The Box and the Dragonfly


Ted Sanders - 2015
    Miseries. Mysteries . . .From the moment Horace F. Andrews sees the sign from the bus—a sign with his own name on it—everything changes. The sighting leads him underground, to the House of Answers, a hidden warehouse full of mysterious objects. But there he finds only questions. What is this curious place? Who are the strange, secretive people who entrust him with a rare and immensely powerful gift? And what is he to do with it?Horace quickly discovers that nothing is ordinary anymore. From the sinister man lurking around every corner to the gradual mastery of his newfound abilities to his encounters with Chloe—a girl who has an astonishing talent of her own—Horace follows a path that puts him in the middle of a centuries-old conflict.Horace’s journey leads him and Chloe deep into a place where every decision they make could have disastrous consequences. Most important, it links Horace to the Box of Promises and a future he never saw coming.With an action-packed blend of science fiction and fantasy, Ted Sanders creates a world where everything is more than it seems and where friendship and loyalty have the greatest power of all.

Minecraft: The Island


Max Brooks - 2017
    In the tradition of iconic stories like Robinson Crusoe and Treasure Island, Minecraft: The Island will tell the story of a new hero stranded in the world of Minecraft, who must survive the harsh, unfamiliar environment and unravel the secrets of the island.From the Hardcover edition.

The Map to Everywhere


Carrie Ryan - 2014
    To Master Thief Fin, an orphan from the murky pirate world of the Khaznot Quay, the Map is the key to finding his mother. To suburban schoolgirl Marrill, it's her only way home after getting stranded on the Pirate Stream, the magical waterway that connects every world in creation. With the help of a bumbling wizard and his crew, they must scour the many worlds of the Pirate Stream to gather the pieces of the Map to Everywhere--but they aren't the only ones looking. A sinister figure is hot on their tail, and if they can't beat his ghostly ship to find the Map, it could mean the destruction of everything they hold dear! Heart-pounding escapades and a colorful cast of characters will have readers setting sail through this wholly original and unforgettable tale.

Dragonwatch


Brandon Mull - 2017
    He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power.No one person is capable of stopping Celebrant and his dragon horde. It will take the ancient order of Dragonwatch to gather again if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who originally confined the majority of dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help.As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities.How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?

Peter Nimble and His Fantastic Eyes


Jonathan Auxier - 2011
    One fateful afternoon, he steals a box from a mysterious traveling haberdasher—a box that contains three pairs of magical eyes. When he tries the first pair, he is instantly transported to a hidden island where he is presented with a special quest: to travel to the dangerous Vanished Kingdom and rescue a people in need. Along with his loyal sidekick—a knight who has been turned into an unfortunate combination of horse and cat—and the magic eyes, he embarks on an unforgettable, swashbuckling adventure to discover his true destiny.Be sure to read the companion book, Sophie Quire and the Last Storyguard.

Disney After Dark


Ridley Pearson - 2004
    Finn Whitman and four other teens have been hired as Disney World guides, but with an odd twist: With cutting-edge technology, they have been transformed into hologram projections capable of leading guests around the park. What begins as an exciting theme park job turns into a virtual nightmare as Finn and his pals attempt to thwart an uprising by a menacing group of Disney villains.

The Luck Uglies


Paul Durham - 2014
    Now Rye's only hope is an exiled secret society so notorious its name can't be spoken aloud: the Luck Uglies. As Rye dives into Village Drowning's maze of secrets, rules, and lies, she'll discover the truth behind the village's legends of outlaws and beasts...and that it may take a villain to save them from the monsters.The first in a series, The Luck Uglies is an altogether irresistible cross of Lloyd Alexander's Chronicles of Prydain, Stefan Bachmann's The Peculiar, and Chris Healy's The Hero's Guide to Saving Your Kingdom, overflowing with adventure, secrets, friendship, and magic.

Magic Marks the Spot


Caroline Carlson - 2013
    “My dear,” he said, “let me be clear: You are a young lady. You will not tell silly tales and you will never be a pirate.”Hilary Westfield has always dreamed of being a pirate. She can tread water for thirty-seven minutes. She can tie a knot faster than a fleet of sailors. She particularly enjoys defying authority, and she already owns a rather pointy sword. There’s only one problem: The Very Nearly Honorable League of Pirates refuses to let any girl join their ranks of scourges and scallywags.Girls belong at Miss Pimm’s Finishing School for Delicate Ladies, learning to waltz, faint, and cursty. But Hilary and her dearest friend, the gargoyle, have no use for such frivolous lessons—they are pirates! (Or very nearly.)To escape from a life of petticoats and politeness, Hilary answers a curious advertisement for a pirate crew and suddenly finds herself swept up in a seafaring adventure that may or may not involve a map without an X, a magical treasure that likely doesn’t exist, a rogue governess who insists on propriety, a crew of misfit scallywags, and the most treacherous—and unexpected—villain on the High Seas.Will Hilary find the treasure in time? Will she become a true pirate after all? And what will become of the gargoyle?

Stranded


Jeff Probst - 2013
    But when a massive storm sets in without warning, four kids are shipwrecked alone on a rocky jungle island in the middle of the South Pacific. No adults. No instructions. Nobody to rely on but themselves. Can they make it home alive?A week ago, the biggest challenge Vanessa, Buzz, Carter, and Jane had was learning to live as a new blended family. Now the four siblings must find a way to work together if they're going to make it off the island. But first they've got to learn to survive one another.

Loki's Wolves


K.L. Armstrong - 2013
    When this apocalypse happens, the gods must battle the monsters--wolves the size of the sun, serpents that span the seabeds, all bent on destroying the world.The gods died a long time ago.Matt Thorsen knows every Norse myth, saga, and god as if it was family history--because it is family history. Most people in the modern-day town of Blackwell, South Dakota, in fact, are direct descendants of either Thor or Loki, including Matt's classmates Fen and Laurie Brekke.However, knowing the legends and completely believing them are two different things. When the rune readers reveal that Ragnarok is coming and kids--led by Matt--will stand in for the gods in the final battle, he can hardly believe it. Matt, Laurie, and Fen's lives will never be the same as they race to put together an unstoppable team to prevent the end of the world.

A Crack in the Sea


H.M. Bouwman - 2017
    The doorway between worlds opens only when least expected. The Raft King is desperate to change that by finding the doorway that will finally take him and the people of Raftworld back home. To do it, he needs Pip, a young boy with an incredible gift—he can speak to fish; and the Raft King is not above kidnapping to get what he wants. Pip’s sister Kinchen, though, is determined to rescue her brother and foil the Raft King’s plans.This is but the first of three stories that collide on the high seas of the Second World. The second story takes us back to the beginning: Venus and Swimmer are twins captured aboard a slave ship bound for Jamaica in 1781. They save themselves and others from a life of enslavement with a risky, magical plan—one that leads them from the shark-infested waters of the first world to the second. Pip and Kinchen will hear all about them before their own story is said and done. So will Thanh and his sister Sang, who we meet in 1976 on a small boat as they try to escape post-war Vietnam. But after a storm and a pirate attack, they’re not sure they’ll ever see shore again. What brings these three sets of siblings together on an adventure of a lifetime is a little magic, helpful sea monsters and that very special portal, A Crack in the Sea.

Wildwood


Colin Meloy - 2011
    It feels at once firmly steeped in the classics of children's literature and completely fresh. The story is told from multiple points of view, and the book features more than eighty illustrations, including six full-color plates, making this an absolutely gorgeous object.In Wildwood, Prue and her friend Curtis uncover a secret world in the midst of violent upheaval—a world full of warring creatures, peaceable mystics, and powerful figures with the darkest intentions. And what begins as a rescue mission becomes something much greater as the two friends find themselves entwined in a struggle for the very freedom of this wilderness. A wilderness the locals call Wildwood.The bestselling trilogy from Colin Meloy and Carson Ellis consists of Wildwood, Under Wildwood, and Wildwood Imperium.

The Game of Sunken Places


M.T. Anderson - 2004
    . . well, they should know better than to go, since this is a middle-grade adventure novel. But they go anyway. Why not? Once there, they stumble upon The Game of Sunken Places, a board game that mirrors a greater game in which they have suddenly become players. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches. Luckily, they have wit, deadpan observation, and a keen sense of adventure on their side.

The Sixty-Eight Rooms


Marianne Malone - 2010
    Housed in the Children's Galleries of the Chicago Art Institute, they are a collection of 68 exquisitely crafted miniature rooms made in the 1930s by Mrs. James Ward Thorne. Each of the 68 rooms is designed in the style of a different historic period, and every detail is perfect, from the knobs on the doors to the candles in the candlesticks. Some might even say, the rooms are magic. Imagine--what if you discovered a key that allowed you to shrink so that you were small enough to sneak inside and explore the rooms' secrets? What if you discovered that others had done so before you? And that someone had left something important behind?Fans of Chasing Vermeer, The Doll People, and From the Mixed-Up Files of Mrs. Basil E. Frankweiler will be swept up in the magic of this exciting art adventure!

The Island of Dr. Libris


Chris Grabenstein - 2015
    Libris. But something strange is going on. Besides the security cameras everywhere, there’s Dr. Libris’s private bookcase. Whenever Billy opens the books inside, he can hear sounds coming from the island in the middle of the lake. The clash of swords. The twang of arrows. Sometimes he can even feel the ground shaking. It’s almost as if the stories he’s reading are coming to life! But that’s impossible . . . isn’t it?