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Xenos
Dan Abnett - 2001
Inquisitor Eisenhorn faces a vast interstellar cabal and the dark power of daemons, all racing to recover an arcane text of supreme and abominable power - an ancient tome known as the Necroteuch. Book I in the Eisenhorn trilogy sets a new standard in action and adventure.
Greybeard
Brian W. Aldiss - 1964
The sombre story of a group of people in their fifties who face the fact that there is no younger generation coming to replace them; instead nature is rushing back to obliterate the disaster they have brought on themselves.
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Hidden Empire
Kevin J. Anderson - 2002
Two archaeologists glean forbidden knowledge from the ruins of a dead world. Robot servants of ruling insectoid Klikiss guard the Klikiss Torch, which has the power to create suns. The reasons for the fall of the Klikiss empire may return.
Drifters' Alliance, Book 1
Elle Casey - 2015
One hand of cards and it's all over but the crying... Cass Kennedy finally gets what she's been dreaming of for the past ten years: a drifter ship to call her own. All the sim time and battle training is going to pay off in spades as she sets her course for the future. She'll be living on her own terms, not those of her father's. But drifting through deep space with a crew of nutty strangers on the DS Anarchy carries a lot more surprises than she bargained for. Nobody told her that her ship is falling apart, that dead chickens are something you really want to hang on to, and that the OSG has big plans for the universe that don't necessarily jibe with her plans for herself. Jump onboard with Cass and her crew as she charts a course toward an alliance that will either make her or break her as Captain of the DS Anarchy. SERIES: This is Book 1 in a series of 3 or more GENRE: Science Fiction, Space Opera AUDIENCE: For older teens and adults CONTENT WARNING: Colorful language, sexy stuff, and general badassery
Proxima
Stephen Baxter - 2013
The age of star formation is long past. Yet there is life here, feeding off the energies of the stellar remnants, and there is mind, a tremendous galaxy-spanning intelligence each of whose thoughts lasts a hundred thousand years. And this mind cradles memories of a long-gone age when a more compact universe was full of light... The 27th century: Proxima Centauri, an undistinguished red dwarf star, is the nearest star to our sun. How would it be to live on such a world?
Oath of Fealty
Elizabeth Moon - 2010
But as Moon’s devoted fans know, she started her career as a fantasy writer. The superb trilogy known as The Deed of Paksenarrion is widely judged to be one of the great post-Tolkien fantasies, a masterpiece of sustained world-building and realistic military action. Now Moon returns to this thrilling realm for the first time in nearly twenty years. The result: another classic in the making.Thanks to Paks’s courage and sacrifice, the long-vanished heir to the half-elven kingdom of Lyonya has been revealed as Kieri Phelan, a formidable mercenary captain who earned a title and enemies in the neighboring kingdom of Tsaia. Now, as Kieri ascends a throne he never sought, he must come to terms with his own half-elven heritage while protecting his new kingdom from his old enemies and those he has not yet discovered.Meanwhile, in Tsaia, Prince Mikeli prepares for his own coronation. But when an assassination attempt nearly succeeds, Mikeli suddenly faces the threat of a coup. Acting swiftly, Mikeli strikes at the powerful family behind the attack: the Verrakaien, magelords possessing ancient sorcery, steeped in death and evil. Mikeli’s survival and that of Tsaia depend on the only Verrakai whose magery is not tainted with innocent blood. Two kings stand at a pivotal point in the history of their worlds. For dark forces are gathering against them, knit in a secret conspiracy more sinister and far more ancient than they can imagine. And even Paks may find her gods-given magic and peerless fighting skills stretched to the limit and beyond.
Time Patrol
Poul Anderson - 1955
Forget minor hazards like nuclear bombs. The discovery of time travel means that everything we know, anyone we know, might not only vanish, but never even have existed. Against that possibility stand the men and women of the Time Patrol, dedicated to preserving the history they know and protecting the future from fanatics, terrorists, and would-be dictators who would remold the shape of reality to suit their own purposes. But Manse Everard, the Patrol's finest temporal trouble-shooter, bears a heavy burden. The fabric of history is stained with human blood and suffering which he cannot, must not do anything to alleviate, lest his tampering bring disastrous alterations in future time. Everard must leave the horrors of the past in place, lest his tampering or that of the Patrol's opponents, the Exaltationists, erase all hope of a better future, and instead bring about a future filled with greater horrors than any recorded by past history at its darkest and most foul. Contents: * Time Patrol [Time Patrol • 1] (1955) / novelette by Poul Anderson: In the mid-20th century Manse Everard answers a job ad and gets hired as a time cop. Time travel will be invented centuries in the future; untold centuries beyond that mankind has evolved into a species called the Danellians, who persuaded the early time travellers to set up the Time Patrol with the aim of protecting all of time from any alteration by interfering temponauts that might risk the Danellians' existence. Manse's first mission is to go back to the late 19th century to correct the circumstances that led to the appearance of an anachronistic item in an old burial mound * Brave to Be a King [Time Patrol • 2] (1959) •/ novelette by Poul Anderson: A Time Patrol friend of Manse's, Keith, has gone missing in 6th-century Iran, and Keith's wife begs Manse to go find him. Trouble is, Manse has always had the serious hots for the wife, despite her somewhat whiny voice, so it's very tempting not to try very hard -- to assume that Keith has landed on his feet and is happy where he is, sort of thing. But his honourable self knows better. He discovers Keith has been forced to adopt the persona of Cyrus the Great; rescuing him while preserving the course of history proves to be a far more tortuous business than one might imagine. * Gibraltar Falls [Time Patrol • 3] (1975) / short story by Poul Anderson: What must have been the most remarkable spectacle of known prehistory, the collapse of the isthmus at the Gates of Hercules and the inundation of the basin that is now the Mediterranean Sea by the waters of the Atlantic * The Only Game in Town [Time Patrol • 4] (1960)/ novelette by Poul Anderson: Manse and a friend manage to head off the Chinese colonization, pre-Columbus, of the Americas. 8 Delenda Est [Time Patrol • 5] (1955) / novelette by Poul Anderson: Manse and a friend return from a holiday in the Pleistocene to their own time, only to discover it considerably changed; clearly there's been an unauthorized change to history. Eventually they trace it to an incident during the Punic Wars, which incident made it possible for Hannibal to defeat Rome. They succeed in reversing the change, but know that in so doing they're wiping out all the people they've befriended in the alternative 1950s. They succeed, though, in saving the laughing-eyed Hoirish colleen whom Manse's friend has fallen for. * Ivory, and Apes, and Peacocks [Time Patrol • 6] (1983) / novella by Poul Anderson: Tells of the Exaltationists, the 23rd-century cult whose obsessive pursuit of hedonism renders them unimpressed by the effects their vicious power-and pleasure-seeking could do to the timestream, including the possibility of their wiping the existence of their own culture out of history. Pummairam, a youth who takes Manse under his wing when first the patrolman arrives in Tyre, engineers much of the tricksterism Manse must use to thwart the baddies. * The Sorrow of Odin the Goth [Time Patrol • 7] (1983) / novella by Poul Anderson: A history prof, Carl Farness, has allowed himself to become the personification of the god Odin to a 4th-century tribe of Goths; he has also allowed himself to become far too personally involved with the people whom he's there to study, marrying one of them (with the knowledge of his 20th-century wife) and keeping an eye on the usually somewhat messy fates of his children, grandchildren, etc. Manse gets involved because incarnations of gods are the kind of thing that cause history to be altered; in fact, as Carl points out, all kinds of Goth tribes were convinced they'd been visited by various deities, and their stories were usually quickly dismissed as myths, then forgotten. Still, he must extract himself from the situation with care. * Star of the Sea [Time Patrol • 8] (1991) / novella by Poul Anderson: Europe in the 1st century, and various peoples, led by the likes of Civilis, are rebelling against corrupt Roman rule -- with the violence continuing even after it becomes clear that an honourable peace could be struck. A major factor keeping them at war is the zeal of a visionary/prophetess called Veleda, who for reasons unknown has had a far greater and longer influence in a revealed timeline than she had in the known history of the period. Manse and a historian called Floris, who becomes his first real love, manage to sort out the situation. * The Year of the Ransom [Time Patrol • 9] (1988) / novel by Poul Anderson: Heroine Wanda Tamberley's Uncle Steve, living among Pizarro's brutal conquistadors at the time of the ransoming of Atahuallpa, is attacked by the Exaltationists and then abducted into a very distant past by a quick-witted Spanish soldier who believes him to be a demon. Manse and Wanda to the rescue, of course. * Death and the Knight [Time Patrol] (1995) / novelette by Poul Anderson: how to rescue an errant time agent without changing history. Hugues Marot, a time traveler from the future who towers over most men with his great height, is a member of the Templars. He has accurately predicted some future events: when he is arrested and detained by his fellow Templars, he grasps a crucifix which is a "...symbol and source of help from beyond this world". A source of help indeed, as it conceals his Time Patrol communicator..
Keeping It Real
Justina Robson - 2006
The fabric that kept the universe's different dimensions apart was torn and now, six years later, the people of earth exist in uneasy company with the inhabitants of, amongst others, the elfin, elemental, and demonic realms. Magic is real and can be even more dangerous than technology. Elves are exotic, erotic, dangerous, and really bored with the constant Lord of the Rings references. Elementals are a law unto themselves and demons are best left well to themselves. Special agent Lila Black used to be pretty, but now she's not so sure. Her body is more than half restless carbon and metal alloy machinery, a machine she's barely in control of. It goes into combat mode, enough weapons for a small army springing from within itself, at the merest provocation. As for her heart, well, ever since being drawn into a game by the elfin rockstar Zal (lead singer of The No Shows), who she's been assigned to protect, she's not even sure she can trust that any more either.
Federation
Judith Reeves-Stevens - 1994
Captain Kirk and the crew of the U.S.S. Enterprise NCC-1701 are faced with their most challenging mission yet—rescuing renowned scientist Zefram Cochrane from captors who want to use his skills to conquer the galaxy. Meanwhile, ninety-nine years in the future on the U.S.S. Enterprise NCC-1701-D, Picard must rescue an important and mysterious person whose safety is vital to the survival of the Federation. As the two crews struggle to fulfill their missions, destiny draws them closer together until past and future merge—and the fate of each of the two legendary starships rests in the hands of the other vessel...
To the Stars
L. Ron Hubbard - 1950
And Captain Jocelyn knew that not even wealth and women were sufficient lure to fill his crew vacancies. For there was a price that those who entered the starship Hound would pay for their high adventure - one that no sane man would accept.A prisoner in the timelessness of the swift passage to distant planet, Alan Corday lived for the day of his return to earth. He conspired to seize the ship. But the swashbuckling pirates of space had other plans - plans that were as unchangeable as the laws of nature themselves. And Corday learned the truth finally in the acrid fumes of a war of annihilation.
In the Days of the Comet
H.G. Wells - 1906
But mankind is too busy hating, stealing, scheming, and killing to care. As luminous green trails of cosmic dust and vapor stream across the heavens, blood flows beneath: nations wage all-out war, bitter strikes erupt, and jealous lovers plot revenge and murder. The earth slips past the comet by the narrowest of margins, but all succumb to the gases in its tail. When mankind wakes up, everyone is completely and profoundly different. An ill-fated romance between Willie Leadford and Nettie Stuart unfolds in a world buried in misery and bent on its own destruction. After the earth passes through the comet's tail, suffering, pettiness, and injustice melt away. Willie, Nettie, and everyone around them are reborn. They now see themselves and their world in a dramatically new and wonderful way.
Afterparty
Daryl Gregory - 2014
Any high school student with a chemjet and internet connection can download recipes and print drugs, or invent them. A seventeen-year-old street girl finds God through a new brain-altering drug called Numinous, used as a sacrament by a new Church that preys on the underclass. But she is arrested and put into detention, and without the drug, commits suicide.Lyda Rose, another patient in that detention facility, has a dark secret: she was one of the original scientists who developed the drug. With the help of an ex-government agent and an imaginary, drug-induced doctor, Lyda sets out to find the other three survivors of the five who made the Numinous in a quest to set things right.A mind-bending and violent chase across Canada and the US, Daryl Gregory's Afterparty is a marvelous mix of William Gibson’s Neuromancer, Philip K. Dick’s Ubik, and perhaps a bit of Peter Watts’s Starfish: a last chance to save civilization, or die trying.
Extracted
R.R. Haywood - 2017
But his good intentions turn catastrophic when an early test reveals something unexpected: the end of the world.A desperate plan is formed. Recruit three heroes, ordinary humans capable of extraordinary things, and change the future.Safa Patel is an elite police officer, on duty when Downing Street comes under terrorist attack. As armed men storm through the breach, she dispatches them all.'Mad' Harry Madden is a legend of the Second World War. Not only did he complete an impossible mission—to plant charges on a heavily defended submarine base—but he also escaped with his life.Ben Ryder is just an insurance investigator. But as a young man he witnessed a gang assaulting a woman and her child. He went to their rescue, and killed all five.Can these three heroes, extracted from their timelines at the point of death, save the world?
More Than Human
Theodore Sturgeon - 1953
There's Janie, who moves things without touching them, and there are the teleporting twins, who can travel ten feet or ten miles. There's Baby, who invented an antigravity engine while still in the cradle, and Gerry, who has everything it takes to run the world except for a conscience. Separately, they are talented freaks. Together, they compose a single organism that may represent the next step in evolution, and the final chapter in the history of the human race.In this genre-bending novel - among the first to have launched scifi into the arena of literature - one of the great imaginers of the twentieth century tells a story as mind-blowing as any controlled substance and as affecting as a glimpse into a stranger's soul. For as the protagonists of More Than Human struggle to find who they are and whether they are meant to help humanity or destroy it. Theodore Sturgeon explores questions of power and morality, individuality and belonging, with suspense, pathos, and a lyricism rarely seen in science fiction.