The Vagrant


Peter Newman - 2015
    He has no other. Friendless and alone he walks across a desolate, war-torn landscape, carrying nothing but a kit-bag, a legendary sword and a baby. His purpose is to reach the Shining City, last bastion of the human race, and deliver the sword, the only weapon that may make a difference in the ongoing war. But the Shining City is far away and the world is a very dangerous place.

Legend


David Gemmell - 1984
    His skill in battle has earned him a fearsome reputation throughout the world and the stories of his life are told everywhere. But the grizzled veteran has spurned a life of fame and fortune and has retreated to the solitude of his mountain lair to await his old enemy, Death.Meanwhile, barbarian hordes of the Nadir are on the march, conquering all before them. All that stands before them and victory is the legendary six-walled fortress of the Drenai empire, Dros Delnoch. If the fortress falls, so do the Drenai. Druss reluctantly agrees to come out of retirement. But can even Druss live up to his own legends?Held by many to be Gemmell's most iconic work, the book is considered a classic in the heroic fantasy genre.

Dragon Wing


Margaret Weis - 1990
    Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms--and even they have yet to unravel the mysteries of their severed world...In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water--traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince--by the king himself. A dwarf will challenge the beliefs of his people--and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus--a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.

Prince of Thorns


Mark Lawrence - 2011
    But those days are gone and what is left of them lies in my mother's tomb. Now I have many brothers, quick with knife and sword, and as evil as you please. We ride this broken empire and loot its corpse. They say these are violent times, the end of days when the dead roam and monsters haunt the night. All that's true enough, but there's something worse out there, in the dark. Much worse.From being a privileged royal child, raised by a loving mother, Jorg Ancrath has become the Prince of Thorns, a charming, immoral boy leading a grim band of outlaws in a series of raids and atrocities. The world is in chaos: violence is rife, nightmares everywhere. Jorg has the ability to master the living and the dead, but there is still one thing that puts a chill in him. Returning to his father's castle Jorg must confront horrors from his childhood and carve himself a future with all hands turned against him.Mark Lawrence's debut novel tells a tale of blood and treachery, magic and brotherhood and paints a compelling and brutal, and sometimes beautiful, picture of an exceptional boy on his journey toward manhood and the throne.

A Cavern of Black Ice


J.V. Jones - 1999
    Jones's Sword of Shadow seriesAs a newborn Ash March was abandoned--left for dead at the foot of a frozen mountain. Found and raised by the Penthero Iss, the mighty Surlord of Spire Vanis, she has always known she is different. Terrible dreams plague her and sometimes in the darkness she hears dread voices from another world. Iss watches her as she grows to womanhood, eager to discover what powers his ward might possess. As his interest quickens, he sends his living blade, Marafice Eye, to guard her night and day.Raif Sevrance, a young man of Clan Blackhail, also knows he is different, with uncanny abilities that distance him from the clan. But when he and his brother survive an ambush that plunges the entire Northern Territories into war, he yet seeks justice for his own . . . even if means he must forsake clan and kin.Ash and Raif must learn to master their powers and accept their joint fate if they are to defeat an ancient prophecy and prevent the release of the pure evil known as the End Lords.

Mythago Wood


Robert Holdstock - 1984
    Now, after his death, his sons have taken up his work. But what they discover is beyond what they could have expected. For the Wood is a realm where myths gain flesh and blood, tapping primal fears and desires subdued through the millennia. A realm where love and beauty haunt your dreams -- and may drive you insane. Mythago Wood won the World Fantasy Award on its first publication in 1984, and secured Robert Holdstock's reputation as one of the major fantasy writers of our time. Now it returns to print in America for the first time in nearly a decade.

Perdido Street Station


China Miéville - 2000
    But when a half-bird, half-human creature known as the Garuda comes to him from afar, Isaac is faced with challenges he has never before encountered. Though the Garuda's request is scientifically daunting, Isaac is sparked by his own curiosity and an uncanny reverence for this curious stranger. Soon an eerie metamorphosis will occur that will permeate every fiber of New Crobuzon--and not even the Ambassador of Hell will challenge the malignant terror it evokes.

The Book of Deacon


Joseph R. Lallo - 2010
    The find will change her life, sending her on an adventure of soldiers and rebels, wizards and warriors, and beasts both noble and monstrous. Each step will bring her closer to the truth of her potential, of the war, and of the fate of her world.

The Spirit Ring


Lois McMaster Bujold - 1992
    Thur dreams of escaping the mines of Bruinwald. A betrayal at a banquet plunges Thur and Fiametta into a struggle against men who would use vile magic for vile ends.

Oath of Swords


David Weber - 1995
    He's no knight in shining armor. He's a hradani, a race known for their uncontrollable rages, bloodthirsty tendencies, and inability to maintain civilized conduct. None of the other Five Races of man like the hradani. Besides his ethnic burden, Bahzell has problems of his own to deal with: a violated hostage bond, a vengeful prince, a price on his head. He doesn't want to mess with anybody else's problems, let alone a god's. Let alone the War God's! So how does he end up a thousand leagues from home, neck-deep in political intrigue, assassins, demons, psionicists, evil sorcery, white sorcery, dark gods, good gods, bad poets, greedy landlords, and most of Bortalik Bay? Well, it's all the War God's fault.

The Left Hand of God


Paul Hoffman - 2010
    The Sanctuary of the Redeemers on Shotover Scarp is named after a damned lie for there is no redemption that goes on there and less sanctuary.”The Sanctuary of the Redeemers is a vast and desolate place—a place without joy or hope. Most of its occupants were taken there as boys and for years have endured the brutal regime of the Lord Redeemers whose cruelty and violence have one singular purpose—to serve in the name of the One True Faith.In one of the Sanctuary’s vast and twisting maze of corridors stands a boy. He is perhaps fourteen or fifteen years old—he is not sure and neither is anyone else. He has long-forgotten his real name, but now they call him Thomas Cale. He is strange and secretive, witty and charming, violent and profoundly bloody-minded. He is so used to the cruelty that he seems immune, but soon he will open the wrong door at the wrong time and witness an act so terrible that he will have to leave this place, or die.His only hope of survival is to escape across the arid Scablands to Memphis, a city the opposite of the Sanctuary in every way: breathtakingly beautiful, infinitely Godless, and deeply corrupt. But the Redeemers want Cale back at any price... not because of the secret he now knows but because of a much more terrifying secret he does not.

Updraft


Fran Wilde - 2015
    Kirit Densira cannot wait to pass her wingtest and begin flying as a trader by her mother's side, being in service to her beloved home tower and exploring the skies beyond. When Kirit inadvertently breaks Tower Law, the city's secretive governing body, the Singers, demand that she become one of them instead. In an attempt to save her family from greater censure, Kirit must give up her dreams to throw herself into the dangerous training at the Spire, the tallest, most forbidding tower, deep at the heart of the City.As she grows in knowledge and power, she starts to uncover the depths of Spire secrets. Kirit begins to doubt her world and its unassailable Laws, setting in motion a chain of events that will lead to a haunting choice, and may well change the city forever - if it isn't destroyed outright.

Half a King


Joe Abercrombie - 2014
    But first he must survive cruelty, chains and the bitter waters of the shattered sea itself - all with only one good hand. Born a weakling in the eyes of a hard, cold world, he cannot grip a shield or swing an axe, so has sharpened his mind to a deadly edge. Gathering a strange fellowship of the outcast, he finds they can help him more than any noble could. Even so, Yarvi's path may end as it began - in twists, traps and tragedy.

The Way of Shadows


Brent Weeks - 2008
    For Durzo Blint, assassination is an art-and he is the city's most accomplished artist. For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he's grown up in the slums, and learned to judge people quickly - and to take risks. Risks like apprenticing himself to Durzo Blint.But to be accepted, Azoth must turn his back on his old life and embrace a new identity and name. As Kylar Stern, he must learn to navigate the assassins' world of dangerous politics and strange magics - and cultivate a flair for death.

Imager


L.E. Modesitt Jr. - 2009
    Although Rhennthyl is the son of a leading wool merchant in L’Excelsis, the capital of Solidar, the most powerful nation on Terahnar, he has spent years becoming a journeyman artist and is skilled and diligent enough to be considered for the status of master artisan—in another two years. Then, in a single moment, his entire life is transformed when his master patron is killed in a flash fire, and Rhenn discovers he is an imager—one of the few in the entire world of Terahnar who can visualize things and make them real.He must leave his family and join the Collegium of Imagisle.  Imagers live separately from the rest of society because of their abilities (they can do accidental magic even while asleep), and because they are both feared and vulnerable. In this new life, Rhenn discovers that all too many of the “truths” he knew were nothing of the sort. Every day brings a new threat to his life.  He makes a powerful enemy while righting a wrong, and begins to learn to do magic in secret. Imager is the innovative and enchanting opening of an involving new fantasy story.