lucas that uses his mod abilities to torture and subjugate other players. Lucas is willing to abuse his power to conquer the World-Tree, but Vincent’s exploit might just be the key to stopping him.

World War Z: An Oral History of the Zombie War


Max Brooks - 2006
    Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. World War Z is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War.Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, "By excluding the human factor, aren't we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn't the human factor the only true difference between us and the enemy we now refer to as 'the living dead'?"Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.