Empress


Karen Miller - 2007
    For her, a different path has been chosen. It is a path that will take her from stinking back alleys to the house of her god, from blood-drenched battlefields to the glittering palaces of Mijak.This is the story of Hekat, slave to no man.With her first series--Kingmaker, Kingbreaker--Karen Miller took the fantasy world by storm. Now, with Empress, she has created one of the most remarkable characters and unforgettable stories in recent years. This is an adventure not to be missed.

The Way of Shadows


Brent Weeks - 2008
    For Durzo Blint, assassination is an art-and he is the city's most accomplished artist. For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he's grown up in the slums, and learned to judge people quickly - and to take risks. Risks like apprenticing himself to Durzo Blint.But to be accepted, Azoth must turn his back on his old life and embrace a new identity and name. As Kylar Stern, he must learn to navigate the assassins' world of dangerous politics and strange magics - and cultivate a flair for death.

The Many Deaths of the Black Company


Glen Cook - 2009
    Journeying there under terrible conditions, they arrive just in time for a magical conflagration in which the bones of the world will be revealed, the history of the Company unveiled, and new worlds gained and lost… all at a terrible price.And in Soldiers Live, no Black Company member has died in battle for four years. Croaker figures it can’t last. Then a report arrives of an an old enemy newly active again. It attacks them at a shadowgate — setting off a chain of events that will bring the Company to the edge of apocalypse and, as usual, several steps beyond.

Elric: The Stealer of Souls


Michael Moorcock - 2008
    The result was a bold and unique hero–weak in body, subtle in mind, dependent on drugs for the vitality to sustain himself–with great crimes behind him and a greater destiny ahead: a rock-and-roll antihero who would channel all the violent excesses of the sixties into one enduring archetype.Here is the first volume of a collection of stories containing the seminal appearances of Elric and lavishly illustrated by artist John Picacio–plus essays, letters, maps, and other material. Adventures include “The Dreaming City,” “While the Gods Laugh,” “Kings in Darkness,” “Dead God’s Homecoming,” “Black Sword’s Brothers,” and “Sad Giant’s Shield.”

Dragon Wing


Margaret Weis - 1990
    Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms--and even they have yet to unravel the mysteries of their severed world...In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water--traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince--by the king himself. A dwarf will challenge the beliefs of his people--and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus--a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.

Heroes Die


Matthew Woodring Stover - 1998
    He is relentless, unstoppable, simply the best there is at what he does.At home on Earth, Caine is Hari Michaelson, a superstar whose adventures in Ankhana command an audience of billions. Yet he is shackled by a rigid caste society, bound to ignore the grim fact that he kills men on a far-off world for the entertainment of his own planet--and bound to keep his rage in check.But now Michaelson has crossed the line. His estranged wife, Pallas Rill, has mysteriously disappeared in the slums of Ankhana. To save her, he must confront the greatest challenge of his life: a lethal game of cat and mouse with the most treacherous rulers of two worlds...

The Left Hand of God


Paul Hoffman - 2010
    The Sanctuary of the Redeemers on Shotover Scarp is named after a damned lie for there is no redemption that goes on there and less sanctuary.”The Sanctuary of the Redeemers is a vast and desolate place—a place without joy or hope. Most of its occupants were taken there as boys and for years have endured the brutal regime of the Lord Redeemers whose cruelty and violence have one singular purpose—to serve in the name of the One True Faith.In one of the Sanctuary’s vast and twisting maze of corridors stands a boy. He is perhaps fourteen or fifteen years old—he is not sure and neither is anyone else. He has long-forgotten his real name, but now they call him Thomas Cale. He is strange and secretive, witty and charming, violent and profoundly bloody-minded. He is so used to the cruelty that he seems immune, but soon he will open the wrong door at the wrong time and witness an act so terrible that he will have to leave this place, or die.His only hope of survival is to escape across the arid Scablands to Memphis, a city the opposite of the Sanctuary in every way: breathtakingly beautiful, infinitely Godless, and deeply corrupt. But the Redeemers want Cale back at any price... not because of the secret he now knows but because of a much more terrifying secret he does not.

Black Sun Rising


C.S. Friedman - 1991
    On the distant world of Erna, four people--Priest, Adept, Sorcerer, and Apprentice--are drawn together to battle the forces of evil, led by the demonic fae, a soul-destroying force that preys on the human mind.

The Book of Atrus


Rand Miller - 1995
    Based on the best-selling CD-ROM game, a fantasy novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.

Blue Moon Rising


Simon R. Green - 1989
    And he certainly never asked to be the second son of a royal line that really didn't need a spare. So he was sent out to slay a dragon and prove himself-a quest straight out of legend. But he also discovered the kinds of things legends tend to leave out, as well as the usual demons, goblins, the dreaded Night Witch-and even worse terrors hidden in the shadows of Darkwood. Rupert did find a fiery dragon-and a beautiful princess to rescue. But the dragon turned out to be a better friend than anyone back at the castle, and with the evil of Darkwood spreading, Rupert was going to need all the friends he could get.

Homeland


R.A. Salvatore - 1990
    But Homeland first reveals the startling tale of how this one lone drow walked out of the shadowy depths of the Underdark, leaving behind a society of evil and a family who want him dead. It is here that the story of this amazing dark elf truly began.

The Complete Chronicles of Conan


Robert E. Howard - 2006
    From boy-thief to pirate, mercenary and outlaw, ultimately becoming King of Aquilonia, Conan carved a red swathe through lost cities and unexplored jungles, facing hideous horrors or supernatural menaces with nothing more than a sharp sword in his hand and a beautiful woman at his side. Collected together here in the chronological order they were first published are Robert E. Howard's definitive stories of Conan, exactly as he wrote them, as fresh, atmospheric and vibrant today as they were when they originally appeared in the pulp magazines of more than seventy years ago.

The Chronicles of Malus Darkblade Volume One


Mike Lee - 2008
    This series has a strong sales history and is the second most popular seiries for Warhammer.

The Redemption of Althalus


David Eddings - 2000
    Their previous beloved series include the Belgariad, the Malloreon, and the Elenium, and although Althalus is bursting with all the daring escapades their multitude of fans expect, it is also an engaging departure for the authors. Althalus is a grand adventure that is bound to enthrall readers of the authors' previous, multivolume epics, but it features a precision of plot and language that can be achieved only by having an actual resolution. Althalus is a young thief and occasional killer known for his skill and incredible luck. A number of capers end without much monetary reward for him, until he stumbles into a shrine built to the fertility goddess Dweia. Soon afterward he meets with the wizard Ghend, who hires him to steal the Book, a magical tome that can be found in the bizarre House at the End of the World. There, Althalus discovers Dweia in the form of a black cat and learns that she has chosen him to aid her in a war against Ghend and her evil brother, the destroyer god Daeva. Together Althalus and Dweia use the power of the Book and gather together a small team of questionable heroes who must battle Ghend's supernatural forces and armies. The thief Althalus can only hope his luck holds out for this one last task, since the very fate of humanity is at stake.A stand-alone epic fantasy is a rarity in the modern-day publishing world and a concept that should be embraced more often. The Redemption of Althalus gives us all the action, sorcery, humor, and soaring imagination of a grand series but doesn't leave any loose threads, fractured subplots, or loss of momentum. A great deal of fun action and generally good-natured exploits are punctuated by the authors' usual satire on religion and high society. In one clever turn, Althalus enters a city where the wealthy are forced to hide their riches and live even worse than the poor in order to avoid taxation. Althalus is well-polished and smoothly constructed, with real storytelling muscle and a gratifying finale. The Eddingses should be praised for their willingness to put a cap on this particular story in an effort to offer other wonderfully developed worlds to their readers.

Fortress in the Eye of Time


C.J. Cherryh - 1995
    His purpose -- to create out of the insubstance of the air, from a shimmering of light and a fluttering of shadows. that most wonderous of spells, a Shaping. A Shaping in the form of a, young man who will be sent east on the road the old was to old to travel. To right the wrongs of a long-forgotten wizard war, and call new wars into being. Here is the long-awaited major new novel from one of the brightest stars in the fantasy and science fiction firmament.C.J.Cherryh's haunting story of the wizard Mauryl, kingmaker for a thousand years of Men, and Tristen, fated to sow distrust between a prince and his father being. A tale as deep as legend and a intimate as love, it tells of a battle beyond Time, in which all Destiny turns on the wheel of an old man's ambition, a young man's innocence, and the unkept promised of a king to come.