Book picks similar to
Cunning Mind-Bending Puzzles by Terry Stickels
science
games
puzzles
The Physics of Star Trek
Lawrence M. Krauss - 1995
Now Lawrence M. Krauss, an internationally known theoretical physicist and educator, has written the quintessential physics book for Trekkers and non-Trekkers alike.Anyone who has ever wondered, "Could this really happen?" will gain useful insights into the "Star Trek" universe (and, incidentally, the real universe) in this charming and accessible volume. Krauss boldly goes where "Star Trek" has gone -- and beyond. He uses the "Star Trek" future as a launching pad to discuss the forefront of modern physics. From Newton to Hawking, from Einstein to Feynman, from Kirk to Janeway, Krauss leads the reader on a voyage to the world of physics as we now know it and as it might one day be.Featuring the Top 10 biggest physics bloopers in "Star Trek," as selected by Nobel Prize-winning physicists and other dedicated Trekkers!"This book is fun, and Mr. Krauss has a nice touch with a tough subject...Readers drawn by frivolity will be treated to substance." "--New York Times Book Review""Today's science fiction is often tomorrow's science fact. The physics that underlies "Star Trek" is surely worth investigating. To confine our attention to terrestrial matters would be to limit the human spirit."--Stephen Hawking (in the foreword)A
Brian Greene: The Kindle Singles Interview
Rivka Galchen - 2014
Greene, who recently launched World Science U, which offers free online science courses, explains what it is that's so "elegant" about string theory while lamenting the possible limits of what dogs (and by implication humans) can ever hope to understand about the universe. The interview was conducted by Rivka Galchen, an acclaimed fiction writer and journalist, named by The New Yorker as one of 20 Writers Under 40. Cover design by Adil Dara Kim.
Can You Solve My Problems?: A Casebook of Ingenious, Perplexing and Totally Satisfying Puzzles
Alex Bellos - 2016
It takes us from ancient China to medieval Europe, Victorian England to modern-day Japan, with stories of espionage, mathematical breakthroughs and puzzling rivalries along the way.You'll pit your wits against logic puzzles and kinship riddles, pangrams and river-crossing conundrums. Some solutions rely on a touch of cunning, others call for creativity, others need mercilessly logical thought. Some can only be solved by 2% of the population. All are guaranteed to sharpen your mind.Let's get puzzling...
Nikon D3100 for Dummies
Julie Adair King - 2010
Say you?re already an experienced photographer? The helpful tips and tricks in this friendly book will get you quickly up to speed on the D3100's new 14-megapixel sensor, continous video/live focus, full HD video, expanded autofocus, and more. As a seasoned instructor at the Palm Beach Photographic Center, Julie anticipates all questions, whether you?re a beginner or digital camera pro, and offers pages of easy-to-follow advice.Helps you get every bit of functionality out of the new Nikon D3100 camera Walks you through its exciting new features, including the 14-megapixel sensor, continous video/live focus, full HD video, expanded autofocus, and the updated in-camera menu Explores shooting in Auto mode, managing playback options, and basic troubleshooting Explains how to adjust the camera's manual settings for your own preferred exposure, lighting, focus, and color style Covers digital photo housekeeping tips?how to organize, edit, and share your files Tap all the tools in this hot new DSLR camera and start taking some great pix with Nikon D3100 For Dummies.
Taskmaster: 220 Extraordinary Tasks for Ordinary People
Alex Horne - 2018
Your time starts now …In the TV show and on my marriage certificate, my job description is ‘Taskmaster’s Assistant’. That’s what I do and it’s an honour. I like Taskmaster a lot. And, of course, I love The Taskmaster. He’s mountainous. If you feel in any way the same as me then you should enjoy this book.There are tasks for you, your friends and your family. There are secret things and sneaky tricks. And there is one swear word. So it’s almost exactly like being on the show.Good luck. Make good choices. Let’s do Him proud.Alex HorneTaskmaster’s Assistant
All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture
Harold Goldberg - 2011
But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth?Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium.Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Endless Perfect Circles: Lessons from the little-known world of ultradistance cycling
Ian Walker - 2020
Edison: A Life of Invention | The True Story of Thomas Edison (Short Reads Historical Biographies of Famous People)
Alexander Kennedy - 2016
If today you’ve listened to recorded music, watched a television show or movie, plugged something into an electric socket, had an X-ray, turned on your car, spoke on the telephone, or flicked on an electric light, you have Edison to thank for his pioneering work in these fields, and many more. Yet Edison is all too often remembered in popular culture only as villain for his feuds with other inventors, most notably the mad genius Nikola Tesla. In this thrilling, compact biography, Alexander Kennedy sorts fact from fiction in the life of the most prolific inventor in human history. We follow Edison, the ultimate self-made man, from his origins as a Michigan telegraph boy to the pinnacle of success as an industrial titan. Along the way, Kennedy carefully explains each of Edison’s key breakthroughs as well as the blots on his record, such as his anti-Semitism and his unhappy family life. The portrait that emerges is a man who is neither hero nor villain, sometimes a saint and sometimes a sinner—but always a genius... "Genius is one percent inspiration and ninety-nine percent perspiration." - Thomas Edison Buy Now to Discover:
Explanations of Edison’s most important breakthroughs, written in accessible layman’s language.
The founding of Menlo Park, one of the world’s greatest laboratories.
The true story of Edison’s rivalry with Tesla.
Edison’s pioneering role in discovering the health effects of tobacco.
The surprising history of the electric chair and the electrocution of Topsy the elephant.
Edison’s friendship with Henry Ford—and the trouble it led him into.
Edison’s role in World War I.
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Halo: Cryptum (Forerunner Saga, #1)
Greg Bear - 2011
100,000 years ago, the galaxy was populated by a great variety of beings. But one species--eons beyond all others in both technology and knowledge--achieved dominance. They ruled in peace but met opposition with quick and brutal effectiveness. They were the Forerunners, the keepers of the Mantle, the next stage of life in the Universe's Living Time. And then they vanished. This is their story. Bornstellar Makes Eternal Lasting is a young rebellious Forerunner. He is a Manipular, untried, yet to become part of the adult Forerunner society, where vast knowledge and duty waits. He comes from a family of Builders, the Forerunners' highest and most politically powerful rate. It is the Builders who create the grand technology that facilitates Forerunner dominance over the known universe. It is the Builders who believe they must shoulder the greatest burden of the Mantle, as shepherds and guardians of all life. Bornstellar is marked to become a great Builder just like his father. But this Manipular has other plans. He is obsessed with lost treasures of the past. His reckless passion to seek out the marvelous artifacts left behind by the Precursors, long-vanished superbeings of unknowable power and intent, forces his father's hand. Bornstellar is sent to live among the Miners, where he must come to terms with where his duty truly lies. But powerful forces are at play. Forerunner society is at a major crux. Past threats are once again proving relentless. Dire solutions, machines and strategies never before contemplated, are being called up, and fissures in Forerunner power are leading to chaos. On a Lifeworker's experimental planet, Bornstellar's rebellious course crosses the paths of two humans, and the long lifeline of a great military leader, thus forever changing Bornstellar's destiny ...and the fate of the entire galaxy.
Press Reset: Ruin and Recovery in the Video Game Industry
Jason Schreier - 2021
In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games -- Bioshock Infinite, Epic Mickey, Dead Space, and more -- on to the shocking closures of the studios that made them, PRESS RESET tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games -- and whether the business of making games can change before it's too late.