Hellstrom's Hive


Frank Herbert - 1973
    Hellstrom's Project 40 was a cover for a secret laboratory, a special team of agents was immediately dispatched to discover its true purpose and its weaknesses—it could not be allowed to continue. What they discovered was a nightmare more horrific and hideous than even their paranoid government minds could devise.First published in Galaxy magazine in 1973 as "Project 40," Frank Herbert's vivid imagination and brilliant view of nature and ecology have never been more evident than in this classic of science fiction.

Aliens Volume 6: Rogue


Ian Edginton - 1995
    The horror of nature is dwarfed by the terror of a man who would toy with it.

The Eternal Champion


Michael Moorcock - 1970
    Timeless, classic and beyond a doubt one of the foundations of modern Fantasy, the Eternal Champion is a series of stories that no Fantasy aficionado should pass up.Includes The Eternal Champion, Phoenix in Obsidian, To Rescue Tanelorn and The Sundered Worlds.

Cape Fear


John D. MacDonald - 1957
    He lived only for the day he would be free—free to track down and destroy the man who had put him behind bars.Murder was merciful compared to what Cady had in mind—and what Cady had in mind was Bowden's innocent and lovely teenaged daughter...."A powerful and frightening story." —The New York Times

Chronicles of Elantra Vol 2


Michelle Sagara - 2016
    And since the missing box is ancient, has no keyhole and holds tremendous darkness inside, Kaylin knows unknown forces are once again playing with her destiny—and her life.CAST IN FURYWhen a minority race of telepaths is suspected of causing a near-devastating tidal wave, Private Kaylin Neya is again drawn into a world of politics…and murder. To make matters worse, Marcus, her trusted sergeant, gets stripped of his command, leaving Kaylin vulnerable. Now she's juggling two troubling cases, and her dreaded magic lessons are starting to look good by comparison…CAST IN SILENCEPrivate Kaylin Neya has sacrificed much to earn the respect of the winged Aerians and immortal Barrani she works alongside. But when the city's oracles warn of brewing unrest in the outer fiefdoms, a mysterious visitor from Kaylin's past casts her under a cloud of suspicion.

Nine Coaches Waiting


Mary Stewart - 1958
    When lovely Linda Martin first arrives at Château Valmy as an English governess to the nine-year-old Count Philippe de Valmy, the opulence and history surrounding her seems like a wondrous, ecstatic dream. But a palpable terror is crouching in the shadows. Philippe's uncle, Léon de Valmy, is the epitome of charm, yet dynamic and arrogant, his paralysis little hindrance as he moves noiselessly in his wheelchair from room to room. Only his son Raoul, a handsome, sardonic man who drives himself and his car with equally reckless abandon, seems able to stand up to him. To Linda, Raoul is an enigma, though irresistibly attracted to him, she senses some dark twist in his nature. When an accident deep in the woods nearly kills Linda's innocent charge, she begins to wonder if someone has deadly plans for the young count.

Florence and Giles / The Turn of the Screw


John Harding - 2011
    In a remote and crumbling New England mansion, 12-year-old orphan Florence is neglected by her guardian uncle and banned from reading. Left to her own devices she devours books in secret and talks to herself - and narrates this, her story - in a unique language of her own invention. By night, she sleepwalks the corridors like one of the old house's many ghosts and is troubled by a recurrent dream in which a mysterious woman appears to threaten her younger brother Giles. Sometimes Florence doesn't sleepwalk at all, but simply pretends to so she can roam at will and search the house for clues to her own baffling past.After the sudden violent death of the children's first governess, a second teacher, Miss Taylor, arrives, and immediately strange phenomena begin to occur. Florence becomes convinced that the new governess is a vengeful and malevolent spirit who means to do Giles harm. Against this powerful supernatural enemy, and without any adult to whom she can turn for help, Florence must use all her intelligence and ingenuity to both protect her little brother and preserve her private world.Inspired by and in the tradition of Henry James' s The Turn of the Screw, Florence & Giles is a gripping gothic page-turner told in a startlingly different and wonderfully captivating narrative voice.

The Keep


Jennifer Egan - 2006
    Two cousins, irreversibly damaged by a childhood prank, reunite twenty years later to renovate a medieval castle in Eastern Europe. In an environment of extreme paranoia, cut off from the outside world, the men reenact the signal event of their youth, with even more catastrophic results. And as the full horror of their predicament unfolds, a prisoner, in jail for an unnamed crime, recounts an unforgettable story that seamlessly brings the crimes of the past and present into piercing relation.

Kissyman and the Gentleman


Scott Sigler - 2007
    

Girl Meets World: Follow Your Heart (Disney Junior Novel (ebook))


Walt Disney Company - 2015
    When Riley is forced to give up her cell phone and talk face-to-face with her crush Lucas, will she connect or will she shut down? Then, when another girl tries to get Lucas's attention, can Maya help her best friend win back her guy?

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Strangewood


Christopher Golden - 1999
    And it's going to take more than a vivid imagination to get him back alive.First time in trade--the acclaimed contemporary horror classic by Bram Stoker Award-winner Christopher Golden. With a new introduction by the author.

Miss Peregrine's Home for Peculiar Children


Ransom Riggs - 2011
    An abandoned orphanage. A strange collection of very curious photographs. It all waits to be discovered in Miss Peregrine's Home for Peculiar Children, an unforgettable novel that mixes fiction and photography in a thrilling reading experience. As our story opens, a horrific family tragedy sets sixteen-year-old Jacob journeying to a remote island off the coast of Wales, where he discovers the crumbling ruins of Miss Peregrine's Home for Peculiar Children. As Jacob explores its abandoned bedrooms and hallways, it becomes clear that the children were more than just peculiar. They may have been dangerous. They may have been quarantined on a deserted island for good reason. And somehow-impossible though it seems-they may still be alive. A spine-tingling fantasy illustrated with haunting vintage photography, Miss Peregrine's Home for Peculiar Children will delight adults, teens, and anyone who relishes an adventure in the shadows.

Broken Lands


Jonathan Maberry - 2018
    But when her mother’s undead body is returned to her doorstep from the grave and Gutsy witnesses a pack of ravagers digging up Los Muertos—her mother’s name for the undead—she realizes that life finds you no matter how hard you try to hide from it.Meanwhile, Benny Imura and his gang set out on a journey to finish what Captain Joe Ledger started: they’re going to find a cure. After what they went through in the Rot and Ruin, they think they’ve seen it all, but as they venture into new and unexplored territory, they soon learn that the zombies they fought before were nothing compared to what they’ll face in the wild beyond the peace and safety of their fortified town.

Up, Simba! Up, Simba!


David Foster Wallace - 2000
    They wanted to know why McCain appealed so much to so many Americans, and particularly why he appealed to the "Young Voters" of America who generally show nothing but apathy. The "Director's Cut" (three times longer than the RS article) is an incisive, funny, thoughtful piece about life on "Bullshit One" -- the nickname for the press bus that followed McCain's Straight Talk Express. This piece becomes ever more relevant, as we discuss what we know, don't know, and don't want to know about the way our political campaigns work.