Awakening


Brandon Sanderson - 2011
    This was his father’s sacred mission, and his father’s before him, going back countless generations in an effort to free their people from enslavement. But when Siris somehow succeeds where all those from his bloodline previously have failed, he finds himself cast into a much larger world, filled with warriors and thieves, ancient feuds and shifting alliances, Deathless immortals and would-be kings. His quest for freedom will take him on an epic journey in search of the mythical figure known as the Worker of Secrets – the one being in the world who can unravel the secrets of the Infinity Blade.Based on the bestselling video game from ChAIR Entertainment and Epic Games, this all-new adventure from acclaimed fantasy author Brandon Sanderson digs deeper into the fantastical world of Infinity Blade, a world of mystery and intrigue where magic and technology are indistinguishable, and even life and death are not what they seem.

How to Defeat a Demon King in Ten Easy Steps


Andrew Rowe - 2020
    Each time, civilizations are ground to dust beneath the Demon King's hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There's just one slight problem. It's only been 23 years since the Demon King's latest rise, and this time, he's already conquered more than half the world. If humanity simply waits for the Hero's return, there may be no world left for him to save.And so, Yui Shaw sets out with an ambitious plan. A 10-step plan.She'll find a way to obtain the Hero's legendary sword. She'll earn obscure classes, gain levels, and increase her skills. She'll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she's truly (un)fortunate, she might even find a fairy.She might not be a Hero—but if she can fake it long enough, she might still be able to save the world.***This book is an affectionate parody of classic Japanese games like The Legend of Zelda, Final Fantasy, and Dragon Quest. It's also a work in the LitRPG/GameLit subgenres. Game mechanics exist in the world of the story and characters are aware of their existence.

Green Rider


Kristen Britain - 1998
    But her thoughts are interrupted by the clattering of hooves as a galloping horse bursts from the woods, the rider slumped over his mount's neck, impaled by two black-shafted arrows. As the young man lies dying on the road, he tells Karigan that he is a Green Rider, one of the legendary messengers of the king, and that he bears a "life and death" message for King Zachary. He begs Karigan to carry his message, warning her not to read it, and when she reluctantly agrees, he makes her swear on his sword to complete his mission "for love of country." As he bestows upon her the golden winged-horse brooch which is the symbol of his office, he whispers on his dying breath, "Beware the shadow man..." Karigan's promise changes her life forever. Pursued by unknown assassins, following a path only her horse seems to know, and accompanied by the silent specter of the original messenger, she herself becomes a legendary Green Rider. Caught up in a world of deadly danger and complex magic, compelled by forces she cannot understand, Karigan is hounded by dark beings bent on seeing that the message, and its reluctant carrier, never reach their destination.

Songs of the Earth


Elspeth Cooper - 2011
    Even if he could escape, the Church Knights and their witchfinder would be hot on his heels while his burgeoning power threatens to tear him apart from within.There is no hope . . . none, but a secretive order, themselves persecuted almost to destruction. If Gair can escape, if he can master his own growing, dangerous abilities, if he can find the Guardians of the Veil, then maybe he will be safe. Or maybe he'll discover that his fight has only just begun.

Ascendant


Craig Alanson - 2016
    They were supposed to tell everyone that he is not a jinx, that all the bad things that happen around him are because he can't control the power inside him, power he doesn't know about. The people of his village, even his parents, are afraid of him, afraid he is cursed. That he is a dangerous, evil jinx. The Wizard's Council didn't tell young Koren, because they know what is best for him. Even after their silent deception destroys his life.Crown Princess Ariana Trehayme will become queen of Tarador on her sixteenth birthday, if her weak, indecisive mother the Regent hasn't allowed their ancient enemy to conquer Tarador before then. Ariana wants her royal army to strike at the enemy, but her mother knows what is best for her, and the realm.Together, Ariana and Koren can save Tarador, if the adults, who know best, will get out of their way.

Mark of Fire


Richard Phillips - 2017
    A young woman’s destiny. Lorness Carol, coming of age in the kingdom of her warlord father, Lord Rafel, aspires to wield magic. But she’s also unknowingly become the obsession of Kragan, an avenging wielder as old as evil itself. He’s waited centuries to find and kill the female prophesied as the only human empowered to destroy him. However, dispatching the king’s assassin, Blade, to Rafel’s Keep, ends in treason. For Blade arrives not with a weapon but rather a warning for the woman he’s known and loved since he was a child. With a price on his head, Blade flees—as Carol and her family are urged away on their own desperate route of escape.Now, traversing the lawless western borderlands, Carol struggles to understand the uncanny magic she possesses and must learn to master. Though separated, Carol and Blade are still united—not only by the darkness pursuing them both but by a quest toward destiny, revenge, and the revelations of an ancient prophecy that signal the ultimate war between good and evil.

Mark of the Mage


R.K. Ryals - 2013
    Medeisia is a country in turmoil ruled by a blood thirsty king who has outlawed the use of magic and anything pertaining to knowledge. Magery and scribery are forbidden. All who practice are marked with a tattoo branded onto their wrists, their futures precarious. Sixteen year-old Drastona Consta-Mayria lives secluded, spending her spare time in the Archives of her father's manor surrounded by scribes. She wants nothing more than to become one of them, but when the scribes are royally disbanded, she is thrust into a harsh world where the marked must survive or die.

Call of the Herald


Brian Rathbone - 2008
    Echoes of the ancients' power are distant memories, tattered and faded by the passage of eons, but that is about to change. A new dawn has arrived. Latent abilities, harbored in mankind's deepest fibers, wait to be unleashed. Ancient evils awaken, and old fears ignite the fires of war.

The Warrior's Path


Catherine M. Wilson - 2008
    Since she never did find the story she was looking for all those years ago, she decided to write it.In Book I of the trilogy, Tamras arrives in Merin's house to begin her apprenticeship as a warrior, but her small stature causes many, including Tamras herself, to doubt that she will ever become a competent swordswoman. To make matters worse, the Lady Merin assigns her the position of companion, little more than a personal servant, to a woman who came to Merin's house, seemingly out of nowhere, the previous winter, and this stranger wants nothing to do with Tamras.

Foundryside


Robert Jackson Bennett - 2018
    And her latest target, a heavily guarded warehouse on Tevanne’s docks, is nothing her unique abilities can’t handle. But unbeknownst to her, Sancia’s been sent to steal an artifact of unimaginable power, an object that could revolutionize the magical technology known as scriving. The Merchant Houses who control this magic--the art of using coded commands to imbue everyday objects with sentience--have already used it to transform Tevanne into a vast, remorseless capitalist machine. But if they can unlock the artifact’s secrets, they will rewrite the world itself to suit their aims. Now someone in those Houses wants Sancia dead, and the artifact for themselves. And in the city of Tevanne, there’s nobody with the power to stop them. To have a chance at surviving—and at stopping the deadly transformation that’s under way—Sancia will have to marshal unlikely allies, learn to harness the artifact’s power for herself, and undergo her own transformation, one that will turn her into something she could never have imagined.