Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

Zombie Fallout


Mark Tufo - 2010
    With fears of contracting the H1N1 virus running rampant throughout the country, people lined up in droves to try an attain one of the coveted vaccines. What was not known, was the effect this largely untested, rushed to market, inoculation was to have on the unsuspecting throngs. Within days, feverish folk throughout the country, convulsed, collapsed and died, only to be re-born. With a taste for brains, blood and bodies, these modern day zombies scoured the lands for their next meal. Overnight the country became a killing ground for the hordes of zombies that ravaged the land.This is the story of Michael Talbot, his family and his friends. This is their story a band of ordinary people just trying to get by in these extra-ordinary times. When disaster strikes, Mike a self-proclaimed survivalist, does his best to ensure the safety and security of those he cares for.Book 1 of the Zombie Fall-Out Trilogy follows our lead character in his self-deprecating, sarcastic best. What he encounters along the way leads him down a long dark road always skirting on the edge of insanity. Can he keep his family safe? Can he discover the secret behind Tommy's powers? Can he save anyone from the zombie Queen - a zombie that seems by all accounts to have some sort of hold over the zombies and Mike himself? Encircled in a seemingly safe haven called Little Turtle, Mike and his family together with the remnants of a tattered community while not fighting each other, fight against a relentless, ruthless, unstoppable force. This last bastion of civilization has made its final stand. God help them all.

The Enemy


Charlie Higson - 2009
    Everyone over the age of fourteen has succumbed to a deadly zombie virus and now the kids must keep themselves alive.When the sickness came, every parent, police officer, politician - every adult fell ill. The lucky ones died. The others are crazed, confused and hungry. Only children under fourteen remain, and they're fighting to survive.Now there are rumours of a safe place to hide. And so a gang of children begin their quest across London, where all through the city - down alleyways, in deserted houses, underground - the grown-ups lie in wait.But can they make it there - alive?This edition contains the first chapter of the second book The Dead.

The Passage


Justin Cronin - 2010
    government facility unleashes the monstrous product of a chilling military experiment. Then, the unspeakable: a night of chaos and carnage gives way to sunrise on a nation, and ultimately a world, forever altered. All that remains for the stunned survivors is the long fight ahead and a future ruled by fear—of darkness, of death, of a fate far worse.As civilization swiftly crumbles into a primal landscape of predators and prey, two people flee in search of sanctuary. FBI agent Brad Wolgast is a good man haunted by what he's done in the line of duty. Six-year-old orphan Amy Harper Bellafonte is a refugee from the doomed scientific project that has triggered apocalypse. Wolgast is determined to protect her from the horror set loose by her captors, but for Amy, escaping the bloody fallout is only the beginning of a much longer odyssey—spanning miles and decades—toward the time an place where she must finish what should never have begun.With The Passage, award-winning author Justin Cronin has written both a relentlessly suspenseful adventure and an epic chronicle of human endurance in the face of unprecedented catastrophe and unimaginable danger. Its inventive storytelling, masterly prose, and depth of human insight mark it as a crucial and transcendent work of modern fiction.

Frontier Justice


Arthur T. Bradley - 2013
    Governments have collapsed. Cities have become graveyards filled with unspeakable horror. People have resorted to scavenging from the dead, or taking from the living. The entire industrialized world has become a wasteland of abandoned cars, decaying bodies, and feral animals. To stay alive, U.S. Deputy Marshal Mason Raines must forage for food, water, and gasoline while outgunning those who seek to take advantage of the apocalyptic anarchy. Together with his giant Irish wolfhound, Bowie, he aligns with survivors of the town of Boone in a life and death struggle against a gang of violent criminals. With each deadly encounter, Mason is forced to accept his place as one of the nation's few remaining lawmen. In a world now populated by escaped convicts, paranoid mutants, and government hit squads, his only hope to save the townspeople is to enforce his own brand of frontier justice.

Forbidden Lands Player's Handbook


Tomas Härenstam - 2018
    Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.

Equations of Life


Simon Morden - 2011
    Dick AwardSamuil Petrovitch is a survivor.He survived the nuclear fallout in St. Petersburg and hid in the London Metrozone – the last city in England. He’s lived this long because he’s a man of rules and logic.For example, getting involved = a bad idea.But when he stumbles into a kidnapping in progress, he acts without even thinking. Before he can stop himself, he’s saved the daughter of the most dangerous man in London.And clearly saving the girl = getting involved.Now, the equation of Petrovitch’s life is looking increasingly complex.Russian mobsters + Yakuza + something called the New Machine Jihad = one dead Petrovitch.But Petrovitch has a plan – he always has a plan – he’s just not sure it’s a good one.