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Forest of Skills by Yurii Zobkiv
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Otherworlder (Epic Blade #1)
David J. VanBergen Jr. - 2022
So real, you might wind up in another world. A LitRPG / GameLit adventure full of monsters, portals, loot, and leveling up. Tobias Martin is one of the best gamers in the world, playing the most advanced game ever created. When a mysterious portal in the game appears, he enters a new world of magic that's more real than he ever could have imagined. Forced to start from scratch, he must build himself back up to a top level adventurer if he ever wants to get home again. Along the way, he will explore a world full of wonder and danger, meet new friends, slay terrifying monsters, and level up like his life depends on it. Because it does. Can Tobias survive the most epic adventure he has ever encountered? Otherworlder is the first book in the Epic Blade series. If you like fast-paced fantasy adventures with RPG gaming elements, you are going to love Epic Blade.
Exceed System: The Gambler
JL Huang - 2020
He has failed every single induction ceremony and it is his last chance to Exceed to a higher class. At his wit's end, he desperately tries one last time at Exceeding, putting all his chips on the table. ...except something was different this time. Time freezing, a mysterious voice, and a new Exceed Mark? Had lady luck finally given him a boon? Had he received a class the world had never seen before? One thing is for sure, he's changed. And now he has something called . . . the Gambler's System. Join Axel and his companions as he journeys through this game-like world of the Five Kingdoms! Disclaimer: Please keep the book updated for the latest version!
The Houndsman 2: A Base-Building LitRPG Adventure
J Pal - 2022
Monster Mansion
Dante King - 2020
It's a dungeon from another world, masquerading as just another private residence in the suburbs. It has enchanted rooms, can craft powerful items, build lethal traps, and produce incredible monsters.And it's my mission to protect and evolve its monstrous inhabitants.
Death and Glory (Immortal's Ascent #1)
Luke Chmilenko - 2022
Together, they will face death. Together, they will seek ascension. In the Domains, those born with magic have only one place where they can prove themselves worthy of it: the brutal pits of the arena, where they will either grow in power and build a following with every victory, or risk dishonor and death in defeat. For these “Gladiators”, the ultimate prize for their struggle is a place among the Chosen, the immortal rulers of that vast and decadent empire. Gavin is an unlikely warrior trying to find his place in the savagery of the arena. Sadira, a star Gladiatrix already favored by all. When happenstance brings them together, the pair set out to earn themselves a place at the Grand Championships, vying to see their names carved in the annals of history. With survival and immortality on the line, can they hold together against the vicious realities of the fighting grounds and the machinations of the Chosen? Monsters and magic await them. The white sands call for blood.
The Mage of Ustonia
Whiskey Flowers - 2017
Lex is the result of his father's secret relationship with a tavern girl, Lex although Baron Fairlane's oldest is not his heir, but his bastard. Lex though took after his father in more than just looks, Lex could use magic is ways that has also never been seen or thought of, when Ustonia goes to war with the powerful Razorian Empire, Lex can finally prove himself and make a name as something other than Fairlane's bastard. He can become the Mage of Ustonia.
Hatchling
Lupine King - 2018
Wealthy, talented and gifted with prodigious abilities, there is is little doubt that he is blessed. However, recent events appear to suggest otherwise. Verre is a vast place with daemons and cultivators aplenty. Their schemes and secrets are legion. Valerian finds himself skirting the fringes of some of the greatest his land has to offer and unfortunately for him, he is being inexorably drawn in. There is only one way to keep afloat; grow, train, survive!
Galactic Fist of Legend: Volume 1
Scottie Futch - 2016
Humanity as a whole was briefly introduced to a race of beings far beyond their understanding. During that brief interaction a proclamation was made, Defeat the Grand Emissary or become the eternal slaves of those who had arrived at Earth. The only chance for victory was for people all across the globe to make a choice. When prompted to become a champion and a play a bizarre game of life or death they could choose yes or no. Those who chose no, went about their lives afterward. All memory of the event was lost despite the fact that their very existence as a free species hung by a single thread. Will those who said yes manage to survive the horror of the game and become strong enough to defeat the Grand Emissary. Can one of them become... The Galactic Fist of Legend. Also, it's a comedy with significant parody elements. Pretty obvious, right? This litrpg story takes place in a setting that involves hopping between worlds. One moment the protagonist is fighting zombies, and the next he is facing down platform hopping challenges in a world where a single misstep could send him plummeting down through what appears to be an endless sky. Part of a multiverse project known as Project Scott, it features a main protagonist who's name is similar across multiple books but who is not the exact same character each time. It is a labor of love, and of goofy humor. Other stories in the project include Freelance Saga, Galataea Crystallim, and Origin ARS.
Tempest
D.B. King - 2022
He always assumed he would take the vows and become a monk, but his plans are thrown to the wind when he receives a letter from the Grand Sage to attend the Schools of Elemental Magic.Gifted with the system known as the Codex of Ascension, Zephyr intends to master the various elements in record-breaking time. Alongside two other students who bear mysteriously similar origins, his school year promises to be more than he could have ever imagined.
Everything is Worth Killing: Isaac's Tale (An Apocalyptic LitRPG)
Alex Oakchest - 2019
Dozens of warmongering ogres. Hundreds of dynamite-wielding gnomes. And one normal guy in the middle of it all. Bad mornings. We've all had 'em. But what if you woke up in a post-apocalyptic land filled with wizards, dragons, and ogres? Not only that, but you woke up as a prisoner of a clan of mages who don’t even speak your language? What if these guys expected you to know magic, but left you to figure out for yourself how to cast it? These are the problems Isaac must solve. And what's he going to do when death knocks on his door? He's going to blast a fireball through the letterbox and send death running. But first...he just needs to learn how to even cast a fireball. Follow his journey through a land filled with creatures that want to kill him, and watch as he refuses to let them. Accompany him into a land of mystery and danger, where life is tough and learning spells and skills takes work. A land where Isaac is determined to stop being the prey and become the predator. This is his journey to make allies and friends in this new world. A journey through battles against slaver ogres and wingless dragons and gnome dictators. Through experimentation and adaptation, where he learns that killing one enemy helps him against the next. It’s also his journey to find a warm, comfy bed. This is the tale of a someone who used to be a normal guy. It's Isaac’s tale of adapting to a world where everything is worth killing. Over 500 pages of fast-moving fantasy, set in a brutal apocalyptic world. This is a mesmerizing story about one guy's quest for power and survival, with light litrpg/game-like elements and a focus on him learning how to use magic. 'Amazing - I love it because of how original it is. This is a hidden gem. The story is good and I'm enjoying the style.' - Early Reviewer 'A breath of fresh air. Isaac is not some over-powered or genius guy. He is just a dude trying to survive in the cruel world he was thrown in, and he is trying to make head and tail of what is going on.' - Early reviewer 'Enjoyable - I especially like the rationality of the main character and how he approaches problems. Unique, definitely worth reading.' - Early reviewer.
The Seven Signs: Three Book Collection
D.W. Hawkins - 2018
Her family massacred, her home destroyed, she escapes with nothing but her mother’s heirloom and the desire for vengeance. When she’s found by Dormael, a Warlock of the Conclave, she learns that her mother’s keepsake—the very reason her family was killed—holds the power to unleash boundless destruction. Dormael and Shawna must flee for their lives before a vengeful enemy and guard against the deadly secret it seeks to unearth. Some secrets are best left buried, and vengeance must be pulled from the fists of the gods. With danger closing in around them, Shawna and Dormael are left with little choice. Will they escape, or will they drown beneath a tide of blood? From book two, The Knife in the Dark:Sanctuary beckons, but hides a deadly secret within. Dormael and D’Jenn bring a dangerous artifact home to the Conclave, hoping to answer the riddle behind an ancient mystery. But their homecoming only raises more questions as they discover an undercurrent of lies beneath the surface—lies that have been eating at the foundation of the Conclave itself, and subverting all they’ve sworn to uphold. Caught in a web of treachery, they must uncover the truth to free themselves, and keep an ancient weapon from falling into the wrong hands. To survive, Dormael and D’Jenn may have to sacrifice everything. With their home crumbling around them, they’re forced to make a dreadful choice. Will they navigate the waters of intrigue steeping the Conclave in turmoil, or be crushed by the cold heels of their enemies?From book three, The Old Man of the Temple:An archaic power awakens, but the shadows of antiquity conceal a terrible truth. Fugitives from the Conclave, Dormael and his friends flee with the armlet in their possession. Hounded by their former allies, they undertake a dangerous trek to an ancient ruin—a place where the only things older than the stones are the secrets buried beneath them. Pain and darkness wait in the halls of the dead, but something worse may be closing in from behind. With evil stirring, the fate of the world hangs in the balance. Will Dormael and his friends uncover the mystery of the artifact, or be destroyed by those who wish its power for themselves? For Dormael, D’Jenn, and Shawna, failure could mean the destruction of everything they know. The war is just beginning, and the gods will weigh the price in blood.
Ranger's Apprentice
Books LLC - 2010
Chapters: Ranger's Apprentice Books, Ranger's Apprentice Characters, List of Characters in Ranger's Apprentice, the Ruins of Gorlan, Oakleaf Bearers, Erak's Ransom, the Icebound Land, the Sorcerer in the North, the Kings of Clonmel, the Siege of Macindaw, the Burning Bridge, Will Treaty, Halt, Halt's Peril. Excerpt: Ranger's Apprentice is the title of a series of fantasy novels written by Australian author John Flanagan. The first book in the series, titled The Ruins of Gorlan, was released in Australia on 1 November 2004 and in the United States on 16 June 2005. So far, nine books have been released in Australia and New Zealand, with other countries including the United States and United Kingdom following behind. The series follows the adventures of Will, an orphan who is taken as an apprentice Ranger, as he strives to keep the Kingdom of Araluen safe from invaders, traitors and threats. He is joined on his adventures by his mentor Halt and his best friend Horace among others. The series has been sold to over 20 countries and has sold over 2 million copies worldwide. Will was an apprentice throughout the books The Ruins of Gorlan, The Burning Bridge, The Icebound Land, Oakleaf Bearers and Erak's Ransom. The first four books told the story of Will at his first two years as an apprentice while Erak's Ransom told about Will's final mission as an apprentice. Will grew up as as orphan in Castle Redmont by the charity of Baron Arald. The orphans there are educated and given food. When the orphans turn 15, they will become an apprentice to a craft of their choice. However, if they are not chosen, the child is sent to help grow crops. When the day comes for Will, no one is willing to accept him as an apprentice until the Ranger Halt gave the Baron Arald a p... More: http://booksllc.net/?id=5750241