Book picks similar to
Captain Philip Strange: Strange Enemies by Donald Edward Keyhoe
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Kalvan Kingmaker
John F. Carr - 2000
Beam Piper's groundbreaking parallel world's SF novel, Lord Kalvan of Otherwhen, and the sequel, Great Kings' War by John F. Carr and Roland Green. The Paratime Police patrol an infinity of alternate earths. Their prime directive is to protect the Paratime Secret thereby keeping this infinity of worlds from mixing and destroying each other, or from learning the parasitical Home Time Line is secretly looting their resources.When Penn. State Policeman Calvin Morrison is accidentally dropped off from a cross-time conveyer onto Styphon's House Subsector, he threatens both the Paratime Secret and leadership of the gunpowder theocracy, who owe their power to their secret knowledge of the "fireseed" formula. In just a few weeks, by the use of his knowledge of military strategy, Kalvan saves the small princedom of Hostigos from an invasion orchestrated by Styphon's House.Kalvan Kingmaker opens right after Kalvan's decisive victory over the Holy Host of Styphon. With Great King Kaiphranos of Hos-Harphax in mourning over his eldest son's death, the time is ripe for the Army of Hostigos to invade Harphax and topple the Iron Throne. At the holy city of Balph, the Inner Circle is reeling. Archpriest Roxthar, a rare true believer in Styphon, is conducting a full-blown inquisition of Styphon's corrupt upper priesthood. Once his reformation is complete, Roxthar's next job will to rebuild the Holy Host and defeat and destroy the Usurper Kalvan.Meanwhile, there is a great migration of nomads across the Sea of Grass; they are the wild card. As the nomads pour across the Great Middle River, pushing the clans and tribes that live there into the Great Kingdoms, the big question soon becomes: Will Styphon's House be buried by the human wave, or will they use the nomads in their war to the death with Kalvan and Hos-Hostigos?
Avatar: The Last Airbender Imbalance Comics Book Nickelodeon Avatar
Charles Alexander - 2020
The Eight Walls of Rogar
William Woodward - 2006
The story unfolds in the weeks following Andaris’ seventeenth name day: Desperate to escape a life of meaningless drudgery behind the plow, he leaves the safety of his secluded valley town and ventures alone into the uncharted depths of an ancient forest, the heart of which is said to be twisted and black. Choosing to ignore the counsel of his more sensible nature, he is drawn ever onward, lured by the tantalizing splendor of distant mountains, the sheer peaks of which purportedly stand sentinel over a land long steeped in mystery. What ensues is more remarkable than anything even he could have envisioned. Andaris goes looking for adventure.... What he finds is a world in the midst of tidal change, an extraordinary place where he encounters all manner of extraordinary things—vast landscapes teeming with flora and fauna capable of firing the most malnourished of imaginations. To be sure, danger lurks around every bend, a heady amalgam of sword and sorcery which threaten to bring his young life to an abrupt end. Indeed, if not for a very fortuitous encounter, namely the crossing of paths with a band of travelers who turn out to be much more than meets the eye, it surely would have. Gaven, Ashel, and Trilla seem fated to become fast friends, the sort of companions he’d always wanted, but never thought he’d have. The Lost One and his army of shapelings are preparing to march against Rogar’s western border—the only thing standing between them and the green, fertile lands to the East. The balance of power is shifting. Despite the debt of blood owed them by their Sokerran neighbors, the Alderi Shune fear they will be made to stand alone. No one speaks of defeat, but it is on the tip of every tongue. For the first time since they were erected, more than a thousand years ago, the impossible is about to happen: The Eight Walls of Rogar are about to fall. The scales could tip in either direction, depending, oddly enough, on the choices of a rather bookish young man named Andaris Rocaren. You will forgive me, intrepid reader, if I now take the opportunity to formally invite you to join in the fun, to accompany young Andaris and his fellows into and out of the kingdoms of Nelvin, Mindere, Sokerra, and Rogar. Over hill, dell, and stream you shall go, hiking through rugged mountain ranges heavy with snow, into subterranean catacombs whose unplumbed fathoms are illumined by naught but the guttering flames of your makeshift torch, until you reach, at long last, and in just the nick of time, the battered gates of a once great civilization on the brink of war.
The Trouble With Werewolves
L.G. Estrella - 2016
If you’re going to be an agent for the Australian Department of Unusual Events, then you need to know how to deal with werewolves. And werewolves, rookies, are not pleasant creatures to deal with. The average werewolf is seven feet tall and weighs roughly two hundred and fifty kilograms. The average werewolf also wants nothing more than to rip your face off and eat you for dinner.If you want to beat a werewolf, you can’t afford to fight fair. No, you cheat – you cheat as much as you bloody can. If that means sneaking up on it and putting a silver bullet in the back of its head with a sniper rifle, then that’s what you do. But I’m not going to waste your time by telling you what you already know. I’m not going to tell you about a mission where everything went right. I’m going to tell you about a mission where things went wrong because things always go wrong and learning how to deal with that is the only way you’ll last more than a year or two in the Department.So pay attention and take notes. It could save your life.
Fargo
John Benteen - 1969
Fargo lives with a gun in his fist. Guns and killing are all he knows. And Fargo likes what he knows. Want to start a revolution? Want to stop one? Send for Fargo. Want to blow a bridge, stage a prison break, rob a bank? Fargo's your man. The Army taught Fargo how to kill with pistol, rifle, machine gun. He became an expert with knives, shotguns and women on his own time. Fargo hates the quiet life. He knows he's going to get it sooner or later. He hopes it won't be too much later because he wouldn't know how to be old and comfortable. So while it lasts, Fargo plans to grab the world by the throat and take what he wants. If the world doesn't like that, it can try to stop him ... if it can.
Lore and Order
Steve K. Peacock - 2014
The fire brigade have been doing their best, as have the other emergency services, but whoever is behind the fires has been systematically running them ragged. Whitehall is worried. Something doesn’t add up, so they’ve dispatched a warlock – a former illegal mage, pressed into service of the government to deal with matters of the arcane – to look things over. Jameson Parker is that warlock, and he’s pretty okay with that. His freedoms might be heavily restricted, and any unauthorised use of magic means he’ll be struck down dead instantly, but it could be worse. He gets more or less free rein to swan around Humberside like the big I am, and it gives him a way to atone for his less than stellar past. He’s better off without magic, and he knows it. But is magic better off without him? The warlocks of Humberside don’t seem to think so, and there are rumblings that, as well as the fires, something big is about to go down. Jameson is not best pleased.
Sea Raptor: A Deep Sea Thriller
John J. Rust - 2014
Army Ranger, until an unfortunate incident forced him out of the service. He is soon hired by the Foundation for Undocumented Biological Investigation and given a new mission, to search for cryptids, creatures whose existence has not been proven by mainstream science. Teaming up with the daring and beautiful wildlife photographer Karen Thatcher, they must stop a sea monster's deadly rampage along the Jersey Shore. But that's not the only danger Rastun faces. A group of murderous animal smugglers also want the creature. Rastun must utilize every skill learned from years of fighting, otherwise, his first mission for the FUBI might very well be his last.
The Vishnu Chronicles : The Hunt For Rama's Bow
Suhail Mathur - 2016
But not before they were provided with an alternative—an alternative that would mould their uncertain future...and that of the Delhi-based graduate, Mohan Sharma, who, while flipping through the lesser-known pages of mythology, becomes cognisant of a sinister presence lurking around. This is followed by a cryptic letter, revealing the existence of his grandfather of whom he has no recollection.Pandemonium strikes as Mohan unwittingly unravels a closely guarded secret that shall bring him face-to-face with an unspeakable horror, his adversary who is blessed with the boon of immortality by Lord Shiva. Accompanied by five men, each possessing a distinct ability, Mohan must find the weapon, long forgotten by mankind, that can spell doom for his nemesis—Lord Rama’s wondrous bow...the ‘Kodanda’!
The Dragonet Prophecy / The Hidden Kingdom / The Lost Heir / The Dark Secret
Tui T. Sutherland
Wings of Fire Collection Tui T. Sutherland 4 Books Set Titles in the Set The lost heir, The hidden kingdom, The dragonet Prophecy, The Dark Secret
Age of Atlantis: Return
Niall Teasdale - 2020
A land of technological marvels swallowed up by the ocean. Experts argue over whether it ever existed as more than a thought experiment. Were there real events behind the story? Explorers searched for it, but never found convincing evidence. Most thought Atlantis was just than a legend…Until it came back.
Magium: The Mage Tournament (Book 2)
Chris Michael Wilson - 2018
The name of the series is Magium: The Mage Tournament. The individual books of the series do not have names. They only have numbers. Now that this has been cleared up, let us continue with the description of the series' story: Barry is an ordinary guy, with no magical powers whatsoever, who dreamed of becoming a mage for the better part of his life. After dedicating his whole life to studying magic, in the hopes of fulfilling his dream, he finally finds a way to do it. However, in order to become a mage, he must first win a deadly free-for-all tournament against the most powerful mages in the world. The fantasy world that the story takes place in is inspired by Dungeons and Dragons and by classic RPG games such as Neverwinter Nights, Dragon Age and Skyrim. The story of Magium starts at the beginning of the tournament, right after Barry and all the other participants are magically teleported to the continent where the contest is taking place. The winner of the competition will be given access to the Magium, which is thought to be the source of all magic. The tournament takes place on a continent hidden from the rest of the world, where there are mythical creatures like dragons and hydras, but also remnants of an old and technologically advanced civilization, whose magically powered devices are still being used in the present day. Due to his lack of magical abilities, Barry will be forced to use one such device, called a stat booster, which absorbs the magical energy around it and converts it into stat points. By leveling up stats such as Speed, Reflexes and Premonition, Barry will gain supernatural abilities that will help him survive against all the experienced mages that are also participating in the tournament. As the series progresses, Barry will meet with other participants, he will make friends and enemies, and he will gradually find out more about the continent he is on, and its inhabitants. He will find out that a person called "The Creator" had established several utopias in this place, six hundred years ago, where animals and humans lived in harmony, and food was created through magic. What Barry will get to see through his travels, however, is the downfall of these utopias, some of them being on the brink of destruction. As he begins to get involved with the people of this land, Barry will need to decide if he can simply ignore what is happening before his eyes, or if he will intervene, at the risk of being banned from the tournament, and forfeiting his dream. Credits for the magic ball image on the cover go to Agnes Landgraf.
The Perfect World: A Journey to Infinite Possibilities
Priya Kumar - 2011
In a desperate attempt to seek clarity, courage and confidence, she unwittingly leads herself into meeting with evolved souls from across the universe. These superior souls belong to The Perfect World and with them Niki Sanders embarks on the most thrilling adventure of her life; an adventure into infinite possibilities, wisdom and self discovery.An inspirational thriller not only takes you on a journey into the universe but also on a parallel journey within. Sprinkled with fun, triumph and wisdom the story urges you towards choices of power, passion and purpose into your daily actions. The Perfect World will lead you towards your spiritual awareness and spiritual greatness, for that is the true meaning of success.Enchanting, irresistibly captivating ‘The Perfect World’ is an extraordinary story of the truth about your own eternity that will find place in your daily consciousness long after you have turned the final page.
The Relic Runner Origin Story Box Set: Books 1-6: A Dak Harper Serial Thriller
Ernest Dempsey - 2020
They were dead wrong.Dak Harper's Delta Force team stumbles upon an ancient treasure trove in the mountains of Iraq. But when Dak suggests they report their findings to command, the team steals the loot and leaves him for dead.Faced with certain death, Dak must find a way out of the darkness, and onto a path of revenge to settle the score with the men who betrayed him.This box set contains the entire six book series of short stories called The Relic Runner Origin Story. Join Dak as he scours the world, from the beaches of Portugal and Miami, to the jungles of Mexico, the Rocky Mountains of Colorado, the hills of Southern Kentucky, and the wilderness of Turkey.This digital anthology of short stories includes-Book 1: Out of the FireBook 2: You Only Die OnceBook 3: Tequila SunsetBook 4: PurgatoryBook 5: Scorched EarthBook 6: The Heart of Vengeance
Ganesha’s Temple
Rohit Gaur - 2021
You’re supposed to have faith.Not a lot is going right for Taran Sharma. First, he stole his annoying brother’s necklace and ran off into the night. Then, his family got taken hostage by spindly creatures of the dead. And to top it all, he’s just been charged with a mission by Lord Ganesha himself! Now, in order to rescue his family from the hands of the preta, he has to undertake a journey more fantastical than he can begin to comprehend.As Taran embarks on an epic voyage that may lead to disastrous consequence, he realizes that having faith, especially in himself, might be harder than he was led to believe.Dive into this riveting adventure to the Veiled Lands, replete with evil Naga armies, mythical creatures and a supervillain who will stop at nothing to reach the elusive Gateway of Moksha.
Divyastra
Nimish Tanna - 2019
However, this knowledge could only be transferred from a Guru to his disciple by word of mouth. In today’s world, one mystic, who calls himself Guruji, still possesses this knowledge and is using it to empower an innocent person’s life. Only, this empowerment could be a deception and the innocent person is a thirteen year old boy with a stutter...In this intertwining tale, an ambitious yet unsuccessful Shankar, in search of his identity, is manipulated to embark on a never-told-before fantasy tale; only to rediscover the father he never knew and unmask the mystical Guruji.Amidst this confounding concoction of ancient myths, deluding personas and dispersed emotions, will Shankar ever be able to separate fact from fiction and find his true identity?