The Candy Shop War


Brandon Mull - 2007
    However, the gray-haired, grandmotherly Mrs. White is not an ordinary candy maker. Her confections have magical side effects. Purposefully, she invites the kids on a special mission to retrieve a hidden talisman under Mt. Diablo Elementary School.

Alcatraz Versus the Evil Librarians


Brandon Sanderson - 2007
    The fast-paced and funny series is now available in deluxe hardcover editions illustrated by Hayley Lazo.On his thirteenth birthday, foster child Alcatraz Smedry gets a bag of sand in the mail-his only inheritance from his father and mother. He soon learns that this is no ordinary bag of sand. It is quickly stolen by the cult of evil Librarians who are taking over the world by spreading misinformation and suppressing truth. Alcatraz must stop them, using the only weapon he has: an incredible talent for breaking things.

Gideon the Cutpurse


Linda Buckley-Archer - 2006
     Gideon Seymour, cutpurse and gentleman, hides from the villainous Tar Man. Suddenly the sky peels away like fabric and from the gaping hole fall two curious-looking children. Peter Schock and Kate Dyer have fallen straight from the twenty-first century, thanks to an experiment with an antigravity machine. Before Gideon and the children have a chance to gather their wits, the Tar Man takes off with the machine -- and Kate and Peter's only chance of getting home. Soon Gideon, Kate, and Peter are swept into a journey through eighteenth-century London and form a bond that, they hope, will stand strong in the face of unfathomable treachery.

Gregor the Overlander


Suzanne Collins - 2003
    This world is on the brink of war, and Gregor's arrival is no accident. A prophecy foretells that Gregor has a role to play in the Underland's uncertain future. Gregor wants no part of it -- until he realizes it's the only way to solve the mystery of his father's disappearance. Reluctantly, Gregor embarks on a dangerous adventure that will change both him and the Underland forever.

Tesla's Attic


Neal Shusterman - 2014
    When Nick opens the door to his attic room, he's hit in the head by a toaster. That's just the beginning of his weird experiences with the old junk stored up there. After getting rid of the odd antiques in a garage sale, Nick befriends some local kids-Mitch, Caitlin, and Vincent-and they discover that all of the objects have extraordinary properties. What's more, Nick figures out that the attic is a strange magnetic vortex, which attracts all sorts of trouble. It's as if the attic itself has an intelligence . . . and a purpose.Ultimately Nick learns that the genius Nikola Tesla placed the items-his last inventions-in the attic as part of a larger plan that he mathematically predicted. Nick and his new friends must retrieve everything that was sold at the garage sale and keep it safe. But the task is fraught with peril-in addition to the dangers inherent in Tesla's mysterious and powerful creations, a secret society of physicists, the Accelerati, is determined to stop Nick and alter destiny to achieve its own devious ends. It's a lot for a guy to handle, especially when he'd much rather fly under the radar as the new kid in town.

A Wrinkle in Time


Madeleine L'Engle - 1962
    It was a dark and stormy night.Out of this wild night, a strange visitor comes to the Murry house and beckons Meg, her brother Charles Wallace, and their friend Calvin O'Keefe on a most dangerous and extraordinary adventure—one that will threaten their lives and our universe.Winner of the 1963 Newbery Medal, A Wrinkle in Time is the first book in Madeleine L'Engle's classic Time Quintet.

Leven Thumps and the Gateway to Foo


Obert Skye - 2005
    "Lev") lives a wretched life in Burnt Culvert, Oklahoma. But his life is about to change and his destiny be fulfilled as he learns about a secret gateway that bridges two worlds -- the real world and Foo, a place created at the beginning of time in the folds of the mind that makes it possible for mankind to dream and hope, aspire and imagine. But Foo is in chaos, and three transplants from that dreamworld have been sent to retrieve Lev, who alone has the power to save Foo.Enter Clover, a wisecracking, foot-high sidekick; Winter, a girl with a special power of her own; and Geth, the rightful heir to Foo. Their mission: to convince Lev that he has the power to save Foo. Can this unique band of travelers help Lev overcome his doubt? Will Lev find the gateway in time? Or will Sabine and his dark shadows find the gateway first and destroy mankind?

The City of Ember


Jeanne DuPrau - 2003
    It worked…but now the storerooms are almost out of food, crops are blighted, corruption is spreading through the city and worst of all—the lights are failing. Soon Ember could be engulfed by darkness…But when two children, Lina and Doon, discover fragments of an ancient parchment, they begin to wonder if there could be a way out of Ember. Can they decipher the words from long ago and find a new future for everyone? Will the people of Ember listen to them?

The Merchant of Death


D.J. MacHale - 2002
    He has a family, a home, and even Marley, his beloved dog. But there is something very special about Bobby.He is going to save the world.And not just Earth as we know it. Bobby is slowly starting to realize that life in the cosmos isn't quite what he thought it was. And before he can object, he is swept off to an alternate dimension known as Denduron, a territory inhabited by strange beings, ruled by a magical tyrant, and plagued by dangerous revolution.If Bobby wants to see his family again, he's going to have to accept his role as savior, and accept it wholeheartedly. Because, as he is about to discover, Denduron is only the beginning....Cover illustration by Victor Lee

The Mark of the Dragonfly


Jaleigh Johnson - 2014
    Which means a reward for Piper if she can get the girl home. The one sure way to the Territories is the 401, a great old beauty of a train. But a ticket costs more coin than Piper could make in a year. And stowing away is a difficult prospect--everyone knows that getting past the peculiar green-eyed boy who stands guard is nearly impossible. Life for Piper just turned dangerous. A little bit magical. And very exciting, if she can manage to survive the journey.

Artemis Fowl


Eoin Colfer - 2001
    But even Artemis doesn't know what he's taken on when he kidnaps a fairy, Captain Holly Short of the LEPrecon Unit. These aren't the fairies of bedtime stories—they're dangerous! Full of unexpected twists and turns, Artemis Fowl is a riveting, magical adventure.

The Last Dragonslayer


Jasper Fforde - 2010
    But now magic is fading: drain cleaner is cheaper than a spell, and magic carpets are used for pizza delivery. Fifteen-year-old foundling Jennifer Strange runs Kazam, an employment agency for magicians—but it’s hard to stay in business when magic is drying up. And then the visions start, predicting the death of the world’s last dragon at the hands of an unnamed Dragonslayer. If the visions are true, everything will change for Kazam—and for Jennifer. Because something is coming. Something known as . . . Big Magic.

The House of Power


Patrick Carman - 2005
    Edgar, a gifted climber, is a lonely boy scaling the perilous cliffs that separate the three realms of Atherton: a humble fig grove; a mysterious highland world of untold beauty and sinister secrets; and a vast wasteland where he must confront an unspeakable danger that could destroy the people of Atherton. When Edgar discovers a book which contains the history of Atherton's origins and ultimate apocalypse, his world quite literally begins to turn inside out.

Boom!


Mark Haddon - 1992
    What does "spudvetch" mean? Why do Mr Kidd's eyes flicker with fluorescent blue light when Charlie says spudvetch to him? A high-powered adventure can end only with a Boom!

The Game of Sunken Places


M.T. Anderson - 2004
    . . well, they should know better than to go, since this is a middle-grade adventure novel. But they go anyway. Why not? Once there, they stumble upon The Game of Sunken Places, a board game that mirrors a greater game in which they have suddenly become players. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches. Luckily, they have wit, deadpan observation, and a keen sense of adventure on their side.