Samantha's Talent


Darrell Bain - 2014
    The problem is that no one believes her. Her talent gets young Samantha in trouble time after time as she grows from a young girl into a teenager. After leading a runaway tiger back to the zoo, she becomes a celebrity. Some think she's a fake. Some worship her. Some hate her. And a rogue government agency wants to use her. Her talent can give the United States a huge jump over other nations, but first she has to stay alive, second she must solve a decades-old, other-worldly enigma and last she has to convince everyone she is truly capable of all the demands being made on her. A novel that adults, young adults and anyone else will find fascinating. Author's preferred edition.

Midnight Strikes


Tom Reynolds - 2018
     The world is still reeling from the devastation of the final battle between the world’s strongest metahumans. Empire City has been left in shambles as it struggles to rebuild. Overnight, the world’s metabands, mysterious bracelets that offer their owner’s superhuman powers and abilities, have all ceased working. Guilt ridden over his possible hand in all of this, the masked vigilante Midnight has hung up his cowl. Instead of fighting crime, he now spends his sleepless nights searching for clues to recover the device that might be responsible for all of it before it can fall into the wrong hands. Along the way he meets Amanda Khan, a teenage girl with a metahuman history in search of her missing friend. Both find the clues to what they’re both searching for lead them to The Receptive, a secretive cult which offers a path to meta humanity to its most loyal followers and may just hold the answers to the missing device. Don't forget to check out the other books in the Meta series, including Meta, The Second Wave and Rise of The Circle.

D: A Tale of Two Worlds


Michel Faber - 2020
    First, it vanishes from Dhikilo’s parents’ conversation at breakfast, then from the road signs outside and from her school dinners. Soon the local dentist and the neighbor’s dalmatian are missing, and even the Donkey Derby has been called off.Though she doesn’t know why, Dhikilo is summoned to the home of her old history teacher Professor Dodderfield and his faithful Labrador, Nelly Robinson. And this is where our story begins.Set between England and the wintry land of Liminus, a world enslaved by the monstrous Gamp and populated by fearsome, enchanting creatures, D (A Tale of Two Worlds) is told with simple beauty and warmth. Its celebration of moral courage and freethinking is a powerful reminder of our human capacity for strength, hope and justice.

Ender's Game


Orson Scott Card - 1985
    The result of genetic experimentation, Ender may be the military genius Earth desperately needs in a war against an alien enemy seeking to destroy all human life. The only way to find out is to throw Ender into ever harsher training, to chip away and find the diamond inside, or destroy him utterly. Ender Wiggin is six years old when it begins. He will grow up fast.But Ender is not the only result of the experiment. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway almost as long. Ender's two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways. While Peter was too uncontrollably violent, Valentine very nearly lacks the capability for violence altogether. Neither was found suitable for the military's purpose. But they are driven by their jealousy of Ender, and by their inbred drive for power. Peter seeks to control the political process, to become a ruler. Valentine's abilities turn more toward the subtle control of the beliefs of commoner and elite alike, through powerfully convincing essays. Hiding their youth and identities behind the anonymity of the computer networks, these two begin working together to shape the destiny of Earth-an Earth that has no future at all if their brother Ender fails.

Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .

Valor's Child


Kal Spriggs - 2017
    Jiden wants more for herself and she is ready to step into a bright future, one which may lead her far from the frontier world of her birth. She has no dreams of following in the footsteps of her military family's heritage, no desire to live a life of hardship.She's just got one obstacle in the path to her dreams: five months of military school. She'll be away from her friends, subjected to long hours and a crushing work load. She'll learn to shoot, to fight... and how to kill.Jiden will need every skill she's learned, because her family's enemies have put her in their sights. She's going to have to rise to the challenges in order to survive. She soon learns that her dreams might not be as good as she imagined. With her life on the line, Jiden will need to fall back on the skills she learned and prove that she's a child of valor.

The House of Power


Patrick Carman - 2005
    Edgar, a gifted climber, is a lonely boy scaling the perilous cliffs that separate the three realms of Atherton: a humble fig grove; a mysterious highland world of untold beauty and sinister secrets; and a vast wasteland where he must confront an unspeakable danger that could destroy the people of Atherton. When Edgar discovers a book which contains the history of Atherton's origins and ultimate apocalypse, his world quite literally begins to turn inside out.

The Wraith's Story


Natalie K. French - 2015
     THIS BOOK CONTAINS ADULT CONTENT DANGEROUS BEAUTY... This first novella in an exciting new series will take you to a future unlike anything you’ve ever seen. The world of BRIGAND is as beautiful as it is cruel - a landscape of sharp edges and sharper characters. Sometimes it's funny, sometimes harsh, always sexy, it's a world filled with people who play power games that span multiple planets and the life of a scut can be bought for a few ounces of fresh water. Genetically modified and cybernetically augmented before she even left the womb, Subject 11 was to be one of the Mandate of St. Nicolo's most potent tools of statecraft. With her contract bid out to one of the great families of Marajo Lift, she would become a crucial wheel within the many thousands of wheels that formed the Mandate's legendary engine of intrigue. But 11 had other plans... NOTE: The cover illustration for this novella has been changed to more accurately reflect the main character. DO NOT buy it if you have already purchased The Wraith's Story. ~22,000 words

Boundary (Field Book 3)


Simon Winstanley - 2017
    The sharp corners and twists are taken at speed, leaving you to grip the edge of your seat! Continue your journey now,Go beyond Time itself...

Andre Norton: The Essential Collection (14 Books + Bonus Audiobook Links)


Andre Norton - 2014
    Our team has experience producing thousands of ebooks since 2011 for discerning authors and readers alike. We know what readers expect from their ebook purchases. We avoid distracting formatting inconsistencies and annoying glitches too often found in ebooks.We adhere to the highest standards in producing our ebooks—regardless of the sale price. (Low or value pricing should never be an excuse for second-rate work!)We want readers of our ebooks to get lost in the story just as easily as readers of print books. Our promise is a pleasant reading experience. 10% of all Digital Papyrus profits are donated to charity every month.

Zot! Book 2


Scott McCloud - 1998
    Zot! is Scott McCloud's critically acclaimed take on superhero comics, and was one of the greatest cult comics of the '80s.Volume 2 collects issues 11-15 and 17-18, the beginnings of the black-and-white relaunch of the series.

The Hound of Rowan


Henry H. Neff - 2007
    Many strange people are interested in Max and his tapestry. His discovery leads him to Rowan Academy, a secret school where great things await him.But dark things are waiting, too. When Max learns that priceless artworks and gifted children are disappearing, he finds himself in the crossfire of an ancient struggle between good and evil. To survive, he'll have to rely on a network of agents and mystics, the genius of his roommate, and the frightening power awakening within him.

Assassin's Apprentice


Robin Hobb - 1995
    Only his magical link with animals - the old art known as the Wit - gives him solace and companionship. But the Wit, if used too often, is a perilous magic, and one abhorred by the nobility.So when Fitz is finally adopted into the royal household, he must give up his old ways and embrace a new life of weaponry, scribing, courtly manners; and how to kill a man secretly, as he trains to become a royal assassin.

Libriomancer


Jim C. Hines - 2012
    Libriomancers are gifted with the ability to magically reach into books and draw forth objects. When Isaac is attacked by vampires that leaked from the pages of books into our world, he barely manages to escape. To his horror he discovers that vampires have been attacking other magic-users as well, and Gutenberg has been kidnapped.With the help of a motorcycle-riding dryad who packs a pair of oak cudgels, Isaac finds himself hunting the unknown dark power that has been manipulating humans and vampires alike. And his search will uncover dangerous secrets about Libriomancy, Gutenberg, and the history of magic. . . .

A Stranger in the Citadel


Tobias S. Buckell - 2021
    Buckell.“You shall not suffer a librarian to live.”Growing up in Ninetha, Lilith has known this law all her life. The city’s every need is provided for by a god-machine called the cornucopia, which can produce food, clothing, anything in response to a thought. The gods provided this bounty on one condition: that humanity give up reading and writing. Then, a librarian, an actual seeker of forbidden written knowledge, walks through the gates of the citadel, his very presence unraveling the life Lilith has known. She learns her father, the Lord Musketeer himself, has been harboring a secret - one that turns Ninetha against Lilith’s family. Forced to flee, forced to throw in her lot with the librarian, Lilith uncovers even greater secrets - about the lie her life has been, and about the very nature of their world.