Empire in Black and Gold


Adrian Tchaikovsky - 2008
    But meanwhile, in far-off corners, the Wasp Empire has been devouring city after city with its highly trained armies, its machines, its killing Art...And now its hunger for conquest and war has become insatiable. Only the ageing Stenwold Maker, spymaster, artificer and statesman, can see that the long days of peace are over. It falls upon his shoulders to open the eyes of his people, before a black-and-gold tide sweeps down over the Lowlands and burns away everything in its path.But first he must stop himself becoming the Empire's latest victim.

King of Ashes


Raymond E. Feist - 2018
    Feist’s epic heroic fantasy series, The Firemane Saga—an electrifying tale of two young men whose choices will determine a world’s destiny.For centuries, the five greatest kingdoms of North and South Tembria, twin continents on the world of Garn, have coexisted in peace. But the balance of power is destroyed when four of the kingdoms violate an ancient covenant and betray the fifth: Ithrace, the Kingdom of Flames, ruled by Steveren Langene, known as "the Firemane" for his brilliant red hair. As war engulfs the world, Ithrace is destroyed and the Greater Realms of Tembria are thrust into a dangerous struggle for supremacy.As a Free Lord, Baron Daylon Dumarch owes allegiance to no king. When an abandoned infant is found hidden in Daylon’s pavilion, he realizes that the child must be the missing heir of the slain Steveren. The boy is valuable—and vulnerable. A cunning and patient man, Daylon decides to keep the baby’s existence secret, and sends him to be raised on the Island of Coaltachin, home of the so-called Kingdom of Night, where the powerful and lethal Nocusara, the "Hidden Warriors," legendary assassins and spies, are trained.Years later, another orphan of mysterious provenance, a young man named Declan, earns his Masters rank as a weapons smith. Blessed with intelligence and skill, he unlocks the secret to forging King’s Steel, the apex of a weapon maker’s trade known by very few. Yet this precious knowledge is also deadly, and Declan is forced to leave his home to safeguard his life. Landing in Lord Daylon’s provinces, he hopes to start anew.Soon, the two young men—an unknowing rightful heir to a throne and a brilliantly talented young swordsmith—will discover that their fates, and that of Garn, are entwined. The legendary, long-ago War of Betrayal has never truly ended . . . and they must discover the secret of who truly threatens their world.

Gauntlgrym


R.A. Salvatore - 2010
    But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate. In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter--a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can't stop it on their own. They'll need help, and from the last people they ever thought to fight alongside again: Drizzt and Bruenor.

Warrior of the Altaii


Robert Jordan - 2019
    Wulfgar, a leader of the Altaii people, must contend with twin queens, warlords, prophets and magic in hopes of protecting his people and securing their future. Elspeth, a visitor from another world, holds the answers, but first Wulfgar must learn to ask the right questions. But what if the knowledge that saves the Altaii will also destroy them?“Jordan has come to dominate the world Tolkien began to reveal.” —The New York Times Explore Robert Jordan's epic fantasy masterpiece, and enter the realm of The Wheel of Time® Prequel: New Spring#1 The Eye of the World#2 The Great Hunt#3 The Dragon Reborn#4 The Shadow Rising#5 The Fires of Heaven#6 Lord of Chaos#7 A Crown of Swords#8 The Path of Daggers#9 Winter's Heart#10 Crossroads of Twilight#11 Knife of DreamsBy Robert Jordan and Brandon Sanderson#12 The Gathering Storm#13 Towers of Midnight#14 A Memory of LightBy Robert Jordan and Teresa PattersonThe World of Robert Jordan's The Wheel of TimeBy Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria SimonsThe Wheel of Time CompanionBy Robert Jordan and Amy RomanczukPatterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of TimeAt the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Furies of Calderon


Jim Butcher - 2004
    But in the remote Calderon Valley, the boy Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light the lamps. Yet as the Alerans' most savage enemy - the Marat horde - returns to the Valley, Tavi's courage and resourcefulness will be a power greater than any fury, one that could turn the tides of war ...

Acacia: The War with the Mein


David Anthony Durham - 2007
    A widower of high intelligence, he presides over an empire called Acacia, after the idyllic island from which he rules. He dotes on his four children and hides from them the dark realities of traffic in drugs and human lives on which their prosperity depends. He hopes that he might change this, but powerful forces stand in his way. And then a deadly assassin sent from a race called the Mein, exiled long ago to an ice-locked stronghold in the frozen north, strikes at Leodan in the heart of Acacia while they unleash surprise attacks across the empire. On his deathbed, Leodan puts into play a plan to allow his children to escape, each to their separate destiny. And so his children begin a quest to avenge their father's death and restore the Acacian empire — this time on the basis of universal freedom.

A Quest of Heroes


Morgan Rice - 2012
    A Quest for Heroes revolves around the epic coming of age story of one special boy, a 14 year old from a small village on the outskirts of the Kingdom of the Ring. The youngest of four, the least favorite of his father, hated by his brothers, Thorgrin senses he is different from the others. He dreams of becoming a great warrior, of joining the King’s men and protecting the Ring from the hordes of creatures on the other side of the Canyon. When he comes of age and is forbidden by his father to try out for the King’s Legion, he refuses to take no for an answer: he journeys out on his own, determined to force his way into King’s Court and be taken seriously. But King’s Court is rife with its own family dramas, power struggles, ambitions, jealousy, violence and betrayal. King MacGil must choose an heir from amongst his children, and the ancient Dynasty Sword, the source of all their power, still sits untouched, waiting for the chosen one to arrive. Thorgrin arrives as an outsider and battles to be accepted, and to join the King’s Legion. Thorgrin comes to learn he has mysterious powers he does not understand, that he has a special gift, and a special destiny. Against all odds he falls in love with the king’s daughter, and as their forbidden relationship blossoms, he discovers he has powerful rivals. As he struggles to make sense of his powers, the king’s sorcerer takes him under his wing and tells him of a mother he never knew, in a land far away, beyond the Canyon, beyond even the land of the Dragons. Before Thorgrin can venture out and become the warrior he yearns to be, he must complete his training. But this may be cut short, as he finds himself propelled into the center of royal plots and counterplots, ones that may threaten his love and bring him down—and the entire kingdom with him. With its sophisticated world-building and characterization, A Quest for Heroes is an epic tale of friends and lovers, of rivals and suitors, of knights and dragons, of intrigues and political machinations, of coming of age, of broken hearts, of deception, ambition and betrayal. It is a tale of honor and courage, of fate and destiny, of sorcery. It is a fantasy that brings us into a world we will never forget, and which will appeal to all ages and genders. It is 82,000 words.

Oath of Fealty


Elizabeth Moon - 2010
    But as Moon’s devoted fans know, she started her career as a fantasy writer. The superb trilogy known as The Deed of Paksenarrion is widely judged to be one of the great post-Tolkien fantasies, a masterpiece of sustained world-building and realistic military action. Now Moon returns to this thrilling realm for the first time in nearly twenty years. The result: another classic in the making.Thanks to Paks’s courage and sacrifice, the long-vanished heir to the half-elven kingdom of Lyonya has been revealed as Kieri Phelan, a formidable mercenary captain who earned a title and enemies in the neighboring kingdom of Tsaia. Now, as Kieri ascends a throne he never sought, he must come to terms with his own half-elven heritage while protecting his new kingdom from his old enemies and those he has not yet discovered.Meanwhile, in Tsaia, Prince Mikeli prepares for his own coronation. But when an assassination attempt nearly succeeds, Mikeli suddenly faces the threat of a coup. Acting swiftly, Mikeli strikes at the powerful family behind the attack: the Verrakaien, magelords possessing ancient sorcery, steeped in death and evil. Mikeli’s survival and that of Tsaia depend on the only Verrakai whose magery is not tainted with innocent blood.   Two kings stand at a pivotal point in the history of their worlds. For dark forces are gathering against them, knit in a secret conspiracy more sinister and far more ancient than they can imagine. And even Paks may find her gods-given magic and peerless fighting skills stretched to the limit and beyond.

The Blade Itself


Joe Abercrombie - 2006
    Caught in one feud too many, he’s on the verge of becoming a dead barbarian – leaving nothing behind him but bad songs, dead friends, and a lot of happy enemies. Nobleman Captain Jezal dan Luthar, dashing officer, and paragon of selfishness, has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle. But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules. Inquisitor Glokta, cripple turned torturer, would like nothing better than to see Jezal come home in a box. But then Glokta hates everyone: cutting treason out of the Union one confession at a time leaves little room for friendship. His latest trail of corpses may lead him right to the rotten heart of government, if he can stay alive long enough to follow it. Enter the wizard, Bayaz. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Logen, Jezal, and Glokta a whole lot more difficult. Murderous conspiracies rise to the surface, old scores are ready to be settled, and the line between hero and villain is sharp enough to draw blood.

The Garden of Stones


Mark T. Barnes - 2013
    Now the hybrid Avān share the land with the people they once conquered: the star-born humans; the spectral, undead Nomads; and what remains of the Elemental Masters.With the Empress-in-Shadows an estranged ghost, it is the ancient dynasties of the Great Houses and the Hundred Families that rule. But now civil war threatens to draw all of Shrīan into a vicious struggle sparked by one man’s lust for power, and his drive to cheat death.Visions have foretold that Corajidin, dying ruler of House Erebus, will not only survive, but rise to rule his people. The wily nobleman seeks to make his destiny certain—by plundering the ruins of his civilization’s past for the arcane science needed to ensure his survival, and by mercilessly eliminating his rivals. But mercenary warrior-mage Indris, scion of the rival House Näsarat, stands most powerfully in the usurper’s bloody path. For it is Indris who reluctantly accepts the task of finding a missing man, the only one able to steer the teetering nation towards peace.

Sixth of the Dusk


Brandon Sanderson - 2014
     Sixth of the Dusk, set in a never-before-seen world, showcases a society on the brink of technological change. On the deadly island of Patji, where birds grant people magical talents and predators can sense the thoughts of their prey, a solitary trapper discovers that the island is not the only thing out to kill him. When he begins to see his own corpse at every turn, does this spell danger for his entire culture? -------------------- A note from the publisher: For a detailed behind-the-scenes look at the creation of this novella, including brainstorming and workshopping session transcripts, the first draft, line-by-line edits, and an essay by Brandon, please see Shadows Beneath: The Writing Excuses Anthology.

Bitterwood


James Maxey - 2007
    But he is getting old and the hate that he has carried in his heart since a group of dragon-soldiers killed his family is beginning to fade. When he kills the royal prince dragon, the king decides the only retribution is genocide of the human race. Bitterwood is forced to enter the Free City, the grand trap designed to eradicate mankind, with thousands of others. Can he lead from within, or can a select few dragons unite to stop the king's madness from becoming reality. Full of rich characters and drama, this is an amazingly astute vision of our own culture by way of a feudal kingdom where dragons rule, and humans are used as workers or pets.

Thief's Magic


Trudi Canavan - 2014
    Once a young sorcerer-bookbinder, Vella was transformed into a useful tool by one of the greatest sorcerers of history. Since then she has been collecting information, including a vital clue to the disaster Tyen's world faces. Elsewhere, in an land ruled by the priests, Rielle the dyer's daughter has been taught that to use magic is to steal from the Angels. Yet she knows she has a talent for it, and that there is a corrupter in the city willing to teach her how to use it -- should she dare to risk the Angels' wrath.But not everything is as Tyen and Rielle have been raised to believe. Not the nature of magic, nor the laws of their lands... and not even the people they trust.

The Grim Company


Luke Scull - 2013
    But this is the Age of Ruin. And there are no heroes...Five hundred years ago, the world was destroyed in the celestial Godswar. Seeking to throw off the shackles of the deities who created them, a cabal of mages rose up and made war upon the Gods. Though they won out, it was at a great cost: the ensuing cataclysm brought forth the Age of Ruin to the world.Five hundred years later, the world limps on, seemingly winding down to an inevitable end. Dystopian city states have arisen, each presided over by one of the Magelords who first made war.Corrupted, near-immortal, and far too powerful, those wizards who once sought to free the world now make war upon each other, while the helpless populace limp on from day to day.Into this blighted world, steps Davarus Cole, a boy obsessed with notions of heroism and adventuring, who burns to do great deeds. One night, in a reckless act, Cole gets himself into a brawl with the authories. He quickly finds himself sent away from the city, where the world still groans from the ancient cataclysm, and the corpses of Gods lie deep beneath the bedrock, leaking wild, uncontrolled magic into the world.

Malice


John Gwynne - 2012
    He yearns to wield his sword and spear to protect his king’s realm. But that day will come all too soon. Only when he loses those he loves will he learn the true price of courage. The Banished Lands has a violent past where armies of men and giants clashed shields in battle, the earth running dark with their heartsblood. Although the giant-clans were broken in ages past, their ruined fortresses still scar the land. But now giants stir anew, the very stones weep blood and there are sightings of giant wyrms. Those who can still read the signs see a threat far greater than the ancient wars. Sorrow will darken the world, as angels and demons make it their battlefield. Then there will be a war to end all wars. High King Aquilus summons his fellow kings to council, seeking an alliance in this time of need. Some are skeptical, fighting their own border skirmishes against pirates and giants. But prophesy indicates darkness and light will demand two champions, the Black Sun and the Bright Star. They would be wise to seek out both, for if the Black Sun gains ascendancy, mankind’s hopes and dreams will fall to dust.